Halloween The Game Version 1.0.2 Released on September 11 as Update 1.010
Illfonic has pushed out version 1.0.2 of Halloween The Game on September 11, and this one focuses on crashes, stability improvements, and fixing challenges.
Console gamers will see this as Halloween The Game update 1.010 and there are a ton of fixes, which are listed in the patch notes below.
Halloween The Game Update 1.010 Released on September 11 for Various Fixes
Interactions
• Fixed several issues that were causing certain items to not be obtainable due to collision issues
• Fixed an issue where the interaction prompts could disappear after an NPC has moved the player out of position while the player in engaged in conversation
• Fixed an issue where the interaction prompts could disappear after a Civilian was affected by any collision while Grabbed
• Fixed an issue where the interaction prompts could disappear when the Fragile Hourglass was used on Michael while he is downed
• Fixed an issue where the interaction prompts for certain Escapes would disappear after repairing the Escape Car
Challenge, Prestige, and Achievements
Various progression blockers for Passive and Progressive Challenges have also been corrected, alongside a fix for the issue preventing players from properly engaging with our Prestige Challenges. Thanks for all your patience and understanding. We’ll continue monitoring any other potential problems with challenges.
Challenges
• Fixed an issue where certain challenges that required the player to escort Residents to an escape were not being tracked properly
• Fixed an issue where certain challenges that required the player to survive a match were not being tracked properly
• Fixed an issue where the Killer Passive Challenge “Weight of the Mask” was not being tracked properly
• Fixed an issue where the Rachel Progressive Challenge “Superstitious Tools” was not tracking the properly based on the description
• Fixed an issue where the Rachel Progressive Challenge “Ward Off Evil” was gaining additional progress
• Fixed an issue where the Hatchet Progressive Challenge “Wheels Clipped” was not tracking properly
• Fixed an issue where the Kitchen Knife Progressive Challenge “Edge of the Blade” was not tracking properly
Story Mode Challenges
• Fixed an issue where the Prologue Challenge 6 was not being tracked properly
• Fixed an issue for Chapter 2 Challenge 6 where certain executions would count the player as alerting someone
• Fixed an issue for Chapter 4 Challenge 2 that would cause Lynda to immediately leave the bedroom after Bob has been killed
• Fixed an issue for Chapter 5 Challenge 1 where the flashlights were required to be completely drained to complete the challenge
Achievements/Trophies
Fixed several issues that were causing the following achievements/trophies to not track properly:
• Purist
• Close Quarters
• No Friend Left Behind
• Natural Observer
• Stalker
Prestige
• Reenabled Prestige Challenges
• Fixed an issue where an active Prestige Challenge was preventing players from entering matchmaking
Balance Changes
Bloodthirst Early Game
Bloodthirst Tiers enable Michael to bolster his damage resistance, grab strength, melee damage, ability cooldowns, Shape Jump speed, and more to drastically increase his capabilities. We’ve made the following change to improve Michael’s early game effectiveness:
• Increased Michael’s base damage resistance
• Increased Michael’s Bloodthirst tier 1 and 2 damage resistance
Lethal Pitch Perk
The Lethal Pitch Perk was showing itself to be far too effective in its upper tiers. We’ll be carefully watching this perk and many others to identify further balance opportunities.
• Lowered the effectiveness of tiers 2, 3, 4, and 5 of Lethal Pitch Perk
Pocket Knives
With Pocket Knives being equippable as a Starting Item for Civilians, we’ve made the decision to reduce the total number of Pocket Knives and Icepicks available on each map. We want these items to feel valuable to players and provide rare opportunities for clutch moments of survival. We’ll continue monitoring the quantity and placement of these items as well.
• Reduced the amount of Grab Escape Items (such as the Pocket Knife) spawns across all maps and locations
General
• Fixes an issue where the escape car could behave erratically while escaping
• Fixed an issue where the Redeem button in the Redeem Code menu was not working properly when using a controller
• Fixed an issue where the facial animations would sometimes not play correctly on certain characters
• Fixed an issue where players would not obtain any XP when leaving the match as a Spectator
Civilians
• Fixed an issue where the Brimstone Fuse trait effect was being calculated incorrectly
• Fixed an issue where the Loomis Reinforcements Perk Card was not working properly
• Fixed an issue where Followers would close and lock doors on the player
• Fixed an issue where players spawning in as the Police would sometimes be missing dialogue and VOIP facial animations
• Fixed an issue where collisions could cause players in the vehicle to take several instances of additional damage
• Fixed an issue where the limited promotional “Regal” Eyewear was missing for Rachel
Killer
• Fixed an issue where it was possible to kill Michael while he is interacting with the Storm Cellar and Exit Gate
• Made improvements to the knockback animations for Michael when colliding with a high speed vehicle
Maps
• Fixed an issue preventing rain VFX from appearing correctly in Public Matches
Expect more patches to be released as the community finds more bugs and balance tweaks that needs to be implemented.
Those on Xbox Series S, the dev team is aware performance and stability, and promised a patch for that is in development.
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