Lince Works has released the Aragami 2 update 1.03 patch this October 7, and this is called version 1.0.28069 by the studio (on PS5 it appears as version 1.028.069). This brings a long list of changes that includes gameplay tweaks and fixes.
Aragami 2 Update 1.03 Patch Notes | Aragami 2 1.0.28069 Patch Notes:
New
- Players can now pause the game when playing single player.
- Game now enters slow motion when opening the Ability / Item Wheel.
- Added new tutorials to introduce enemy types and special objectives.
- Added keyboard mapping screen on PC platforms.
- Added setting to disable automatic target lock when attacking.
- Added setting to automatically target a parried character.
- Added setting to toggle Slow Motion when using the power wheel.
- Added setting to disable HUD for Available Actions.
- Added player noise visual feedback to enemy awareness HUD.
- Added idle player animations for blacksmith and dye shop.
- Added some current mission info in Status Screen.
- Medals that can’t be obtained due to mission clauses or special objectives will not be shown in mission results or in the mission board.
- Player is now able to review the Ability Tree from the Status Screen (Pause Menu).
- Added button and key shortcuts to swap to next/previous item/power
- Added counter for hostiles killed and player detections in Status Screen (Pause Menu).
- Added Vertical Sync setting in consoles to remove Screen Tearing.
Fixes
- Player stuck in a vault loop when vaulting just after grabbing a body.
- Parry failing to trigger while staggered or blocking enemy attacks.
- Enemies block shurikens / kunais even when unaware of the player position.
- Player can throw corpses through walls.
- Unconscious enemies dying when being dropped to the floor from low heights while grabbed.
- Player can glitch through the player house early in the story.
- Enemy fire area attacks hitbox hitting players jumping.
- Target Lock targeting enemies very far away from the character and/or failing to target close enemies.
- Assassination targets and special objectives affecting player detection events, making it impossible to obtain certain medals like no kills / no detections.
- Player stuck in a fall pose when performing an aerial elimination.
- Healing VFX shouldn’t trigger when at full health.
- Player clipping through the floor/wall when vaulting.
- Shadow Leap to Walkable Rope sometimes hard locked the player to that rope trigger.
- Solved online multiplayer invitations failing and lobby discovery.
- Player could get stuck on top of a rope trigger.
- Hard Landing would sometimes teleport the player to another position.
- Citizens and Slaves were spawning in T-Pose.
- Player could use Shadow Powers and items on Akai and Nobu.
- Various minor multiplayer fixes.
- Multiple mission scripting fixes affecting M00, M03, M18, M22, M23, M24, M40, M51 among other missions.
- Improvements to cutscene visual fidelity.
- Removed constant wind affecting player cloth in Kakurega Village.
- While carrying a body and on top of other bodies, interactions can become unavailable.
- Improved Combat Jump behaviour.
- Sync issues with combat music.
- Sync issues when grabbing enemy bodies, and bodies getting stuck suspended in the air.
- Multiple fixes in Fire Capital location.
- Multiple fixes in Mine location.
- Multiple fixes in the Fire Palace location.
- Scene blinking for a single frame after cutscenes.
- Issues with mouse sensitivity setting not being saved.
- Mission 40 scripting issues.
- Issues with loot spawners.
- Player could carry a corpse through a wall in some cases.
- Issue with clients not being properly reset after cinematics.
- Multiplayer T-Pose fix.
- Momentum upgrade not working in multiplayer.
- Final battle desync issues.
- Issues with Dark Flame not working properly.
- Final encounter combat takedown animation glitch.
- Functional fixes in Kakurega Village.
- Chameleon ability delays inconsistency with upgrade.
- Minor improvements to cinematics and some dialogues.
- Knocked out enemies dying when dropped to the floor from low height.
- Button prompts disappear in some specific situations.
- Momentum could kill civilians.
- Mission 20 scripting issues with cinematic actor spawning.
- Floating Essence Crystals in Mines.
- Player doing a climb animation when falling on a steep floor.
- Issues with stealth covers (grass) in Mountain.
- Player freezing when knocking out an enemy while an eavesdrop action is available.
- Shade ability not working for clients.
- Torchbearer spirit link lines not visible in Shadow Vision for clients.
Changes
- Stamina and Vitality are now infinite in Kakurega Village.
- Changes to Enemy Citizen Animations.
- Increased enemy peripheral vision.
- Removed body inverse kinematics in player dialogues.
- Updated outdated Tutorial videos.
- Mesmerize can now be used in combat.
- Changes to the interaction system so that items can be interacted even if they end up out of view.
- Momentum will now trigger on alerted enemies if they are in range of the original target.
- Rebalance of enemy hearing in relation to player movement.
- Scorcher fireballs have now more movement attraction toward players.
- Added facial animations to various cinematics and enemy animations.
- Rebalanced final encounter to provide a more suitable challenge.
- Changes to score event management to try and solve remaining issues with enemies killed calculations.
Multiplayer fixes
- Solved online multiplayer invitations failing and lobby discovery.
- Various minor multiplayer fixes.
- Sync issues with combat music.
- Sync issues when grabbing enemy bodies, and bodies getting stuck suspended in the air.
- Issue with clients not being properly reset after cinematics.
- Multiplayer T-Pose fix.
- Momentum upgrade not working in multiplayer.
- Final battle desync issues.
- Shade ability not working for clients.
- Torchbearer spirit link lines not visible in Shadow Vision for clients.
Source: Lince Works