The Last of Us 2 Multiplayer – What We Want

We loved The Last of Us’ multiplayer. So much so, it earned third place in our top list of 2013 multiplayer experiences.

While Naughty Dog is already crafting some ideas for a potential sequel to their highly acclaimed PlayStation-exclusive, we’ve decided to create our own short-list of some of our ideas for the game’s would-be multiplayer. Here are five things that we think would make The Last of Us’ multiplayer even better:


1. Better Character Customization

We really were limited to what our characters looked like in The Last of Us’ multiplayer. We could pick a hat, a face mask, and an emblem. Otherwise, whether they were male or female, what race they were, or how their face was structured was all done randomly every match. We would love to have control over how our character will look like, just like in Uncharted. We would also love to see separate faction unlocks, as I’ve never liked the idea of having to select which faction I can play as, only to have the exact same cosmetic unlocks be the same as the other one. It basically meant there wasn’t really a point to selecting which faction to play as.

2. Introduce a Third Faction: The Military.

And introduce specific game modes that revolve around the three factions. I’m actually surprised that this wasn’t in the first game. The Military is, after all, the Fireflies’ biggest rival. It would be neat if there were game modes revolving around the faction you are as well. Sure, bring on three-way team death match, I suppose, but give us unique PvP games modes with elements of co-op. I’d love to see something similar to what Killzone 3 did: Operations – set objectives, cut-scenes for progression, ect.

3. Co-op Horde Mode With Objectives

The thing about most games that include some sort of co-op horde mode that bugs me is their lack of objectives. In reality, it should be more along the lines of traditional co-op, similar to that in the Uncharted games. Imaging being faced against waves of infected and human AI, all while having different objectives to complete. Who did this rather well was BioWare with Mass Effect 3’s multiplayer. It might have been a simple traditional horde-mode, but every round was only won by completing a specific, randomized objective. On top of that, a full match was only completed through successful extraction. I’d love to see something similar adopted for The Last of Us 2’s multiplayer, as Mass Effect 3’s horde-mode multiplayer was one of the better ones out there.


4. Infected and Clickers in PvP Battle

The current multiplayer in The Last of Us is absolutely great when it comes to capturing that “survival” feeling. Every moment could potentially be the last as danger lurks around practically every turn. However, to increase the intensity and suspense, why not introduce iconic infected monsters like the Clickers?

Now, imagine a match going as it usually goes in a round of Supply Raid. Your team is at a stalemate with the enemy. Every entry/exit is covered. One small movement could potentially mean death for anyone. That’s when things get a bit more interesting as you hear sounds of footsteps followed by an eerie clicking noise from behind. You use listen mode to see what’s going on, only for it to reveal a hoard of infected and clickers making their way towards the field. This would allow for more dynamic gameplay, as not only will you have to fend for your life against other human controller players, but you’ll also have to face off against highly powerful, senseless killing machines. You might say that ammo, armor, and basically anything you have will be wasted, leaving you vulnerable to enemies. But if you play it smart, you could potentially lead the infected towards the enemy by throwing bottles and bricks, creating a possible opportunity to strike, or cause the opposition to waste resources.

5. More Dynamic Maps, But With Deadly Effects

I find it odd that there weren’t a whole lot of these in The Last of Us’ multiplayer. From what I can recall, only Lakeside (where a snow storm rolls in) and Suburb (where a dust storm rolls in) featured some sort of dynamic effect. We would love to see more of these, and in fact, we would love to see some that can actually be harmful or even lethal. Think of a map with rooms that are filled with dead infected and spores pouring out of them. How great would it be if, suddenly, mid-game, buildings fans decide to kick in causing all the spores to be spread throughout the building? In turn, it would require players to equip a gas mask or risk the consequences. In The Last of Us’ single player, the spores didn’t do a whole lot besides infect you, which is a long process. But putting that aside, Naughty Dog could simply program spores to lower your health and introduce body degradation if someone shoots off your gas mask. Either way, we would love to see more maps with dynamic features outside of just cosmetics.


