Literally Everything You Need To Know About Call of Duty: Advanced Warfare Multiplayer

Everything we think you think you might want to know about Call of Duty: Advanced Warfare multiplayer is here, we think.

We’ve got lists and descriptions of Primary Weapons, Secondary Weapons, Attachments, Weapon Camos, Perks, Exo Movements, Exo Abilities, Exo Launchers, Wildcards, Scorestreaks, Scoretreak Modules, Maps, and Playlists — all compiled from a number of different sources, including some of our own previous posts and contributions on Reddit.

To save space, we’ve kept things text-only, so feel free to bookmark this page and keep it around as reference for future use. We’ll be adding any additional details where necessary. Feedback is more than welcome in the comments!

Let’s get to it.

Primary Weapons

Assault Rifles

  • Bal-27 – Fully automatic. Fires faster over time. Best in class fire rate.
  • AK12 – Fully automatic. Best in class mobility.
  • ARX-160 – Three round burst. Best in class range.
  • HBRa3 – Fully automatic. First three rounds of a burst fire faster. Best in class handling.
  • IMR – Four round burst. Prints rounds to ammo reserve. Best in class damage.
  • MK14 – Semi-automatic. Best in class accuracy.

Submachine Guns

  • KF5 – Fully automatic. First five rounds in each magazine have increased damage. Best in class range.
  • MP11 – Fully automatic. Best in class mobility.
  • ASM1 – Fully automatic. Firing over time increases accuracy and lowers fire rate. Best in class damage.
  • SN6 – Fully automatic. First three rounds of burst fire faster. Best in class accuracy.
  • SAC3 – Fully automatic. Akimbo only. Best in class fire rate.
  • AMR9 – Five round burst. Allows underbarrel attachments. Best in class handling.

Sniper Rifles

  • Lynx – Semi-automatic. Best in class range.
  • MORS – Bolt action rail gun. Best in class handling.
  • NA-45 – Semi-automatic two round firie system. Primer (first round) explodes when the Catalyst (second round) hits nearby.
  • Atlas 20mm – Semi-automatic. Shoulder mounted with no hip fire. Best in class damage.

Shotguns

  • Tac-19 – Pump action directed energy weapon. Best in class mobility.
  • S-12 – Fully automatic. Best in class fire rate.
  • Bulldog – Semi-automatic. Best in class damage.

Heavy Weapons

  • EM1 – Constant beam of directed energy. No ammunition but can overheat. Best in class damage.
  • Pytaek – Fully automatic. Reduces recoil over time. Best in class accuracy.
  • XMG – Fully automatic heavy machine guns. Akimbo only. Increased fire rate and accuracy in lockdown mode.
  • EPM3 – Semi-automatic directed energy. No ammunition but can overheat. Best in class range.
  • Ameli – Fully automatic. Best in class fire rate.

Specials

  • Heavy Shield – Deployable heavy shield.
  • MDL – Semi-automatic. Launches time detonated grenades.

Secondary Weapons

Pistols

  • Atlas 45 – Semi-automatic. Best in class handling.
  • RW1 – Break-action handheld railgun. Best in class damage.
  • MP443 Grach – Two round burst. Best in class range.
  • PDW – Fully automatic machine pistol. Best in class fire rate.

Launchers

  • Stinger M7 – Vehicle or player lock-on missiles.
  • MAAWS – Laser guided missile.
  • MAHEM – Unguided. Fires a projectile of molten metal.

Specials

  • Crossbow – Bolt action crossbow. Fires explosive bolts.

