On top of the PlayStation 4 version of Call of Duty: Ghosts‘ mandatory 31.1GB install, adopters of Sony’s next-generation console may also be in for a day one patch intended to smooth over a few of the game’s platform-specific issues.
As reported by various websites like Polygon and IGN in their next-gen reviews of the title, Call of Duty: Ghosts on the PlayStation 4 may enjoy the benefits of running at a higher native resolution than the Xbox One version, but it does, however, suffer from constant drops in frame rates, according to reviewers.
Luckily, according to a PS4-focused report from GiantBomb, a day-one patch is allegedly in the works at Infinity Ward that will address these frame rate issues.
“The early reviews of Call of Duty: Ghosts–including mine–mentioned that the PlayStation 4 version of the game suffers from occasional frame rate issues,” wrote GiantBomb editor Jeff Gerstmann. “For me, it usually showed up whenever there were a lot of particle effects on screen, but it’d pop up at random, too. I’m told that Infinity Ward is working on a patch to correct the performance issues.”
Eurogamer can exclusively reveal that Call of Duty: Ghosts on the PS4 will indeed receive a day-one patch, but that it’s primary purpose is to resolve a “configuration issue” that currently results the game’s single player campaign running at a 720p resolution, as opposed to a promised native 108op resolution.
“Call of Duty: Ghosts runs natively at 1080p on the PlayStation 4,” an Activision spokesperson told Eurogamer. “There was a configuration issue in the retail version on single-player mode only. This has been addressed with a day one software update. People will be able to download the day one update when PlayStation 4 launches in their territory and play at native 1080p.”
Either way, Call of Duty: Ghosts on the PlayStation 4 is in for some day-one patching, which can, hopefully, only mean good things.
How many of you are picking up Ghosts on the PS4?