Back 4 Blood Update 1.06 Adds Streamer Mode & More This February 8

back 4 blood update 1.06

Turtle Rock Studios has released the Back 4 Blood update 1.06 (PS5 version 1.000.006) today, and it adds a slew of new features, and bunch of gameplay improvements! Read up on the official Back 4 Blood February 8 patch notes below.

Back 4 Blood Update 1.06 Patch Notes | Back 4 Blood Update 1.000.006 Patch Notes | Back 4 Blood February 8 Patch Notes:

NEW FEATURES

  • Streamer Mode
    • Players now have access to an audio option that disables copyrighted music in the game.
  • Stay Together
    • Ungrouped players can vote to “stay together” at the end of a run when they would have otherwise been split up.
  • Walker’s Ability Reworked
    • Added Incoming! which functions like Marked for Death.
      • Lowers the marked target’s damage dealt.
      • Accuracy on precision kills removed.
  • Increased the limit of decks allowed in the Deck Manager to 16 for each mode, previously 8.
  • Players now earn Supply Points after failing a mission.
  • Added two new tutorial tips in the card draw overlay explaining catch up draws that get granted to players.
  • Notable Bug Fixes
    • Fixed an issue that caused weapon fire rates to not always be accurate.
    • Fixed campaign objective items being dropped on use.
    • Fixed an issue where muted players were not being unmuted if the player toggled “Unmute All” before loading into the game.

