OPERATOR BALANCING
FENRIR
- Adding the 5.7 USG to Fenrir’s loadout;
Following the feedback received, we are adding the 5.7 USG as a secondary option Fenrir. This new option will provide a better secondary weapon when using the SASG-12 as a primary weapon. This is an addition to the current loadout.
FEATURE
CUSTOM GAME TEAM MIXER
- New button added to allow hosts in custom local games to randomize teams.
BUG FIXES
GAMEPLAY
FIXED – Gadgets are not destroyed if deployed on a hatch that is destroyed.
FIXED – Automatic weapons fire when slightly holding down shoot trigger on controller.
FIXED – Players get a black screen when joining a match while Oryx is hanging from a hatch.
FIXED – Player can lean while immobilized when remapping the lean input to a controller stick.
FIXED – Players join a random team instead of their original team when disconnecting and reconnecting to a custom game.
FIXED – Defusing animation will continue to play occasionally after releasing the defuse button.
FIXED – Ammo boxes are missing from multiple maps in Training Grounds.
FIXED – Friendly Fire penalties are given to players during Free For All game mode.
FIXED – Various VFX issues.
LEVEL DESIGN
FIXED – Valkyrie’s Black Eye can be hidden in the plans in the Green Stairs of Emerald Plains map.
FIXED – Devices can be placed on top of the vending machine at 1F Motel Reception of the Outback map.
FIXED – Defenders are detected outside when standing next to a wall in 1F Living Room of the Villa map.
FIXED – Players get stuck in West Stairs wall after rappelling in EXT East Courtyard on Hereford Base map.
FIXED – Devices that stick to walls can be hidden behind a bookshelf in 1F Visa Office of the Consulate map, giving an unfair advantage.
FIXED – Hibana’s X-Kairos can be shot through the desks present throughout Consulate map.
FIXED – Players can navigate onto the scaffolding section at EXT Scaffold of the Consulate map.
FIXED – Exploitable lines of sight towards 2F Yellow Stairs and 2F Bathroom from the red railing located at the EXT Courtyard of the Consulate map.
FIXED – Players can clip through the metal sheet located at EXT Shooting Range of the Hereford Base map.
FIXED – Inside windows can’t be barricaded in 2F Master Bedroom of the Villa map.
FIXED – Aruni’s Surya Gate cannot be deployed on the eastern side of the hatch from below between B Garage and 1F Exposition room on the Consulate map.
FIXED – Skylight at EXT Building roof of the Consulate map isn’t centered with the rooftop opening.
FIXED – Players get stuck in falling animation if they navigate between a chair and wall located in 2F Manager’s Office of the Consulate map.
FIXED – Players get stuck behind the sofas in 2F Consul Office of the Consulate map.
FIXED – Placeholder texture is present on the door frame that connects 2F Meeting Room to 2F Hallway of the Consulate map.
FIXED – Throwable sticky devices can’t be retrieved when thrown at the corner of the vending machine and the wall in 1F Service Stairs of the Consulate map.
FIXED – Devices that stick to the wall cannot be deployed on the statue located in 1F Spiral Stairs of the Consulate map.
FIXED – Players get an unintended line of sight when using a deployable shield to vault onto a countertop in 2F Copy Room of the Consulate map.
FIXED – Players can get on to a window frame in 2F Bathroom of the Consulate map.
FIXED – Defuser can be planted in the northwest corner of 2F Consul Office of the Consulate map.
FIXED – Players can climb onto the showcase in 2F Consul Office of the Consulate map.
FIXED – Players get stuck behind the sofas in 2F Consul Office of the Consulate map.
FIXED – Players get stuck in falling animation if they navigate between a chair and wall located in 2F Manager’s Office of the Consulate map.
FIXED – Skylight at EXT Building roof of the Consulate map isn’t centered with the rooftop opening.
FIXED – Collison, asset, and texture issues on various maps.
FIXED – Various planting and pick-up defuser issues.
FIXED – Various LOD issues.
OPERATORS
FIXED – Wrong animation plays when throwing a device and moving or leaning while prone.
FIXED – Icons for destroyed security cameras remain on screen when viewed through Brava’s Kludge Drone.
FIXED – Aruni’s Surya Gate converted by Brava’s Kludge Drone has no effect on Iana’s Gemini Replicator.
