Browsing Interviews Archives

Battlefield 4 Revived – CTE Interview With DICE LA Producer David Sirland Interviews 24

Interviews 24 “It’s an idea that’s been around for a while,” DICE LA Producer David Sirland told us when talking about a community-driven initiative that is now helping shape the future of Battlefield, both for Battlefield 4 and for Visceral Games’ upcoming cops and criminals-themed Battlefield title, Hardline. Led by a dedicated team at Digital Illusions CE’s most recently […]

The Road Ahead For Brutal FPS Interstellar Marines – Interview With Zero Point Software Interviews 8

Interviews 8 Independent Danish video game developer Zero Point Software is about to move into the next phase of early access for their immersive, sci-fi, first-person combat-survival game, Interstellar Marines, with the introduction of “The NeuroGen Incident.” On September 18, the new gameplay module will focus solely on co-operative, team-based action, offering a new story-based mission that will […]

Hands-On Titanfall’s New Update With Respawn Art Lead Joel Emslie Interviews 51

Interviews 51 First on my short but busy E3 2014 schedule was an outing with Titanfall‘s latest game update that developer Respawn Entertainment hopes to launch later this month on the Xbox One and PC, and eventually the Xbox 360 as well. Unlike traditional game updates that look more deeply into bug fixes and polish, Titanfall’s upcoming […]

Titanfall Game Director Steve Fukuda on Pilot-Only Game Modes, Source Engine, Burn Cards and More Interviews 4

Interviews 4 Earlier this month, MP1st got some hands-on time with Respawn Entertainment’s upcoming Xbox One, Xbox 360, and PC shooter, Titanfall. If you haven’t yet, be sure to catch our Titanfall Preview where we ask if the game’s addicting and accessible formula will be hardcore enough for the more intermediate to advanced first-person shooter players out […]

H-Hour: World’s Elite Interview With Creative Director David Sears Interviews 14

Interviews 14 David Sears, former creative director of the beloved SOCOM series and also former creative director at Ubistoft studios, is back and ready to give the hardcore, FPS gaming community what they’ve been waiting for: a true ‘tactical’ and ‘team-based’ shooter that honors the source material as well as the men and women of the world’s militaries. […]

Xbox One Interview With Craig Flannagan: The Cloud and Kinect – “That Gives You Opportunity” Interviews 124

Interviews 124 During the hustle and bustle of E3 2013, I had the chance to sit down with Craig Flannagan, Microsoft Director of Marketing, to talk about some of the Xbox One‘s more unique features: The Cloud and the Kinect. THE CLOUD Being introduced to the new generation of console gaming is cloud computing. The Cloud, as […]

Battlefield 4 Interview With DICE GM and VP, Karl-Magnus Troedsson Interviews 46

Interviews 46 Despite a hectic week at E3 2013, MP1st had the very fortunate chance to speak with General Manager and Vice President of DICE, the studio currently at the helm the next iteration of the highly acclaimed Battlefield franchise. Karl-Magnus Troedsson, who could often be seen on the E3 show floor either demonstrating the newly re-introduced […]

Battlefield 4 – Carrying Stats and Unlocks From Current- to Next-Gen Consoles “Is Being Discussed” at DICE Interviews 106

Interviews 106 With the uncertainty of exact release dates for Microsoft and Sony’s next-generation of gaming consoles, many hardcore console gamers are forced to consider purchasing their favorite AAA blockbuster hits like Call of Duty or Battlefield twice this fall: once for either the Xbox 360 or PlayStation 3, and then once again at a later date […]

Battlefield 4 Multiplayer – New Suppression System, Reversible Takedowns, “Field Upgrades,” and “Zoom-Peek” Interviews 61

Interviews 61 If you’ve been following the latest Battlefield 4 news, you’ll know that multiplayer is returning in a big way this October 29. Not only are developers DICE going to let you bring an entire skyscraper crashing to the ground, but the team has spent a lot of time polishing the “second-to-second” experience, as DICE General […]

Battlefield 3: End Game – A Homage To Classic Battlefield Games, Interview With DICE Producer Craig Mcleod Interviews 33

Interviews 33 Bringing back two very classic game modes, Battlefield 3′s fifth and final expansion, End Game, is, in more ways than one, a homage to older Battlefield titles. From the original Battlefield 1942, DICE is bringing back a staple game mode featured in almost all first-person shooters: Capture the Flag. Producer Craig Mcloed explains the significance […]

Battlefield 3: End Game Is Like Armored Kill, But Better – Preview Media 48

Media 48 It seems that Digital Illusions CE is saving the best for last when it comes to Battlefield 3 content add-ons. Taking lessons learned from previous endeavours, Battlefield 3′s fifth and final expansion End Game improves upon a number of gameplay aspects that didn’t work out so well in DLC like Armored Kill and even improves on a few […]

Battlefield 3: Aftermath Interview With DICE Producer Craig Mcleod Interviews 35

Interviews 35 This late November and early December, military-shooter fans around the world will be treated to the latest digital expansion of the world of Battlefield 3. Battlefield 3: Aftermath will put you in the shoes of a soldier who must fight for survival in a war-torn, post-earthquake environment. Bloodied and bruised, you’ll have to make the most […]

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