CAMPAIGN UPDATES

  • General
    • Players can now interrupt firing by reloading.
    • T5 Grenade crates are now open by default.
    • Shotgun ammo pickups from crates increased to 60 ammo from 25.
    • Rifle ammo pickups from crates increased to 120 ammo from 100.
    • Players are now able to hit the Breaker’s weakspots with melee weapons.
    • Global difficulty damage increases no longer affect Friendly Fire damage.
    • Quickplay no longer queues players into finale maps.
  • General Card Updates
    • Developer Note: The following changes make slow and steady combat more viable. 
      • Evasive Action refactored to Defensive Maneuver.
        • Attacks over 15 damage apply 25% damage resistance for 3 seconds.
      • On Your Marks
        • Instantly gives 15% of max ammo and 10% movement speed while firing.
        • +25% reload and +25% weapon swap for 30 seconds on horde trigger.
        • No longer gives team speed 15% for 30 seconds at saferoom.
      • Amped Up
        • No longer gives temporary health when leaving the saferoom.
        • Now gives team 25 temporary health any time a horde is triggered.
      • Shooting Gloves refactored.
        • +25% swap (unchanged).
        • Added 15% recoil control.
        • Added 15% accuracy.
      • Front Sight Focus refactored.
        • +20% Accuracy (unchanged).
        • Added 10% weakspot damage.
        • Added 15% Aim speed.
    • Mom’s revive now fully heals target.
    • Hoffman’s ability now includes a 1% chance to find offensive items on any kill and team ammo is increased to 15% from 10%.
    • Admin Reload – No longer has a trade off.
    • Ammo for All – Added stats 1% team damage.
    • Ammo Pouch
      • Added 2.5% bullet damage.
      • Added 25% Ammo Capacity.
    • Ammo Belt
      • Added 15% reload.
      • Added 50% Ammo Capacity.
      • No longer has a trade-off.
    • Grenade Pouch
      • Added 25% Swap Speed.
      • Increases Offensive Slot by 1.
    • Double Grenade Pouch 
      • Increases Offensive Slot by 2.
      • No longer reduces damage by 10%.
      • Now slows movement by 5%.
    • Belt Clip
      • Added 10% Use Speed.
      • Increases Quick Slot by 1.
    • Utility Belt Clip
      • Increases Quick Slot by 2.
      • No longer reduces damage by 10%.
      • Now slows movement by 5.
    • Shoulder Bag
      • Increases Offensive Slot by 2.
      • No longer reduces damage by 10%.
      • Now slows movement by 5%.
    • Mandatory PT
      • Stamina reduced to 10% from 15%.
      • Stamina regen +10%.
    • Hellfire – Decreased movement speed to 3% from 5%.
    • Stamina – Now gives a flat 10 stamina instead of 10%.
    • Compound Interest
      • Updated to affect the whole team.
      • Reduced to 5% from 10%.
      • Developer Note: Rather than obligating the Cleaner using this card to drop their Copper for the team, we wanted the whole team to benefit from the card.
    • Battle Lust – Now benefits from healing efficiency.
    • Face Your Fears – Trigger range increased to 2.5 meters from 2 meters.
    • Utility Scavenger – Barbed Wire now properly gets highlighted with this card, instead of Offensive Scavenger.
    • Stimulants – Duration increased to 60 seconds from 30 seconds.
    • Optics Enthusiast – No longer reduces stamina efficiency.
    • Trigger Control – Added accuracy on precision kills.
      • Developer Note: We really enjoy Walker’s ability and refactored Trigger Control to be similar.
    • Wooden Armor
      • Trauma resistance decreased to 30% from 40%.
      • No longer increases Acid damage by 100%.
      • Developer Note: We made these changes in the spirit of eventually making this card viable.
    • Body Armor
      • Trauma resistance decreased to 20% from 25%.
      • No longer has a trade-off.
    • Overwatch – Distance increased to 15 meters from 10.
  • Healing Card Updates
    • Antibiotic Ointment
      • Increased Healing Efficiency to 25% from 20%.
      • Now gives an additional 10 temp health to targets any time you heal with an item or ability.
    • EMT Bag
      • Increased Healing Efficiency to 50% from 40%.
      • No longer reduces stamina efficiency.
    • Field Surgeon
      • Targets Heal 3 trauma any time a Medical Accessory is used.
      • No longer gives healing efficiency.
      • No longer has a trade-off.
    • Medical Expert
      • Targets Heal 1 trauma any time a Medical Accessory is used.
      • Added 50% revive speed.
      • Added 15% team healing efficiency.
    • Fanny Pack
      • Added 15% Trauma Resist.
      • Increases Support slot by 1.
    • Fresh Bandage – Returned to full health after trauma heal.
  • Corruption Card Updates
    • Toxic Spill – Temp health per kill reduced to 3 from 5.
  • Balance Updates
    • Developer Note: We tuned many of the weapons taking the following into consideration:
      • We felt certain weapon qualities weren’t scaling well enough and other weapons were scaling too quickly.  
      • Tuning needed to take into account the bug fix for weapon fire rates.
    • Weapon damage scaling per quality decreased to 18.5% from 20%.
    • AA12 Weapon damage scaling per quality increased by 11.5% from 10%.
    • AK47 changes:
      • Aim down sights spread increased to 0.70 from 0.29.
      • Damage falloff rescaled to 2000/2500/2750 from 1750/2250/2500.
      • Weapon damage scaling per quality decreased to 18.5% from 20%.
    • Barret changes:
      • Damage falloff rescaled to 2250/2750/3000 from 1750/2500/3250.
      • Weapon damage scaling per quality decreased to 18.5% from 20%.
    • Belgian changes:
      • Reload time decreased to 1.6 from 2.
      • Weapon damage scaling per quality decreased to 18.5% from 20%.
    • Desert Eagle Weapon damage scaling per quality decreased to 18.5% from 20%.
    • M4 changes:
      • Damage increased to 11 from 10.
      • Damage falloff rescale to 1750/2250/2500 from 1500/1750/2500.
      • Magazine size increased to 30 from 25.
    • M16 changes:
      • Damage falloff rescaled to 1750/2250/2500 from 1500/1750/2500.
      • Reduced burst delay to .2  from .25.
      • Weapon damage scaling per quality increased by 11.5% from 10%.
    • M1A changes:
      • Recoil Pitch reduced to 25 from 35.
      • Damage falloff rescaled to 2000/2500/3000 from 1500/2250/3000.
    • M249 changes:
      • Damage increased to 14 from 13.
      • Damage falloff rescaled to 1750/2250/2500 from 1500/2000/2500.
    • M9 – Weapon damage scaling per quality increased by 11.5% from 10%.
    • M9 Burst changes:
      • Reduced burst delay to 0.225 from 0.3.
      • Weapon damage scaling per quality increased by 11.5% from 10%.
    • MP5 changes:
      • Fire Rate increased to 0.07.
      • Weapon damage scaling per quality increased by 11.5% from 10%.
    • Phoenix changes:
      • Damage falloff rescaled to 2250/2750/3000 from 1750/2500/3250.
      • Weapon damage scaling per quality decreased to 18.5% from 20%.
    • Ranch Rifle changes:
      • Damage falloff rescaled to 1750/2250/2750 from 1250/2000/2750.
      • Weapon damage scaling per quality increased by 11.5% from 10%.
    • RPK Damage falloff rescaled to 2000/2500/2750 from 1750/2250/2750.
    • SCAR changes:
      • Aim down sights spread increased to 0.94 from 0.29.
      • Reload speed increased to 1.88 from 1.75.
      • Damage falloff rescaled to 2000/2500/2750 from 1750/2250/2500.
      • Weapon damage scaling per quality decreased to 18.5% from 20%.
    • Super 90 Weapon damage scaling per quality increased by 11.5% from 10%.
    • TAC14 Weapon damage scaling per quality decreased to 18.5% from 20%.
    • Tec9 changes:
      • Developer Note: Tec9 was overtuned to almost be like a primary weapon, so we needed to bring it back in line with other Secondary Weapons.
      • Reload speed increased to 2.47 from 2.25.
      • Minimum hip fire spread increased to 5 from 4.
      • Spread add increased to 4.2 from 3.9.
      • Recoil yaw and pitch increased to 12 from 10.
      • Weapon damage scaling per quality increased by 11.5% from 10%.
    • UMP 45 Weapon damage scaling per quality decreased to 18.5% from 20%.
    • Uzi Weapon damage scaling per quality increased by 11.5% from 10%.
  • Spawning Updates
    • Wandering Specials now have a 12 to 18 second exit cooldown.
  • Bot Updates
    • Bot positioning has been updated to prioritize player line of sight.
  • Ridden AI Updates
    • Car alarms are no longer triggered by Charred Ridden.
    • Reeker melee damage reduced to 8 from 15.
  • Remnants: The Road to Hell
    • The Ogre can no longer spawn in this mission.
  • Remnants: The Body Dump
    • T5 grenade cases now can spawn in more locations.