FIXED – Iana’s Gemini Replicator shows a second defuser icon when Iana is holding the defuser.
FIXED – Gauge for Iana’s Gemini Replicator remains red if destroyed or dismissed early.
FIXED – Finka’s Adrenal Surge will eliminate her if used while downed.
FIXED – Finka’s Adrenal Surge keeps Finka from being eliminated if used before stepping on Frost’s Welcome Mat and she’s the last attacker standing.
FIXED – Mira’s Black Mirror protects Operators from flash effects if used on the other side of the Black Mirror.
FIXED – Valkyrie’s Black Eye look sensitivity is too high compared to other Observation Tools.
FIXED – Solis’ SPEC-IO Electro Sensor can’t use Mega Scan at the minimum ability charge.
FIXED – Zero’s Argus Launcher doesn’t reload if the animation is canceled near the end.
FIXED – Fenrir’s F-NATT Dread Mine VFX disappear when affected by a flash.
FIXED – Fenrir’s F-NATT Dread Mine reappears on screen when a player enters and exits Observation Tools that were deactivated.
FIXED – Wrong VFX plays when Fenrir is prone while holding the F-NATT Dread Mine.
FIXED – Doc cannot use devices after using his Stim Pistol to revive himself.
FIXED – Wrong VFX plays when players are affected by Fenrir’s F-NATT Dread Mine in third person.
FIXED – Missing VFX for fade in and fade out effects for Fenrir’s F-NATT Dread Mine.
FIXED – Activation codes for Fenrir’s F-NATT Dread Mine are not retrieved when picking up mines deactivated by an EMP.
FIXED – VFX for Fenrir’s F-NATT Dread Mine are canceled and replay when entering the area of effect.
FIXED – VFX loop for Fenrir’s F-NATT Dread Mine when player stand at the edge of the detection radius.
FIXED – Footprints are not pointing to Defenders when using Jackal’s Eyenox Model III.
FIXED – Various animation issues.
FIXED – Various Operator VFX issues.
USER EXPERIENCE
FIXED – Fenrir’s HUD is not present in first person when viewed through Match Replay.
FIXED – 1F Fireplace spawning point is missing from Chalet map.
FIXED – Post-Action Report is missing after Lone Wolf Training Grounds matches.
FIXED – Thunderbird’s Kona Station loadout icon is a placeholder.
FIXED – Local custom game lobbies can’t be made while not connected to the internet.
FIXED – Infinite Ammo Symbol is misaligned in the Golden Gun game mode.
FIXED – Players aren’t returned to the initial view when leaving free camera mode after selecting another player in Match Replay.
FIXED – In-game HUD doesn’t immediately appear when spawning or closing the Options menu during any session.
FIXED – Text is missing from Fenrir’s ability icon for the inventory module of the HUD during gameplay.
FIXED – Damage value is incorrect for the D-50 in Golden Gun game mode.
FIXED – Overlapping text for objectives at the start of the “No Intel” situation.
FIXED – Various UI issues.
FIXED – Various Localization issues.
FIXED – Various spectator mode issues.
FIXED – Various Match Replay issues
FIXED – Various support mode issues
FIXED – LOD issues on various maps.
FIXED – Various Shop and Customization issues.
AUDIO
FIXED – Fuse timer SFX doesn’t play for Hibana’s X-Kairos or Thermite’s Exothermic Charge if they were deactivated by Mute’s Signal Disruptor and re-activated using an EMP Grenade.
FIXED – Incorrect SFX plays when Fenrir is prone holding the F-NATT Dread Mine.
FIXED – Game audio does not transfer to active device when disconnecting from a previous device.
FIXED – “Taking the Lead” lines are playing when the score is equal in Free For All matches.
FIXED – “Enemy is Taking the Lead Now” line is playing for all players in Free for All matches.
FIXED – Incorrect SFX play when Fenrir’s F-NATT Dread Mine is converted by Brava’s Kludge Drone and an EMP deactivation ends.
FIXED – SFX continue to play after Fenrir picks up his F-NATT Dread Mine after an Attacker walks in to the area of effect.
FIXED – SFX play for the whole match around where Fenrir’s F-NATT Dread Mine was placed if the mine is triggered at the end of a round.
FIXED – Various audio issues.