Those are just some of the ideas we came up with that we’d love to see in The Last of Us 2’s multiplayer, which we’re sure hoping actually happens.

If you have any more to add, we would love to hear your thoughts in the comment section below!

James Lara
Editor - News / Reviews
I love gaming, but I love film making more. Why not put them together? Believe there's a Multiplayer game that needs more coverage? Contact me over Twitter or Email (Check every Fridays).
  • paulinacio

    I would have loved a Co-Op Horde Mode in TLoU and really hope it’s something that will be in TLoU 2

  • Alkanida

    They should make a Free Roam Mode with (at least) 32 Players on Next Gen.
    Something similiar to DayZ – or The Division.
    Imagine free roaming and surving in the world of TLOU.

    • Mitch

      10/10, GOTY if done right.

      • Noobslayr

        Needs PC version then its GOTY

        • That guy you might know

          But it’s Naughty Dog ._.

          So it’s kinda impossible for that

    • Katana67

      I suggested this a while back on MP1st and got raged upon. Hard. Funny that.

      The reason I didn’t pick up TLOU (apart from me not having a PS3) is that it wasn’t open world. Post-Apocalyptic survival games don’t interest me if they’re not open world/free roam.

      Just personal preference.

  • T-51B

    These are some solid ideas. I have to agree that I have thought about number 2 before… Also definitely number 3 when you consider how great Uncharted 2’s Survival Mode was… Naughty Dog would have to do some Magical developing to include both numbers 4 and 5.

  • Mike

    Dying to play the first game’s campaign. I have no desire for multiplayer but I like Alkandia’s idea. I don’t like the thought of competitive bullcrap of say like CoD in a game like this. This guy is onto something, no run and gun.

    • The multiplayer gameplay really wasn’t one of those typical run and gun types of experiences. It really was something different. Worth a shot 🙂

      • Opt1kon

        david seriously i think you guys need to try and get this to naughty dog and have them take this into consideration some of the best ideas I’ve seen

        • zacflame

          Please, they’ve thought of all this and more already.

  • zacflame

    Agreed all around, but I feel the game needs more weapons as well.

    • T-51B

      Like what though?

      • zacflame

        Really, whatever you can think of.
        I know the game shouldn’t have many high-tech weapons like SMGs or Carbines, but the ~7 weapons in The Last of Us makes you want more variety.

        • T-51B

          Yeah. I get you. The only additions I can think of… are weaponized spores thrown in canisters. And maybe a flame retardant suit.

  • Guest

    You know what would be awesome way to do character customizations on the head. Remember the PS4 Camera? It has 3-D scans I think because of its 2 Cameras. Instead of stupid voice, make it a awesome useful tool to create your own character and add a sense of uniqueness to TLOU.
    I’m of course assuming its on the PS4 (I hope)
    The open world dayz style Idea sounds good as well.

  • Runt Caper

    randomized melee weapon skins for the 2×4 and machete would be really cool (lead pipes, hatchets, swords, cricket bats). some neat exotic weapons would be crossbows, chainsaws, muskets, machine pistols, bolos, maybe some kind of snare trap that dangles an enemy from the ceiling (they can still shoot but are upside down and have to be revived by their teammate; maybe they can use a machete or shiv to cut the rope. if you were playing some kind of horde mode then sound traps would be really cool). i’d also like to see a strangulation attack in case you don’t have a shiv handy (your opponent could struggle out of it if they were strong enough).

    it’d be cool if guns had a jamming/instant reload mechanic like in Gears of War, maybe you have to pay parts every few matches for weapon maintenance. It’d be really interesting/more realistic if you had to scrounge parts in order to buy upgrades/armor (i don’t see how anyone can stuff a potato launcher into a backpack).

    there should be a blocking and jumping control in the game (both should use stamina; if you block a machete with a rifle you’ll get weapon damage). also hand to hand combat should use the environment like it does in the campaign (smashing fools heads into walls for instance).