Call of Duty: Ghosts August 4 Update Notes, Now Live [Updated]

With the impending arrival of Call of Duty: Ghosts’ Nemesis DLC only hours away for Xbox users, developer Infinity Ward is letting loose on details for the game’s latest update.

Thus far, the update is live on Xbox One, Xbox 360, PlayStation 3, and PC, and is likely soon to come to the PlayStation 4 in addition. Some of the more notable tweaks or additions are a few rebalances Killstreaks, a stats reset option for max Prestige players, an updated hitmarker, and UI improvements related to the Oracle Killstreak. There are also a few Xbox One-specific updates to take note of.

Check out the full change log below:

Call of Duty: Ghosts August 4 Game Update Notes

Killstreak Balance

  • Vulture now lives for 90 seconds (in line with sentry gun).
  • Juggernaut buffs.
    • Assault movement spead increased 15%
    • Support movement speed increased 5%
    • Assault/Support Juggernaut now have focus perk
  • Loki buffs.
    • Large rod can now be fired every 4 seconds instead of 7
    • Rod fires at 1.5 seconds instead of 2 seconds after trigger pull
    • Small rods now fire at 0.3 seconds instead of 0.5 seconds after trigger pull

eSports

  • Fixed SND plant/defuse issue that could occur in System Link.
  • Added ability to name teams when using broadcaster mode.
    • Added team name to playercard when in spectator mode.
  • When eSports rules are enabled for SND on Strikezone, the non-destroyed version of the map is now always used.
  • Removed d-pad helper icon when in first/third person spectator mode.

Anti-Cheat

  • Overall anti-cheat improvements.

Additional Fixes

  • Fix for SND round not ending when an entire team has been killed.
  • Fix for rare loss of rank issue that could occur when swapping between 360/X1.
  • Fixed issue where player could trigger a 10 second cap instead of 5 after stepping off and on a neutral flag.
  • Fixed issue that allowed players to see enemy positions in the options menu minimap during the killcam.
  • Improved patch unlock requirements UI:
    • Added patch, quip, and unlock requirements.
  • Fixed persistent “NEW” icon that would occur with extra loadouts.
  • Updated safeguard to send out a standard notification of a kill.
  • Fixed rare end of match crash.
  • Hunted Victor Operation fix: works better with gun game, previous fix only allowed top player to get credit, now we allow top 3 (consistent with FFA).
  • Hijacker Operation fix: operation would get stuck at tier 2, it now rolls properly back to 0/10 tier 2 for players.
  • Fixed an issue where bots in reinforce would not leave a flag after capturing. 

New Features

  • Added reset stats option for max prestige players.
  • Added new menu music for Extinction and MP.
  • Updated the hitmarker color to orange when it’s the killing hit.
  • Added leaderboards for Drop Zone and Reinforce.
  • Enemy Oracle pings now show an orange Oracle symbol on the player hud, indicating they are outlined.

Extinction

  • Tooth bonus pool now offers one bonus tooth per day.
  • Engineers can now fire their pistol while repairing the drill.
  • Engineers no longer take damage from traps.
  • Balancing updates for the Death Machine.
  • Feral Vision no longer displays the colored overlay.
  • Deployed launcher ammo refills now receive more ammo.
  • Players running the Pistols Only relic are now excluded from the “Purchase a new weapon” challenge.
  • Fixed issue where background award did not unlock after level completion with a Relic.
  • Improvements to the Vanguard logic in Awakening.
  • Updated door logic for Ark interior sequence in Awakening.
  • Fixed the gas exploit on Mayday.
  • Fixed the Drill exploit on Mayday.
  • Fixed issue in Chaos mode where players would T-pose.
  • Fixed issue with Seeders being included in Seeker challenges.
  • Balancing updates for all maps.

Xbox One Specific Update

In addition to the Title Update.

  • Fix for rare crash that could occur on Tremor with specific character models.
  • Added a segregated matchmaking warning message for low rep players.
  • Fixed issue that could display incorrect Rich Presence in local play.
  • Rugged Savior

    I always thought the Juggs and Loki could use some beefing. Nobody really uses them that much. Although if I could also add a change, why not make the Assault Juggs invisible to radar since they’re just heavy targets. Just an idea.

  • Blaine Reinsma

    Hopefully the buffed assault jug makes people use the maniac less… The maniac is one of the most annoying killstreaks ever, it was a horrible idea to begin with…

    • Rugged Savior

      I think it’s rather unique. Sure they’re fast and armored, but they can only use a knife. I would rather have maniacs over swarms, K9 units, and tactical nukes any day lol.

      • NuttyTheSquirrel

        Well, at least Swarms and Nukes make more sense then an Ecstasy junkie with armour running around trying to shank people.

  • jahladagaming

    Too little too late springs to mind, but for those who do actually like Ghosts it’s good news.

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  • Danny Martin

    Fixed the SnD issue for system link by breaking it for online? IW is worthless.

  • Joshua C

    I know this is petty, but I wish they’d adjust the point blank kills for AR camos. it seems like if the weapon isn’t securely lodged in your enemy’s backside creating an airtight seal, it doesn’t count. Either reduce the number needed, or expand the range a little bit.

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