Star Wars Zero Company Hotfix 1.000.005 Fixes Save Loading on November 10

by Alex Co November 10, 2026 1:10 pm in Title Updates and Patches
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Star Wars Zero Company Hotfix 1.000.005

Developer Bit Reactor has released a new hotfix for Star Wars Zero Company and this brings stability improvements and resolves save issues.

Players will see this drop as Star Wars Zero Company update 1.000.005, and this only applies fixes, which is understandable given we just received a major patch last month that brings new features.

For the short list of fixes for today, read on.

Star Wars Zero Company November Hotfix 1 Applies Technical Fixes

The fixes for today include:

  • Fixed an issue where Concussion Grenades could leave the game in a state where the player would be unable to save.
  • Fixed an issue where ongoing effects, such as Shared Suffering, or modified Abilities, would not load properly from a previous save.
  • Fixed an issue where the game would crash while loading on PlayStation and Xbox.
  • Various stability improvements.

If you haven’t logged in since the last patch, here are the new features brought in as part of the Campaign Modifiers.

Campaign Modifiers

  • New Campaign Options: Players can customize campaign rules when starting a new campaign on any difficulty, with modifiers activating after completing the tutorial.
  • Injury and Death Rules: Choose between Instant Death, Two Strikes, or Three Strikes, determining how many defeats or injuries result in permanent Operator deaths.
  • Risk of Death: Enable Static Risk of Death (20% chance of permanent death) or Escalating Risk of Death (20%, increasing to 40% and then 80% after surviving consecutive defeats).
  • Health Progression: Reduce or disable Maximum Health increases gained through Focus Points.
  • Bond Progression: Prevent Operators in disliked pairs from receiving Cross Training until reaching Bond Level 4.
  • Advantage Rules: Disable Advantage generation from area attacks or assist attacks, or reduce Advantage generation from damaging attacks to a 50% chance.
  • Tactical Modifiers: Allow Assist Shots to miss, enable enemy critical hits (+8 damage with a 5% chance), or cap Operator ranged attacks at 99% hit chance.
  • Lockout Modifiers: Lock Operator talent, tactical specialization, or weapon changes throughout the campaign, with an exception allowing Trick one weapon change after his mandatory switch.
  • Recruitment Restrictions: Disable the ability to refresh recruits manually, while retaining automatic recruit refreshes at the beginning of each cycle.

This patch also brought in a lot of balance changes and bug fixes, outlined in the complete patch notes.

If another hotfix is released, we’ll let our readers know

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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