Mojang has released Minecraft Preview update 1.33 (PS5 version 1.018), which is for version 1.21.30.22! Players can expect bug fixes to blocks, vanilla parity and a lot more. We’ve also included the Experimental Features changelog as well, so be prepared to read quite a bit if you want to go through the entire patch notes,
These work-in-progress versions can be unstable and may not be representative of final version quality
Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
Features and Bug Fixes
Blocks
“sponge” block is now split into unique instances: “sponge” and “wet_sponge”
Colored Torch block instances,”colored_torch_rg” and “colored_torch_bp”, are now split into unique instances “colored_torch_red”, “colored_torch_green”, “colored_torch_blue”, and “colored_torch_purple”
Added new experimental field “item_specific_speeds” to “minecraft:destructible_by_mining” block component
Commands
Added all parameter to /reload command. This causes players to quit the world and rejoin, as well as reloading all behavior and resource packs
Gameplay
Fixed the collision shape for Trial Spawners; it is now the same size as an ordinary block (MCPE-178305)
Added a new death message for when players are defeated by a Mace smash attack
Graphical
Renamed the maximum framerate slider “Framerate Limit” and added a tooltip to better describe its purpose
Vanilla Parity
Enchantments which only have one possible level no longer display their level “I” in their name
The names of many items and blocks were brought to parity with Java Edition. The following list details the old names to the left, and the new names to the right: (MCPE-101388)
Book & Quill -> Book and Quill
Chain Helmet -> Chainmail Helmet
Chain Chestplate -> Chainmail Chestplate
Chain Leggings -> Chainmail Leggings
Chain Boots -> Chainmail Boots
Enchanted Apple -> Enchanted Golden Apple
Cooked Beef -> Steak
Melon -> Melon Slice
Glistering Melon -> Glistering Melon Slice
Milk -> Milk Bucket
Seeds -> Wheat Seeds
Snow -> Snow Block
Top Snow -> Snow
Grass -> Short Grass
Double Tallgrass -> Tall Grass
Sugar Canes -> Sugar Cane
Clay Block -> Clay
Clay -> Clay Ball
Sea Turtle Spawn Egg -> Turtle Spawn Egg
Sea Turtle Egg -> Turtle Egg
Brick Block -> Bricks
Nether Brick Block -> Nether Bricks
Red Nether Brick -> Red Nether Bricks
Prismarine Bricks Slab -> Prismarine Brick Slab
Stone Bricks Slab -> Stone Brick Slab
Bricks Slab -> Brick Slab
Infested Stone Brick -> Infested Stone Bricks
Daylight Sensor -> Daylight Detector
Enchantment Table -> Enchanting Table
Weighted Pressure Plate (Heavy) -> Heavy Weighted Pressure Plate
The name of the Stone Mason villager profession has been renamed to Mason to match Java Edition
Mooshrooms now spawn at light level 9 and above (MCPE-66830)
User Interface
Added a button in the game menu to take a screenshot. You can view your screenshots in the screenshot gallery on your profile page
We’d love to hear your feedback and suggestions on this feature! You can send us your feedback here: aka.ms/MCBedrockScreenshots
Technical Updates
API
Fixed an issue where @minecraft/server-ui version 1.3.0 was not accessible
Editor
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor. Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples .
Updates this week:
Added Water dropdown inside the Deferred Lighting Settings panel.
Added Export pane inside the file menu to allow customizing world settings before exporting to file.
Updated Brush Tool with additional features and improved performance.
Added Single Block brush shape to allow more fine grain editing.
Added Masking Mode to customize how brushes interact with the world.
Replace will create a list of blocks that will be replaced when brushing. Blocks not in this list will not be impacted.
Mask will create a list of blocks that will be masked/ignored when brushing. Only blocks not in the list will be impacted.
Added IRootPropertyPane and ISubPanePropertyItem interfaces to improve property pane API usability
Renamed createPropertyPane and removePropertyPane functions for IPropertyPane to createSubPane and removeSubPane.
Added action button support for root property pane header.
Added visual customization support for sub panes.
Added Ruler tool for measuring distances with new client widget framework.
Added constraint on the weight value in a Block palette item. Valid values are in the range [1,100].
Added missing Widget binding export
Graphical
Fixed a bug that caused moon to appear darker (MCPE-172971)
Fixed bug where culling rules for data driven blocks did not rotate with the transformation component
Resource and Behavior Packs
The player’s “helmet_layer_visible” variable is now based on the result of the has_head_gear Molang query and the player and persona render controller’s part visibility for the helmet layer no longer checks for the existence of head gear. This fixes attachable scripts setting the “helmet_layer_visible” to 1.0 to now properly work and maintains a fix that prevents persona hair and head gear from clipping outside of mob and Pumpkin heads (MCPE-183058)
Experimental Features
API
ItemUseOnBeforeEvent
Added property readonly isFirstEvent: boolean to beta. This value will be true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button
ItemUseOnAfterEvent
Added property readonly isFirstEvent: boolean to beta. This value will be true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button
Graphical
Added the ability to data-drive water parameters in the Deferred Technical Preview. See the updated Creator portal for more information
Added a new feature to the Deferred Technical Preview: realistic waves! This new feature must be opted into via a resource pack and will not be enabled by default. See the updated Creator portal for more information
Added water controls to the Editor’s Deferred Graphics Settings
There’s no patch for the base game version just yet, but once there’s a new one out, we’ll let our readers know.
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