Attachments

  • Red Dot Sight – Precision sight.
  • Hybrid Sight – 4x magnifier with attached red dot sight.
  • Auto Focus Sight – Sight automatically zooms when aiming down the sights and not moving.
  • Target Enhancer – Advanced optics with built-in threat detection.
  • Thermal – Magnified optic that shows heat signatures in warm colors.
  • ACOG Sight – Enhanced zoom.
  • Laser Sight – Increased hip fire accuracy.
  • Stock – Move faster when aiming down the sights.
  • Tracker – Wounding an enemy causes them to show on your mini-map.
  • Foregrip – Verticle foregrip for reduced recoil.
  • Suppressor – Invisible on enemy mini-map when firing.
  • Parabolic Microphone – Suppressed weapons fire appears on your mini-map.
  • Quickdraw Grip – Aim down the sights faster.
  • Grenade launcher – Underbarrel mounted grenade launcher.
  • Extended Mags – Increased round capacity in each magazine.
  • Ballistics CPU – Reduced sway when aiming through the scope.
  • Rapid Fire – Increases fire rate.
  • Advanced Rifling – Increased range.
  • Dual Magazine – Faster reload on every other reload.
  • Heat Sink – Extends firing time before overheating.
  • Fast Melee – A faster shield bash.
  • Shock Plant – Deploying the shield creates a shockwave.
  • Fast Plant – Quicker shield deploy.
  • Tactical Knife – Faster melee attack.
  • Akimbo – Hip fire two weapons.
  • Crossbow Scope – Long range scope.

Weapon Camos

  • MULTICAM – Get 50 Hip Fire kills with this weapon.
  • MULTICAM BLACK – Get 100 Hip Fire kills with this weapon.
  • Urban – Get 200 Hip Fire kills with this weapon.
  • Stranden – Get 300 Hip Fire kills with this weapon.
  • Woodland – Get 500 Hip Fire kills with this weapon.
  • Kryptek Raid – Get 50 headshots with this weapon.
  • Digital Classic – Get 100 headshots with this weapon.
  • Kryptek Highlander – Get 200 headshots with this weapon.
  • Kryptek Yeti – Get 300 headshots with this weapon.
  • Digital Urban – Get 500 headshots with this weapon.
  • Concrete – Get 50 Dog Fight medals with this weapon.
  • Urban Jet – Get 50 Double Kill medals with this weapon.
  • Kryptek Neptune – Get 50 kills with this weapon shortly after or during a slide.
  • Carbon Fiber – Get 50 kills with this weapon with no perks equipped.
  • Gold – Get 50 kills with this weapon with no attachments equipped.
  • Diamond – Complete all Camo challenges for this weapon.
  • Royalty – Complete all Camo challenges for all weapons in this class.

Perks

Tier 1

  • Lightweight – Move faster.
  • Low Profile – Invisible to UAVs, Tracking Rounds, and Exo Ping.
  • Flak Jacket – Take less explosive damage. Cancel frag cooking with weapon switch. Reset fuse when throwing back frags.
  • Overcharged – Increase Exo Ability battery life. Concuss nearby enemies with boost slams.
  • Danger Close – Do more explosive and Scorestreak damage.

Tier 2

  • Peripherals – Increase mini-map coverage. Take out enemies without displaying their death location.
  • Blind Eye – Undetectable by Tracking Drones, Explosive Drones, and all Scorestreaks except the UAV.
  • Cold-Blooded – Immune to thermal, Target Enhancer, Threat Grenade, and enemy call outs. No name or reticle color change when targeted.
  • Gung-Ho – Fire while sprinting and sliding.
  • Fast Hands – Reload while sprinting. Swap weapons, use Exo Abilities, and use Exo Launcher faster.

Tier 3

  • Hard Wired – Immune to System Hack, EMP, Nano Swarms, Stun Grenades, and Scramblers. Scorestreaks remain vulnerable.
  • Toughness – Less flinch when shot.
  • Blast Suppressor – Invisible on mini-map when performing Exo moves.
  • Scavenger – Start with extra magazines and resupply bullet ammo from fallen enemies.
  • Hardline – Decrease Scorestreak cost by 100.

Exo Movements

  • Boost Jump – Jump + Jump
  • Boost Dash (Ground) – Sprint + Direction (Only left, right, and back)
  • Boost Dash (Air) – Jump (+ Jump) + Sprint + Direction (Any direction)
  • Boost Slam – Jump (+ Jump) + Crouch
  • Boost Slide – Sprint + Crouch

Exo Ability

  • Exo Shield – Quickly deploy a portable shield attached to your arm.
  • Exo Overclock – Gain a temporary speed boost.
  • Exo Mute Device – Silence your footsteps.
  • Exo Stim – Temporarily regenerate health beyond normal levels.
  • Exo Cloak – Visually conceal yourself for a short duration.
  • Exo Hover – Hover in place for a short duration.
  • Exo Ping – Show enemy Exo movement and weapons fire in your HUD.
  • Exo Trophy System – Destroy up to two incoming enemy projectiles.

