Rumor – Take A Look At All of TitanFall’s Pilot And Titan Abilities

Yesterday, we gave you a look at all 15 Titanfall maps, complete with names, descriptions, and images, but the trail of information doesn’t stop there.

It seems that all of Titanfall’s Pilot and Titan abilities have been leaked by NeoGaf user RazerUK, and if they are correct, they all seem pretty awesome.

Below is every single ability for Pilots and Titans

Fast Autoloader
This advanced autoload mechanism replenishes your Titan Ordnance faster, making your Titan’s Ordnance available more frequently.

Auto Eject
The Auto-Eject system automatically ejects you as soon as your Titan is doomed. You will also cloak briefly on ejection, whether or not you have the Cloak ability as a Pilot.

Dead Man’s Trigger
The Dead Man’s Trigger auto-detonates all of your planted explosives when you are killed.

Icepick
The ‘Icepick’ is a modified Data Knife that increases the speed with which you can hack Spectres and turret control panels.

Power Cell
The Power Cell accelerates the recharging of your Pilot’s Tactical Ability.

Guardian Chip
This upgraded targeting system allows your Auto-Titan to engage enemies with much greater accuracy.

Run N Gun Kit
The Run N Gun Kit allows you to fire small arms such as pistols and SMGs while sprinting.

Explosives Pack
The Explosives Pack increases your Ordnance ammo capacity as a Pilot.

Quick Reload Kit
The Quick Reload Kit accelerates the reload speeds of all your Pilot weapons.

Stealth Kit
The Stealth Kit makes your footsteps silent, and makes your jump kit exhaust nearly invisible.

Enhanced Parkour Kit
The Enhanced Parkour Kit allows you to wallrun and wallhang for increased periods of time.

Warpfall Transmitter
The Warpfall Transmitter accelerates your Titanfall substantially, using short-range jump technology.

Dome-Shield Battery
This piece of kit extends the duration of your Titan’s Dome-Shield after Titanfall.

Minion Detector
The Minion Detector displays both friendly and enemy Grunts and Spectres on your minimap at all times.

Tactical Reactor
This kit makes your Titan’s Tactical Ability recharge faster. The Tactical Abilities are Vortex Shield, Electric Smoke, and Particle Wall.

Regen Booster
Your Titan is able to regenerate its bodyshield at a faster rate than normal.

Dash Quickcharger
Your Titan’s dash system recharges at a faster rate, allowing you to dash more frequently.

Nuclear Ejection
After you eject, your Titan briefly charges and then detonates its nuclear core, dealing massive amounts of damage to all nearby enemies.

Big Punch
Your Titan’s melee attack power is significantly increased, inflicting greater damage than normal, and knocking enemies back further.

Core Extender
The Core Extender allows any Titan’s Core Ability to remain active for an extended period of time.

Core Accelerator
The Core Accelerator makes your Titan’s Core Ability charge more quickly.

Survivor
Your Titan will lose health at a slower rate when doomed, allowing you to fight longer before having to abandon the Titan.

So how do they look? Are you excited for some of these abilities? Let us know in the comment section below.

  • jahladagaming

    Dead Man’s Trigger sounds familiar and it was one of the death streaks that ruined that abomination of a game :(

    • MoweR

      If you are implying call of duty then you are very wrong. This states “any explosive you’ve placed around the map” will explode, this does not necessarily mean it will kill someone as the call of duty’s version where a whole bunch of explosives go off on your body where most likely you will be after just killing Someone.The titanfall version just states any explosive you’ve placed down e.g. C4, claymores, mines? If any of these explosives are actually in game. This is in no way similar to the cod’s version

      • Hot-Wire

        So plant those explosives on yourself…

        • http://www.facebook.com/datkidfromawendaw Clay Johnson

          Not possible

    • zacflame

      Don’t expect many pilots melee-ing titans to death without flying away

    • awkenney

      DMT will get exploited. No doubt.

