Sledgehammer Games is building staff as the studio ramps up development on Call of Duty 2014, recently rumored to be a new entry in the Modern Warfare series.
According to a handful of job listings we dug up, the studio is looking for positions ranging from UI designers and graphic artists to level designers and character artists. A total of 11 positions were listed.
Most interesting of the bunch was a listing for VFX artists who’s description read that they “will work closely with the Lead VFX Artist, Art Director, Technical Art Director, Lighting and Design team to create the most exceptional real-time effects with hyper realism for our current project.”
In addition, the “candidates will have the opportunity to contribute in various areas of in-game effects including but not excluding weaponry effects, vehicle destruction, large-scaled rigid body simulations and environmental effects such as fire, smoke, water, and weather system.
Also of note was the listing’s qualifications that include “at least 2 to 3 years of next-gen visual effects development on console hardware (360, PS3),” as well as “experience with and a good working knowledge of the limitations and expectations of current generation hardware (360, PS3).” Can we expect “next-gen visual effects” on current-gen hardware?
Earlier, Activision CEO Eric Hirshberg said that Call of Duty 2014 would be “a next-gen-first production and the current-gen game will be a version of that.”
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