Exo Launcher

  • Frag – Cookable frag grenades.
  • Stun Grenade – Blinds, disorients, and slows enemies. Can be manually detonated.
  • Variable Grenade – Can cycle through Stun, EMP, Threat and Smoke. Cannot be manually detonated.
  • Semtex – Timed sticky explosives.
  • Tracking Drone – A piece of equipment that tracks and highlights enemy players.
  • Threat Grenade – Temporarily shows enemies through walls. Can be manually detonated.
  • EMP Grenade – Disable enemy equipment and Exo movements. Can be manually detonated.
  • Smoke Grenade – Temporarily create a smoke screen. Can be manually detonated.
  • Explosive Drone – A proximity triggered drone that tracks enemies and explodes when near them.
  • Spike Drone – A lethal thrown drone that returns on command.

Wildcards

  • Overkill – Take a Primary weapon in your Secondary weapon slot.
  • Primary Gunfighter – Take a third primary attachment.
  • Secondary Gunfighter – Take a third secondary attachment.
  • Perk 1 Greed – Take a second Perk 1.
  • Perk 2 Greed – Take a second Perk 2.
  • Perk 3 Greed – Take a second Perk 3.
  • Tactician – Take an Exo Ability in place of your Exo Launcher slot.
  • Bombardier – Take an Exo Launcher in your Exo Ability slot.
  • Streaker – Take a fourth Scorestreak.