  • Katana67

    Sooo, how is Titanfall a streamlined “skill-based” experience again? With perk analogs, NPCs to kill, and massive mechs, seems to be improbable.

    Anyone? Bueller?

    • PI3KY

      Who said it was streamlined “skill-based”? I hope no one, because as an Alpha and Beta tester, the skill gap isn’t there.

      The game is balanced, and with the recent leaks, it looks like it has its fair share of customization, and most of all, what people find fresh, is the fact that the game is just pure fun. It doesn’t need a skill gap, and doesn’t need to skill based, it just needs to be fun, and Titanfall does that.

      • Katana67

        There were a few folks on MP1st praising it for being “skill-based” before knowing about it at all. I remember a lot of that talk going around when they announced that sniper rifles wouldn’t be included.

        • PI3KY

          Hmm, idk. I’ve only been with MP1st since December, so I couldn’t say.

          I’ve never thought it was skill based, it’s just fun.

        • VEX_VEHIX

          It takes skill to use the perks effectively? There, “Skill-based”. ;)

          Na, I’m sure the better skilled pilots will be the ones to master the movements, different levels within the maps and AI as a resource. Equipping “perks” wont help you if you are a sitting duck.

          Games are supposed to be fun, and TitanFall looks fun as hell thus far!

      • awkenney

        Balancing doesn’t mean “eliminating the skill gap.” It means constructing the game so that the player who plays it the best wins.

    • David!!

      From my time with it, pilot vs pilot was “I saw you first” type of encounters where whoever sees the other usually wins. The titan battles were much more in depth and strategic, they were interestingly designed with the abilities that they have. It was well balanced and enjoyable.

      As for skill based, parts are skill based but not so much on the whole. Its movement makes it fun and the titans add a cool new layer to the game, but I don’t know what its lasting appeal will be.

      One thing for sure, accurate and good hit detection was a breath of fresh air

      • Noobslayr

        Hitscan game is hitscan. Thats not hit detection, its hit estimation and “okay good enough call it a day”

        • David!!

          No one cares…by definition it’s excellent hit detection because it’s not worrying about the physics of bullets, my point still stands with different wording. Stop annoying the internet.

        • born2expire

          hitscan > bulletdrop all day every day

    • Noobslayr

      Its Call of Duty:Robots edition and anyone that believes otherwise is deluding themselves.

      This a game marketed to kids, and as such, skill mechanics were replaced by k-rad “percs & sweet burn swagg”. Get lots of points without killing a single human opponent the entire round, its like peewee soccer where everyone goes home with a trophy and there is no loser, so little billy doesnt get his feelings hurt.

      • PI3KY

        And Battlefield is Quake with vehicles.

        And call of duty is doom, just with multiplayer.

        And DOOM is just wolfenstien.

        Honestly, what’s your point? You’re always on here being negative Nancy and by the looks of your comment, you haven’t even played the game.

        • Noobslayr

          Ad hominem attacks don’t make my comments any less true. And I’m really not sure what your point is either. “Herp derp you didn’t even play duh game” – nice try. In fact I played it enough to know there’s no teamwork whatsoever, its just everyone running around like chickens with their heads cut off pew pewing auto aim pistols.

          I can appreciate there’s a target audience for this style of gameplay, and at 27 I’m simply two decades past this target demographic. Touche’

          http://i.imgur.com/y8REzN2.jpg

          • Leon

            LOL@ “…at 27 I’m simply two decades past their target demographic”. :D

          • PI3KY

            As I recall, killing a brigade of bots only left you with the same amount of points as killing one pilot. And if I also recall, you have to be a team to win, because lone wolfing does what? Nothing but lose you the game.

            Its an objective based game, provided, its also the spiritual successor of CoD, and BOTH games, no matter how you look at it, are marketed at audiences who are looking for a balanced, pick up n play game, who are most likely guys and gals who are coming home from work.

            My original comment was meant to provoke the thought of “Why express my negative opinion on a game I don’t even like?” Even on the halo article, you are expressing an opinion that adds NOTHING to the discussion.

