New Rainbow Six Siege Patch Adds Dedicated Servers To Custom Games, Fixes Gameplay Exploits

Rainbow Six Siege is getting another big update mid-February for both PC and consoles that will introduce a few new features and also clean up some of the mess that the game’s last update (Black Ice) left behind.

PC users will get their hands on Update 2.1 today, February 11, while PlayStation 4 and Xbox One users can look forward to it next week, February 16. Ubisoft weighs in the patch size at 1.2 GB.

You can check out the full list of changes on Ubisoft’s official page, but Siege-ers will be happy to know that bugs and exploits like the broken headshot hit detection and invisible Kapkan traps have been looked after. There’s a lot of good stuff, actually, so be sure to follow the link above.

For now, here are the details on what is likely the update’s biggest new addition: dedicated servers for Custom Games and Spectator Camera.

Custom Games and Spectator Camera on dedicated servers

“10 player Custom Games can now be hosted on dedicated servers, which offers a fair gameplay environment that better suits competition. Dedicated servers means no host advantage, better stability, and makes it harder to cheat. We also are making the Spectator Camera feature available on dedicated servers, allowing an 11th person to observe matches held on those servers.

There are currently limitations on using said feature. We do plan on making it more accessible and improving the feature over time, but wanted to share it today with you.”

Current limitations:

  • There must be 10 players for a Custom Game on dedicated servers to start.
  • In order to create a game with a Spectator, the spectator has to be the one creating said game as Spectator.
  • In that case, there will be 10 players and 1 spectator in a match.
  • Only one spectator can be present in a Custom Match hosted on dedicated servers.
  • Even though it is on dedicated servers, if the match creator quits, the lobby is disbanded.
  • These matches are invite only.
  • You will have 10 minutes to fill the lobby and start to game to keep the match on a dedicated server.
  • There is currently no way to return to an already started match if you leave or disconnect.
  • As the creator, you won’t be able to create a new Custom Game on dedicated servers for 10 minutes if you shut down your previous Custom Game hosted on dedicated servers.

In order to launch a Custom Game on dedicated servers, from the main menu, select:

  • MULTIPLAYER
  • CUSTOM GAME
  • ONLINE
  • CREATE
  • CREATE NEW PLAYLIST (or select one you already made)
    • Fill Playlist Name
    • Press Add a Match, then edit the details of your match and save your playlist.
  • Select any of your previously created playlists, this will bring up the CREATE GAME panel.
  • Decide whether you want to Create as Player or Create as Spectator.
  • Select Server Type: Dedicated Server
  • Allow Spectator will be automatically set to off, however you can join yourself as a Spectator.

Data Centers can be selected for Custom Games hosted on dedicated servers

“If players or spectators do not wish for the game to be hosted in their default region’s data center, they will be able to change when creating the game, by changing the selection from the Data Center category.”

List of Data center abbreviations and full names:

  • default (based on ping)
  • eus (US East)
  • cus (US Central)
  • scus (US South Central)
  • wus (US West)
  • sbr (Brazil South)
  • neu (Europe North)
  • weu (Europe West)
  • eas (Asia East)
  • seas (Asia South East)
  • eau (Australia East)
  • wja (Japan West)
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