Scorestreaks

  • 350: Aerial Recon Drone – A small, manually piloted drone capable of tagging enemies.
    • +50: Cloak – Grants cloaking capability.
    • +50: AR HUD – Adds augmented reality HUD or target acquisition.
    • +100: Flash Marking – Marking enemies will also flash them.
    • +100: EMP Grenades – Fire EMP Grenades
    • +100: Increase Lifetime – Increases the amount of time the Recon Drone can be used.
    • +400: Support – Point earned towards this streak retain through death.
  • 400: UAV – Unmanned aerial vehicle that shows enemies on the mini-map.
    • +50: Speed – Faster position updating to the mini-map.
    • +50: Extra Assist Points – Grants user additional assist points for every active kill.
    • +100: Extra Time – UAV lasts longer.
    • +200: Scrambler – Obscure the enemy mini-map.
    • +200: Enemy Direction – Adds facing arrow to mini-map.
    • +300: Threat Detection – Paints enemies with each sweep of the UAV
    • +300: Orbital – Move UAV into orbit where it cannot be shot down.
      +300: Support – Points earned towards this streak retain through death.
  • 450: Aerial Assault Drone – A small, manually piloted aerial drone with a high explosive charge that can be detonated on command.
    • +50: AR Hud – Adds augmented reality HUD or target acquisition.
    • +50: Cloak – Grants cloaking capability.
    • +100: AI Control – Adds the option for AI control of the drone.
    • +100: Hardened – Increases drone health but decreases movement speed.
    • +300: Machine Gun – Adds a machine gun turret on the drone.
    • +300: Rockets – Adds a rocket launcher onto the drone.
  • 500: Orbital Care Package – A Care Package called in from orbit containing a random Socrestreak that has a chance of being the map streak.
    • +50: Drone Delivery – Adds thrusters allowing it to seek you out before landing.
    • +50: Fast Pickup – Pick up your own care package faster.
    • +100: Hidden – Care package does not appear on enemy radar.
    • +100: Double Tap – Allow double tap to change the package contents.
    • +150: Trap – The package will explode if the enemy team tries to capture it.
    • +200: Better Odds – Increase the chance of getting better items.
    • +600: Support – Points earned towards this streak retain through death.
  • 550: Remote Turret – A deployable, manually controlled, high powered turret.
    • +100: Rocket Turret – Fires rockets. Replaces Machine Gun or Directed Energy Turret.
    • +100: Directed Energy – Fires a controlled laser. Replaces Machine Gun or Rocket Turret.
    • +100: 360 Turret Head – Turret can spin 360 degrees.
    • +100: Rippable – Adds ability to rip off the turret head and be carried on the battlefield.
    • +100: Heavy Resistance – Adds flashbang and concussion resistance.
    • +200: Sentry – Turret will be a sentry when not remote controlled.
    • +600: Support – Points earned towards this streak retain through death.
  • 600: System Hack – An autonomous cyber attack that disable enemy HUD, radar, and reticles.
    • +50: Disable Equipment – Kills all active enemy electronic-based equipment and disables its usage for the duration of the device.
    • +50: Flash – Flashbangs all enemies for a short time.
    • +50: Assist Points – Earn assist points for teammate kills.
    • +150: Extended Time – Increase the amount of time the device is active.
    • +150: Extended Time – Increase the amount of time the device is active.
    • +200: Disable EXO Suit – Disables the usage of exo movement for the duration of the device.
    • +400: Disable Streaks – Kills all active enemy scorestreaks and disables their usage for the duration of the device.
  • 600: XS1 Vulcan – A manually controlled burst of high-powered directed energy deployed from space.
    • +100: Overcharge – Increase the beam width.
    • +100: Extra Time – Double the burst duration.
    • +150: Extra Burst – Add another burst.
    • +150: Extra Burst – Add another burst.
    • +200: Light Shadow – Adds three rotating lasers.
  • 650: Missile Strike – A manually guided aerial missile.
    • +50: Cluster Missile – Primary missile splits into multiple spiraling missiles for concentrated area damage.
    • +100: Hellfire Missile – Primary missile splits into multiple targeting missiles.
    • +100: Extra Missile – Adds an additional single target missile to fire.
    • +100: Extra Missile – Adds an additional single target missile to fire.
    • +150: Nano Swarm – Primary missile leaves behind a swarm of nanobots.
  • 725: Bombing Run – A manually targeted aerial bombing run.
    • +50: Flares – Adds ability to shoot flares to ward off enemy missiles.
    • +100: Stealth – Airstrike is hidden on the enemy radar.
    • +300: Additional Bomber – Call in an additional bomber.
    • +400: Care Packages – Drop care packages instead of bombs close to the chosen site.
  • 775: XS1 Goliath – A manually piloted suit of advanced armor with heavy weapons.
    • +50: Recon – Equips Goliath with a rechargeable Exo Ping device.
    • +50: Trophy – Mobile trophy system on suit.
    • +100: Under Barrel Rocket – Underbarrel rocket launcher.
    • +100: Homing Rockets – Rocket pack on shoulder that can shoot multiple missiles on a locked target.
  • 850: Warbird – A remotely piloted aerial attack vehicle.
    • +50: Aggressor – AI controlled Warbird. Seeks out enemy targets.
    • +50: Defender – AI controlled Warbird. Stays near player providing cover fire.
    • +100: Extra Flare – Add an extra flare to ward off more enemy missiles.
    • +150: Cloak – Adds cloak ability to Warbird.
    • +200: Extra Time – Increases Warbird time in the air.
    • +200: Warbird Wingman – Joining player mounts additional MG turret.
    • +300: Rockets – Adds rockets on an alternate weapon.
  • 950: Paladin – A manually controlled weapon system aboard an orbiting Paladin gunship.
    • +100: Extra Flare – Add an extra flare to ward off more enemy missiles.
    • +150: Sleight of Hand – Time to reload turrets is shorter.
    • +200: Laser Guided Rocket – Add a turret that fires laser guided rockets.
    • +200: Wingman – Joining player mounts additional MG turret. Replaced default ability.
    • +200: Extra Time – Increase the amount of time in the air.
    • +300: 105MM Cannon – Adds a 105mm turret.

Maps

  • Ascend
  • Bio Lab
  • Comeback
  • Defender
  • Detroit
  • Greenband
  • Horizon
  • Instinct
  • Recovery
  • Retreat
  • Riot
  • Solar
  • Terrace

Playlists

Normal Playlists

  • Team Deathmatch
  • Domination
  • Kill Confirmed
  • Ground War
  • Uplink
  • Momentum
  • Hardpoint
  • Search and Destroy
  • Search and Rescue
  • Capture the Flag
  • Free-for-All

Bonus Playlists

  • Infected
  • Atlas Gorge

Hardcore Playlists

  • Hardcore Team Deathmatch
  • Hardcore Kill Confirmed
  • Hardcore Domination
  • Hardcore Search and Destroy

Ranked Play

Classic Playlists

  • Classic Team Deathmatch
  • Classic Domination
  • Classic Kill Confirmed
  • Classic Search and Destroy
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