            • awkenney

              Per Attrition Only: I’m not supporting Noobslayr’s entire argument here, but killing bots really was more effective in the beta towards winning than killing pilots. For one, the bots are an easier kill. They don’t cloak. They don’t parkour. They barely fight back. And they are far easier to find thanks to the dropships flying overhead that mark their drop.

              Bots don’t score as high individually, but over time you can kill enough of them to earn far more points than if you had gone hunting for pilots. You can also shave far more time off of your Titanfall countdown. Every final score I saw while playing the beta demonstrated this. Players were far more successful killing 6 pilots and 27 minions than they were if they had killed 12 pilots and 2 minions. The scoring in the beta made it clear that your best strategy was to find and kill bots. The best defending strategy was to defend bots.

            • PI3KY

              My comment about the bots was backed by my Hard point Domination experience. You simply have to be a team to win.

              Attrition? Just like every shooter out there today, there is a lone wolf, learn the mechanics, go be awesome game mode.

              The scoring in the beta did not make bot defending the winning strategy. In the alpha, and beta, it was about PTFO, and pilot kills, which still give you more points then not grinding, and will leave you higher on the leaderboards.

            • awkenney

              Garbage. Get ready to back this with evidence.

            • http://www.facebook.com/datkidfromawendaw Clay Johnson

              I think i can offer such evidence. I uploaded gameplay of my Titanfall beta gameplay to my Facebook page and in that, I played a game of Attrition, and posted the scoreboard after permadeath where I killed 10 pilots, 5 titans and 17 grunts, only died 4 times, and was MVP for the game with 69 attrition points. In comparison, a player on my team killed 5 pilots, 0 titans and 31 grunts, dies only 3 times gets 3rd place on my team with 41 attrition point. I’ll link you to the video below, but the scoring on Attrition definitely rewards more skilled players over those that mostly hunt for bots. https://m.facebook.com/story.php?story_fbid=3933967844476&id=1738219959

              As far as shaving time off for Titanfall, that’s part of the purpose in their inclusion, and I speak solely for myself when I say that once I have my titan, I completely ignore bots on attrition.

          • James Mulhall

            “In fact I played it enough to know there’s no teamwork whatsoever, its just everyone running around like chickens with their heads cut off”

            Yet you have Battlefield 3 and 4, most likely both premium too. Both of those games are pretty horrible when it comes to team work considering its just running around spamming nades at flags and shooting through smoke hoping to kill someone in a cluster fuck of 64 players all stuck in one position on the map because the design of the maps is so bad, that neither team can push.

            Oh and along with that, BF4 doesn’t even work the way its supposed to.

            I love getting shot behind corners too. The net code is too stronk.

            EDIT: Clay said it. A game like Counter Strike requires team work. Battlefield (unless its like 1942) and Titanfall don’t.

            • awkenney

              I disagree that Titanfall will not require teamwork. Winning will require teamwork. Anyone who played the beta effectively should be able to attest to this.

            • James Mulhall

              Winning on any game will require teamwork.. except not a lot. Teamwork on games like Counter Strike is much more advanced than games like Titanfall.

          • http://www.facebook.com/datkidfromawendaw Clay Johnson

            27? Could have sworn you were about 13 dude. You definitely act like their “target demographic” for someone who is a grown man. For all we know

            “I played it enough to know there’s no teamwork its just everyone running around like chickens with their heads cut off.”

            Hmm. Sounds like pretty most of online shooters. Including Counter-Strike, or Battlefield which I’m pretty sure you play plenty.. Titanfall was never about “teamwork” and Was never advertised as such. To be brief, What a mentally sound person would say is “Its not my type of game” and move on.

            You, om the other hand lol not so much as not only have been found out to making comments, then making other accounts to upvote and comment positively on then. So not only does everyone now know that you, like every other troll(wanna on your case), are a blithering buffoon, bit you are also a pathological narcissist in that you feel you are always right, always, as well as a megalomaniac, in that you do this simply to stay relevant.. Wow, I don’t know what you do, but good luck in life Mr “27 year old gamer”

            • PI3KY

              I love you CLAY LOL

            • DanDustEmOff

              Well said Sir.

