Studio Wildcard has released Ark Survival Ascended update 1.036.007 (PC version 36.7, Xbox version 36.4) and this preps the game for Scorched Earth arriving later this month! This update also adds new character customization options and more, with the full patch notes and details for March 11 listed below.
Ark Survival Ascended 1.036.007 Patch Notes for March 11:
Update: Added console patch notes.
Note: We are expecting the console and PC patch notes to be similar for the most part.
v36.8 (36.7 PC client) – 03/11/2024 – Major version for servers and PC clients
v36.8 (36.4 PlayStation client) – 03/11/2024 – Major version for servers and Playstation clients
Patch Notes
- Improved character model pipeline for armors, weapons, and animations. Removed redundant assets and smoothened out the process for creating and implementing new assets.
- Upgraded Scissors to allow players to update their appearance using similar UI as initial character creation. See this thread for more information: https://survivetheark.com/index.php?/forums/topic/726080-preparing-for-scorched-earth-human-character-pipeline-changes/
- Love Ascended : Migrated needed assets into the base game so the mod can be disabled.
- Fixed some server crashes
- Fixed some exploits
Map Fixes
- Fixed large number of holes in the map
- Fixed some misaligned landscape objects either floating or inside objects
- Fixed Swamp Cave lootdrop floating above terrain
- Fixed multiple map issues in Overworld
- Fixed Under Water Cave west lighting and artifacts on cave walls
- Fixed an issue with Caverns of Lost Hope shadow flickering
- Updated Redwood Waterfall color to match river color
- Fixed some Tek cave streaming issues
- Fixed skylight override blending issue at tek volcanic cavern entrance
- Fixed bounds issue on under water east cave
Bug Fixes
- Fixed Pteranodon Saddle clipping issue
- Fixed Araneo poking through the saddle
- Fixed “crease” lines in Character pixel painting
- Character will now play correct animations when going unconscious or dying in water
- Fixed dinos not conforming to the ground correctly while in torpor. (Sarco / Titanoboa)
- Fixed bad texture in dragon arena
- Fixed an issue in Caverns of Lost Faith where the water dripping from ceiling also showed while you are under water
- Fixed an issue where player character Male/Females knees appear to bend/jolt forward slightly after standing up
- Fixed an issue where the view info for Tribe option is displaying an empty engram page, rather than tribe info
- Extended the tree platform pickup timer
- You can no longer pick up the bed while it’s on cooldown.
- Fixed an issue where picking up a water tank snapped above another tank will pick up both
- Fixed an incorrect HUD display on some structures
- Can no longer replace normal doors with secret doors
- Fixed an issue where secret door opened too far
- Fixed issue where supply crate beam is occasionally segmented after the crate lands and stays like this for a while
- Fixed lava splash VFX elements floating above the Volcanic Cavern Lava River surface
- Improved Otter LODs on lower settings
- Updated Icons Stone Doorway, Stone Hatchframe, Stone Reinforced Gate, Auto Turret, Heavy Auto Turret
- Fixed some flying trees
- Improved foliage behaviour in strong wind scenarios
- Fixed an issue where Brood mother arena lighting would blink on and off as player moves
- Fixed Female animation when aiming with bows
- Fixed TPV animation on Longneck Rifle
- Fixed some weapon 3D scaling issues
- Fixed an issue where Co-ords from the overlay map or the interactable UI window are not identical
- Fixed issues with flyers passing through mesh
- Fixed an issue where Bola status was not being properly conveyed to players
- Fixed issues where you cannot handcuff other players
- Fixed occasions where crafting items with the Replicator and wireless crafting can cause the server to run bad
- Fixed Dragon boss incorrectly receiving the Alpha dino damage reduction buff
Over on the game’s Discord channel, Studio Wildcard made the following announcement regarding today’s patch:
“The major version patch we’re rolling out today includes some shader improvements and under-the-hood changes that help us prepare for the upcoming Scorched Earth release. The goal is to get these changes out sooner so the Scorched Earth patch isn’t as big to download on launch day and also helps our team identify issues before that major release. Scorched Earth is still on track to release at the end of the month, and we’re just wrapping up our final bits of development before submitting it to cert. After that, we’ll be clear to release!
This patch also contains one other significant change from the live game. We’ve improved the pipeline for human characters by removing redundant assets simplifying the process of making character animations and assets for both modders, content creators, and the internal team.
From a player perspective, when this patch rolls out, you’ll notice your female character having changed its proportions, but we’ve gone ahead and implemented new functionality on the Scissors, allowing you to adjust your character’s appearance at any time, including bone modifications. There are still a few things we’re working through, such as animation issues (emotes, whistling) however, these will get resolved over the next few weeks or with the Scorched Earth release.”
We’ll update the article for the console patch notes, but expect it to be similar to the PC patch notes we’ve listed above. Stay tuned to our Ark coverage right here.
Source: Survive the Ark