Aragami 2 Update 1.03 Jumps Out for 1.0.28069 This October 7

Lince Works has released the Aragami 2 update 1.03 patch this October 7, and this is called version 1.0.28069 by the studio (on PS5 it appears as version 1.028.069). This brings a long list of changes that includes gameplay tweaks and fixes.

Aragami 2 Update 1.03 Patch Notes | Aragami 2 1.0.28069 Patch Notes:

New
  • Players can now pause the game when playing single player.
  • Game now enters slow motion when opening the Ability / Item Wheel.
  • Added new tutorials to introduce enemy types and special objectives.
  • Added keyboard mapping screen on PC platforms.
  • Added setting to disable automatic target lock when attacking.
  • Added setting to automatically target a parried character.
  • Added setting to toggle Slow Motion when using the power wheel.
  • Added setting to disable HUD for Available Actions.
  • Added player noise visual feedback to enemy awareness HUD.
  • Added idle player animations for blacksmith and dye shop.
  • Added some current mission info in Status Screen.
  • Medals that can’t be obtained due to mission clauses or special objectives will not be shown in mission results or in the mission board.
  • Player is now able to review the Ability Tree from the Status Screen (Pause Menu).
  • Added button and key shortcuts to swap to next/previous item/power
  • Added counter for hostiles killed and player detections in Status Screen (Pause Menu).
  • Added Vertical Sync setting in consoles to remove Screen Tearing.
Fixes
  • Player stuck in a vault loop when vaulting just after grabbing a body.
  • Parry failing to trigger while staggered or blocking enemy attacks.
  • Enemies block shurikens / kunais even when unaware of the player position.
  • Player can throw corpses through walls.
  • Unconscious enemies dying when being dropped to the floor from low heights while grabbed.
  • Player can glitch through the player house early in the story.
  • Enemy fire area attacks hitbox hitting players jumping.
  • Target Lock targeting enemies very far away from the character and/or failing to target close enemies.
  • Assassination targets and special objectives affecting player detection events, making it impossible to obtain certain medals like no kills / no detections.
  • Player stuck in a fall pose when performing an aerial elimination.
  • Healing VFX shouldn’t trigger when at full health.
  • Player clipping through the floor/wall when vaulting.
  • Shadow Leap to Walkable Rope sometimes hard locked the player to that rope trigger.
  • Solved online multiplayer invitations failing and lobby discovery.
  • Player could get stuck on top of a rope trigger.
  • Hard Landing would sometimes teleport the player to another position.
  • Citizens and Slaves were spawning in T-Pose.
  • Player could use Shadow Powers and items on Akai and Nobu.
  • Various minor multiplayer fixes.
  • Multiple mission scripting fixes affecting M00, M03, M18, M22, M23, M24, M40, M51 among other missions.
  • Improvements to cutscene visual fidelity.
  • Removed constant wind affecting player cloth in Kakurega Village.
  • While carrying a body and on top of other bodies, interactions can become unavailable.
  • Improved Combat Jump behaviour.
  • Sync issues with combat music.
  • Sync issues when grabbing enemy bodies, and bodies getting stuck suspended in the air.
  • Multiple fixes in Fire Capital location.
  • Multiple fixes in Mine location.
  • Multiple fixes in the Fire Palace location.
  • Scene blinking for a single frame after cutscenes.
  • Issues with mouse sensitivity setting not being saved.
  • Mission 40 scripting issues.
  • Issues with loot spawners.
  • Player could carry a corpse through a wall in some cases.
  • Issue with clients not being properly reset after cinematics.
  • Multiplayer T-Pose fix.
  • Momentum upgrade not working in multiplayer.
  • Final battle desync issues.
  • Issues with Dark Flame not working properly.
  • Final encounter combat takedown animation glitch.
  • Functional fixes in Kakurega Village.
  • Chameleon ability delays inconsistency with upgrade.
  • Minor improvements to cinematics and some dialogues.
  • Knocked out enemies dying when dropped to the floor from low height.
  • Button prompts disappear in some specific situations.
  • Momentum could kill civilians.
  • Mission 20 scripting issues with cinematic actor spawning.
  • Floating Essence Crystals in Mines.
  • Player doing a climb animation when falling on a steep floor.
  • Issues with stealth covers (grass) in Mountain.
  • Player freezing when knocking out an enemy while an eavesdrop action is available.
  • Shade ability not working for clients.
  • Torchbearer spirit link lines not visible in Shadow Vision for clients.
Changes
  • Stamina and Vitality are now infinite in Kakurega Village.
  • Changes to Enemy Citizen Animations.
  • Increased enemy peripheral vision.
  • Removed body inverse kinematics in player dialogues.
  • Updated outdated Tutorial videos.
  • Mesmerize can now be used in combat.
  • Changes to the interaction system so that items can be interacted even if they end up out of view.
  • Momentum will now trigger on alerted enemies if they are in range of the original target.
  • Rebalance of enemy hearing in relation to player movement.
  • Scorcher fireballs have now more movement attraction toward players.
  • Added facial animations to various cinematics and enemy animations.
  • Rebalanced final encounter to provide a more suitable challenge.
  • Changes to score event management to try and solve remaining issues with enemies killed calculations.
Multiplayer fixes
  • Solved online multiplayer invitations failing and lobby discovery.
  • Various minor multiplayer fixes.
  • Sync issues with combat music.
  • Sync issues when grabbing enemy bodies, and bodies getting stuck suspended in the air.
  • Issue with clients not being properly reset after cinematics.
  • Multiplayer T-Pose fix.
  • Momentum upgrade not working in multiplayer.
  • Final battle desync issues.
  • Shade ability not working for clients.
  • Torchbearer spirit link lines not visible in Shadow Vision for clients.

Source: Lince Works

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