            • awkenney

              There’s some merit to what Noobslayr is saying. I don’t like how he’s fueling the fire in the process, but…
              The fact that there is no teamwork in Titanfall will become far more apparent when the final game is in our hands. Not that there isn’t supposed to be teamwork. Many of the devs at Respawn have discussed how teamwork is at least the #2 priority for success. #1 being movement. As time goes on, the teams that adhere to these priorities will stomp the opposing team.

              The problem with the Titanfall beta is that everything felt rewarded. Even failure felt rewarded. So I don’t expect that those players who are currently failing to play as a team will ever eventually play as part of the team. They will just continue to be the weakest link and do whatever the hell they want, generating as many emergent gameplay video highlight reels as they possibly can while their team takes a loss. I personally don’t think this is ok, and I think the game should punish players like this by making it extremely difficult for them to earn achievements, challenges and levels.

              You can’t win chess by moving one piece back and forth the entire time, and you can’t win Titanfall by playing it any other way than the way it was designed to be played. If you don’t care if you win or lose, read on. I got something for ya.

              The problem isn’t the game, it’s an entire generation of players whose parents taught them that we are all winners no matter what we do. These players should not be catered to, but they are, and it ruins the design of many games, Titanfall being no exception. IT ruined the entire premise of COD starting with MW2. Every game should drive the player to want to try and win. If it doesn’t, in my opinion, it’s not a game. Every game needs a goal, a success state, and a failure state. The Titanfall beta stank at the failure state because it put too many things in the game that do not contribute to the goal in order to appease a demographic.

          • Zatanna XOXOXOXO

            Other than saying that you are a “negative nancy” he really didn’t attack you for the purpose of defeating your point, and he had already did that with his first few lines.

            Honestly he didn’t really use an ad hominem fallacy in the sense of the term as it was not used in a way that was an attempt to defeat any points. “Herp derp you didn’t even play duh game” you quoting something that I can’t seem to find and using it as a standalone point in your reply is a fallacy, in fact he never even implied any such point in his reply. You know attacking somebodies point on a base that was never even brought up directly nor implied really does not make you look good, how do you expect people to take you with any credibility if you make stuff up?

      • Leon

        I didn’t have a chance to play it, yet. But if you add to kids old geezers like myself, then it would seem like a perfect game for me. :)

      • BFTitan

        Why is this a-hole still allowed to post on this site?, still coming for every TF article and trash it.

    • http://www.facebook.com/datkidfromawendaw Clay Johnson

      Performing well doesnt always to be a matter of “who shoots first”(I realize that you did not explicitly say that, but its the implication I got after you said “back to basics alternative”). That is especially in an online environment with varying connections to the server in which the more stable connection will more than likely always come out on top depending…but considering these perks are more plausible considering the setting, the fact of playing as “exceptionally trained pilots” and operating “advanced state of the arts robotics”(and in the sense that the game is in no way realistic but nothing about it is outlandish) in compariaon tthe ones Call of Duty has, a game that triea to maintain a sense of plausibility with its outlandish over reliance on perks to make the “ordinary soldiers” perform well. Well as the fact none of these can really make anyone overpowered like it can in Call of Duty, but rather mostly increase and decrease values individually, more akin to Battlefield nowadays. I would say it’s still streamlined. Just not as simple as, but your concern is duly noted. Say I’m a football player. Halfback to be exact. I can score goaline touchdwns easy, but if I’m not the one gaining the yards when handed the ball, breaking tackles, and using my skill set as a running back(finesse, speed, agility, ability to read blocks and can see a rush coming) then I’m not a skilled running back. Its the same thing here, a player(pilot) can easily point and shoot but if you aren’t effectively using abilities in game, as well as general common sense then you won’t perfoem well.
      I speak for myself when I say that I do not use one specific set ofof abilities for all of my custom classes. Also, when you said “skill based” alternative to the two giants, the only thing that comes to mind are any tactical based shooter like H- Hour, ArmA and of course Counter-Strike. I even played Medal of Honor: War fighter as that alternative.

