Lords of the Fallen Update 1.044 Released This April 23 With New Trophies (Update 2)

HexWorks has released Lords of the Fallen update 1.044 on consoles and PC, which adds new trophies and hints at the modifier system’s upcoming release. Read on for the complete patch notes for today’s LOTF title update.

Lords of the Fallen Update 1.044 Patch Notes for April 23:

Update 2: Added more info for the latest patch via HexWorks.

Update: CI Games and HexWorks have announced that this is title update is patch 1.5 dubbed “Master of Fate.” This is also the last promised content drop as. part of the game’s roadmap.

Check out the details from the press release.

Master of Fate concludes a weekly cadence of new content and quality of life enhancements for Lords of the Fallen vastly improving the experience for players, including: 

  • Significant performance, optimisation and stability improvements
  • Rigorous difficulty balancing including mob density reduction & nerfed ranged attacks
  • Split PvP and PvE game balancing
  • Online multiplayer enhancements for improved matchmaking and connection stability
  • New questlines including Season of the Bleak, Trial of the Three Spirits, and Way of the Bucket
  • New armour and weapon sets
  • Additional secret boss weapon abilities
  • Improved boss encounters with additional movesets & new AI
  • 12 new spells including the arena-devastating Immolation
  • New grievous strikes: each weapon family now features two unique finishers: one for single-handed wielding and another for two-handed two-handed wielding
  • Three new projectiles: Blood Vomit, Explosive Mines, and Frost Worms
  • QOL updates including: Inventory expansion, appearance reset, storage functionality & gamepad rebinding

The latest new feature – the Advanced Game Modifier System – places power directly into players’ hands, allowing them to fully customise their game experience, using any combination of seven modifiers, to make the game easier, more difficult, or simply a completely new experience every time. Modifiers include the ability to randomise enemies, alter mob density and even enable a form of permadeath.

Ironman: Dying in Umbral resets your current playthrough, and you will awaken at the start once again. The world progression is reset, but player progression and inventory is retained. Certain scripted moments are excluded from this.

Pre-Upgraded Loot: Weapons, shields and catalysts found as loot from enemies, or in the world, will come pre-upgraded based on your player level.

Randomized Loot: Loot dropped by enemies, and found in the world, is randomized. Does not affect quest and progression items, nor unique boss items.

Randomized Enemies: Enemies encountered in the world now appear in a random order. Does not impact named boss enemies.

More Enemies: The world contains significantly more enemies.

Withered Healing: All healing received is Withered Healing, and must be confirmed by dealing damage to enemies.

Vestige Decay:
– No Vestige Decay: No Vestige has withered away, leaving you all possible places of respite.
– Minor Vestige Decay: Some Vestiges have withered away, leaving you with fewer places of respite.
– Extensive Vestige Decay: Many Vestiges have withered away, often leaving you without rest for long stretches.
– Tremendous Vestige Decay: All Vestiges, except for a rare few, have withered away. Truly, a restless experience.

1. Start Lords of the Fallen

2. Choose New Game

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3. Make your Class Selection and customize your character’s appearance

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5. Enable Advanced Game Modifiers

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6. Choose a character name

7. Press Play

8. The Game Modifiers screen appears

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9. Select any combination of modifiers, and Confirm.

We hope you all enjoy returning to Mournstead with an all-new purpose, or if this is the first time you’re embarking, then the very best of luck, Lampbearer.

In Light, We Walk.

AMD FSR3

  • Players can now make use of AMD’s latest FSR version.

Additional Changes

  • Fixed an issue in multiplayer that could cause the player to fall through the elevator, if the coop partner interacted with the corresponding lever while the elevator was still moving.
  • Increased the maximum stack count of Vestige Seeds from 5 to 99.
  • Fixed a rare crash caused by AI under special circumstances.

At the moment HexWorks has yet to release any official patch notes. However, we do know from our observation that this update looks to be adding modifiers, as there is a fresh batch of new trophies now available on the PlayStation 5. There are nine new trophies (6 bronze, 3silver), all under an “add-on” trophy list dubbed “Master of Fate.” As far as we can tell, all of these trophies are modifier-related, each involving beating the game with specific modifiers enabled. 

HexWorks last spoke about the modifier system last year in a Steam post, detailing some things they’ll be doing with it.

“Lastly, as a follow up to the popular announcement made during last week’s stream, we can confirm we have started designing the “NG+ modifier system”, allowing players to fully customize their NG+ experience, whether that’s retaining all vestiges, keeping just a few, or removing them completely. It will also include other fun modifiers like a “hardcore” mode (1 death = permadeath), item randomizers, enemy randomizers, etc. The feature set is yet to be fully defined, but our current intention is to release the modifier system before the end of the year.”

Though originally slated to come out at the end of 2023, there hasn’t been an update on the system since. However, with today’s update, it seems that all signs point to this system’s soon release. 

Beyond that, in terms of specific fixes an d such, we aren’t sure what else this update does. We’ll likely get a full changelog from HexWorks shortly, so stay tuned!

Update: Added more info via HexWorks.

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