5 Reasons Why LawBreakers Has Failed — LawBreakers Low Player Count Discussion

Following LawBreakers‘ disappointing PC launch numbers, I went ahead and put together a video feature listing the reasons which may have caused the game to have failed. These include the low interest at launch, the genre being tired, the free access to trial the game, and more. 

Sure, it’s early days, and the game could well attract more interest further down the road, but right now the future is looking bleak.

Anyway, give the video a watch, and let me know your thoughts in the comments below. Am I speaking too soon? Is LawBreakers going to start off slow, before picking up steam and growing in popularity? Or is it a failed launch that’s only going to get worse? Do share what you think!

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  • JTrocks9

    The Real Reason LawBreakers failed: It just had to come out on the EXACT same day the Overwatch summer event began.

    • Mack Ashworth

      Yeah, I guess that didn’t help things!

  • Nimrod Zar

    Lack of teamplay mechanics and little content for 30 bucks might be another reason.

  • Jordache7k

    I think the Beta ended up turning people OFF from the game. Without any tutorial I gave up after 10 minutes.

    • yowzagabowza

      Yes! You’re here!

      • Jordache7k

        Soon, we will conquer these new lands.

        • yowzagabowza

          That is the master plan, yes, but don’t tell anybody!

      • Mack Ashworth

        Haha! Welcome, welcome!

    • Mack Ashworth

      Ever since the Crysis 3 beta, I’ve felt like giving players free and early access to a (relatively) hardcore game is always a big risk.

  • thatoneguy

    The biggest reason it failed is lack of PR, none of my friends knew about it before I told them, I personally love the game, more so than overwatch, reminds me more of Unreal and Quake, but just lack of advertising, and no Xbox play killed it unfortunately.

  • yowzagabowza

    Clif said some shit about not even thinking it would do well on consoles, which is dumb because consoles are killing PC in software sales. I don’t understand how a developer could be “surprised” people wanted to play their game.

    Plus, it’s just another FPS and was initially called F2P, which is an instant turn off for most people.

    • Was kind of surprised he said that myself. The surprisingly “hungry” audience part, especially.