      • Katana67

        I don’t think that is what was implied at all. Shooting first is ALWAYS in your best interest. No matter what. That’s a given, and I never understood why people always decried games in which shooting first is rewarding.

        Personally, I think “skill” is a meaningless term when applied specifically. To me, it means being able to exploit an advantage in a given situation. Pure and simple, it has nothing to do with how a game is executed (with a few caveats).

        When you apply it (or don’t) to things like “spray and pray”, “run and gun”, “sniping”, “camping”, “point and shoot”, it never makes any sense. Each of these requires a different skillset, each one no more valid or worthwhile than the other.

        Which is not to say that Titanfall doesn’t make use of “skill”. But in the common sense, a “skill-based” game would be that which has gameplay that is reliant solely on active player input (as opposed to innate player choice). A little more of a cerebral discussion that is relevant here, but you get what I’m saying.

    • awkenney

      Thus far I’m seeing more metagame FTW scenarios in this game than even COD has. Titanfall is built to appeal to the widest possible audience. I agree 100%.

  • DanDustEmOff

    Seems to me like the vast majority of the people who don’t like the game and criticise it are the ones that haven’t even played it.

    • Katana67

      Aaaand this somehow means that I can’t have an opinion on Titanfall? There’s nothing wrong with critique. People need to understand this.

      • Zatanna XOXOXOXO

        Well it isn’t that you cannot have one, but it is more like you can’t have an informed, proper and creditable opinion without playing the game.

        • Katana67

          One cannot know something through secondary experience? I guess I’m not aware of Saudi Arabia being primarily arid, populated by ethnic Arabs, and being the birthplace of Islam… because I haven’t been there.

          Point being, experience isn’t everything in the same way knowledge isn’t everything. Likewise, experience doesn’t translate into “correct”, “informed”, or “credible”.

          • Zatanna XOXOXOXO

            “I guess I’m not aware of Saudi Arabia being primarily arid, populated by ethnic Arabs, and being the birthplace of Islam… because I haven’t been there.” See that is a horrible analogy considering all those things are facts and not opinions like what we are discussing here, so that is a moot point. Must I explain the weak analogy fallacy to you?

            And yes when it comes to just about anything direct experience does correlate to a better well formed opinion. For example if you were reading a review for any given game whose opinion would you take more seriously a person who has played the game or one who has just read and watched videos of it? I think the answer there is pretty clear.

            • Katana67

              Right, and my opinions were based upon the purported facts presented in the article (i.e. the presence of “perk” analogs).

              We’re discussing opinions derived from the presentation of facts.

              You can deal with/refute/buttress the opinions, or deal with the “credibility” of the person making them. I prefer the former (edit).

            • Zatanna XOXOXOXO

              I never said you could not have an opinion, I merely stated that despite you deriving it from articles it is not as credible as opinions from those who have actually played the game. When it comes to things like this experience is the bed mistress of reliability and accessibility, and you cannot honestly say that an opinion just derived form reading things on paper (or on screen as it were) is more upstanding than one derived from experience when it comes to things like this.

              EDIT 2: Sorry I accidentally hit the post button before I finished.

            • Katana67

              I’m not saying any opinion is “more upstanding” than another.

              I’m saying the credibility/experience of the author is irrelevant when you actually address the opinion in itself.

              A person who’s played the game and a person who hasn’t played the game could potentially hold the same opinion. Does it make a difference who’s asserting it then?

            • Zatanna XOXOXOXO

              But the credibility of the opinion directly correlates with the credibility of the author in this situation. An opinion expressed by an author that only uses information read but not experienced is not a creditable opinion within itself.

              Yes somebody else that has played the game could say the same, but this does not negate the issue of credibility of the person who has not played the game. This is like saying I know nothing about abortion and I say it is wrong despite not knowing anything, and then saying my opinion itself is creditable because someone who does have the knowledge said something the similar. An opinion based with limited knowledge is not at full credibility regardless of any type of consensus. I could also go back to the review example, two people could give the same score (conclusion), but if one of them has never played the game their score is not justified by the similar score given by the person who has played the game.

              Of course I am speaking strictly technical here so interpret it as you will.

            • Katana67

              The opinion exists on its own.

              The credibility of who is making it (appeal to authority) and therefore their cognitive process in formulating the opinion is wholly irrelevant next to the opinion itself. Especially for the purposes of argumentation.

              That’s all I’ll say on the matter, going to sleep. Take care.

            • Zatanna XOXOXOXO

              You mentioned appeal to authority, but that is only fallacious in nature if the authority being appealed to is false (or not a real expert on the issue).

              If reasoning was not important at all no reviews would
              contain any and would just supply the score (overall opinion), but the thing is if you throw out an opinion without sound reasoning nobody will listen….. like ever. So despite what is correct or not the reasoning and credibility behind an opinion does matter especially when there are conflicting ones from people who have more knowledge of the topic like there is here. By saying that the credibility of the speaker does not matter you are basically saying we should put the opinions of experts on any given topic on the same level as those who know comparatively little about that same topic, and I’m sorry but it will never be that way in reality.

      • DanDustEmOff

        No, I never said that you can’t have an opinion. You can have an opinion, just like you can ride a motorbike without a helmet or you could have sex with animals.

        Just because you can do something doesn’t mean it’s a good idea. Sure you can have an opinion on Titanfall but to be so negative towards something you haven’t played and actively seeking out articles to trash it in the comments section is what a small minded petty troll does, is that you?

        Is that the kind of person you aspire to be? A reasonable person would just say something like “seen some game play, this game is not for me. If you enjoy this then have fun playing I’m gonna stick to X or Y game.”

        Point is the majority of people that have played it, love it. So you can either open your mind and give it a try to decide for yourself or you can leave it alone. Neither require you to be a douche about it, no one is forcing you to play it. So sometimes although you can offer your opinion, its better to keep it to yourself.

        • Katana67

          “You can sure as hell make the case for it being a balanced experience (I can’t say personally, as I haven’t played it).”

          “I have no doubt that it’s fun.”

          How is this negative? Or being a douche about it? I’m speaking specifically about the inclusion of perk analogs in relation to people purporting it as a “skill-based” alternative. Not “the merits of Titanfall”.

          You associate negativity with critique. They aren’t interchangeable. Which is my point. I’m very critical of Battlefield, yet I play it every day. Simply because someone’s critical doesn’t mean they’re an asshole or a “troll”.

          Likewise, I’m not sure why people having opinions which contradict yours is therefore threatening.

          • DanDustEmOff

            If you weren’t being negative towards the game why do you think that my original comment was aimed at you?

            • Katana67

              “Seems to me like the vast majority of the people who … criticise it are the ones that haven’t even played it”

            • DanDustEmOff

              Sorry, did I name you? Did I put that in a reply to you specifically? No, it was a general thought. By replying to me in such a defensive manor you nominated yourself as one of those people who are criticising the game. Therefore my reply has merit.

            • Katana67

              /facepalm

              One, simply because you didn’t refer to me by name doesn’t mean you weren’t referring to people criticizing the game (which you were). I could say all Republicans are assholes, but no Mitt Romney, I didn’t name you specifically! Therefore you’re not an asshole.

              Two, by posting what I did in the first place, I identified myself as someone criticizing an aspect of the game. I didn’t need your comment to elucidate what I’m doing already. I am criticizing the game. You’re belittling that act of critique, hence why I responded.

              Three, I’m not even remotely concerned with the “merit” of your comment. I’m concerned with what it espouses and implies. Which is a disdain for critical thought under the guise of “experience” and therefore an appeal to authority.

              Four, you seem to still harbor intense resentment to people taking a critical eye and are implying that it’s somehow a personal signifier of “negativity”.

              Not going to continually engage this line of thought.

            • DanDustEmOff

              You have every right to express your opinion, just as I have the right to disregard your opinion. You simply can not have an opinion that has any worth because you have not experienced the subject you are criticising.

              You can watch a trailer for a movie and assess its appeal to you and that is fine but you simply can not effectively critique the movie from the trailer. Disagree with me or not that is my view.

              How do I harbour intense resentment to anyone people can say what they like. I realise that I live in a world where not everyone will agree with me and I fully understand that this game will not appeal to everyone.

              To take your point about perks, yes they are included, without experiencing them you can not say whether they affect the balance of the game with any credibility.

              You stated “I’m not even remotely concerned with the “merit” of your comment. I’m concerned with what it espouses and implies. Which is a disdain for critical thought under the guise of “experience” and therefore an appeal to authority”, when this simply is not the case I do not imply that the game should not be criticised. I was implying that maybe people should give the game a go before offering their opinion or ignore it completely.

              Why? Because that is how open minded reasonable people act. People like yourself that go to websites to criticise something without trying it or knowing anything about it, are usually narrow minded bitter people, who think people care about their opinion. When in reality no one really cares about your thoughts because you have nothing objective to add to a discussion, generally speaking.

            • Zatanna XOXOXOXO

              I tried to explain this to him, but it was to no avail. We do have to consider that this is the guy that said the reasoning behind an opinion is irrelevant, but of course as I pointed out to him in most real life circumstances they do in fact matter.

            • Katana67

              I’ve said all I can (and believe you wield logical fallacies in error), you can debate amongst yourselves what you wish.

            • Zatanna XOXOXOXO

              Well in my above reply I pointed out to you the one logical fallacy you state that we are using is not actually applicable to what is going on, you can read it if you will but the appeal to false authority (same thing as the appeal to authority fallacy) is not present in any of our comments.

              It is not a fallacy to appeal to authority within itself, but in a case where the authority being cited is not credible of knowledgeable on the issue it is a fallacy. There is nothing wrong with citing the proper authorities or the idea of authority itself in an argument, this is the misconception you seem to bear but here is a definition of said fallacy: http://www.nizkor.org/features/fallacies/appeal-to-authority.html

              If anything the one fallacy you supposedly called us on is not one either of us violated, I would make sure you actually know what you are talking about before you comment if I were you.

            • DanDustEmOff

              Yeah the point he is attempting to make is on a small level correct. However they are not the actions of a reasonable person. Like I said above just because you can do something doesn’t mean it’s the right thing to do, no matter how much he attempts to blur the lines. This only show that he fails to understand how a reasonable person behaves which is a reflection of his character above all else.

            • Zatanna XOXOXOXO

              This officially has nothing to do with the topic of credible/non-credible opinions.

              The fallacy you keep bringing up, as I stated in another reply only works if the authority figure being appealed to is a false authority. For example this fallacy would be applicable if I were to cite Jennifer Anniston on an issue that regards video games, and that would not work because I would be appealing to a false authority (or one that lacks knowledge on the presented topic).

              Just citing an authority or referencing authority as a concept is not fallacious in nature, and if it was it would make any and all forms of credible citations fallacious in nature and therefor defeat their purpose of logically backing up things with logically sound sources.

      • Harrison Weaver

        Dont knock it until you try it

  • SangheiliSpecOp

    I still like this game and think that it’s fairly innovative with the jetpacks and wall running and titan/pilot gameplay and I am probably going to get it! :D

  • VEX_VEHIX

    So stoked, can’t wait!

  • born2expire

    “Stealth Kit

    The Stealth Kit makes your footsteps silent, and makes your jump kit exhaust nearly invisible.”

    why do thehy insist on putting this crap in all their games?

  • betosobreira

    Dead Man’s Trigger == Most known as Dead Man’s Hand in CoD. This perk was garbage.

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