SWARM PVP UPDATES

  • General
    • Added new VFX to Ridden.
  • Balance Updates
    • Cleaners now begin each round with full ammo in Swarm mode.
    • Reduced Tallboy’s health to 600 from 625.
    • Reduced Tallboy’s overhead damage radius to 140 from 160.
    • Tallboy’s stun resistance mutation now limits stun time to 2.5 seconds, down from 3 seconds.
    • Removed the ramp-up time for the vomit ability to reach full velocity for Retch players.
    • Hocker’s projectile speed reduced to 2000 from 2500.

CONTROLLER UPDATES

  • Player strafe, forward, and backward movement speeds are now more consistent between Keyboard & Mouse and Controller.

SUPPLY LINE UPDATES

  • New Sprays are now available in Supply Lines.
  • ZWAT emblem is now available in Roving Merchants Supply Lines.

ACCESSIBILITY UPDATES

  • Text to Speech is now implemented for Tooltips.

UI/UX UPDATES

  • Added tooltips for most options to better explain a given option’s functionality.
  • Icons for buffs given by a card now display on the card as well as the in-game HUD.
  • Added a menu option called “Cinematics Subtitles” to disable subtitles during cutscenes.
  • Card tooltips now appear during card selection.
  • More detailed messaging displays when a player gets kicked from the server.

BUG FIXES

  • Matchmaking
    • Fixed an issue that caused users to disconnect from the server after joining a friend’s game from another player’s Fort Hope.
  • Fort Hope
    • General
      • Auto Glock 23 correctly reverts to the default skin.
      • Fixed an issue with “glowing” hair while using certain character skins.
  • Campaign
    • Cards
      • Fixed an issue where some player cards were being applied twice on level transition.
      • Fixed an issue where late-joining players would retain Combat Knives and other character abilities after taking over a bot and switching to a new character.
      • Doc’s passive is now affected by Group Therapy‘s healing efficiency.
      • All Burn Cards with “Trauma” now display the Trauma tooltip.
      • Karlee’s ability no longer highlights police cars that already had their alarm triggered.
      • Players with ammo buff cards active now start their first map with full ammo.
      • Healing values on medical accessory tooltips reflect the correct increase (50%) when the EMT Bag card is active.
      • Fixed an issue where Burn Cards would persist after a team wipe.
      • Fixed an issue where Power Swap activated when the conditions were not met.
      • Fixed an issue with Doc and Mom’s abilities not working after a team wipe.
      • Fixed an issue for players taking over a slot that had played a Burn Card potentially being charged for that card.
      • Fixed an issue that prevented Glass Cannon from applying to Weakspots.
    • General
      • Act Achievements / Accomplishments now unlock immediately after completing an Act’s finale.
      • Upgrades purchased in the Vendor now persist after level transitions when a player who joined via Quickplay leaves the game.
      • Vendors no longer display duplicates of attachments / weapons.
      • Resolved an issue that caused players to gain trauma damage after a team wipe.
      • Fixed an issue where players could free teammates from Rescue Pods without facing them.
      • Players are now properly positioned when rescuing teammates in Rescue Pods from the side.
      • Fixed an issue where players could use the First Aid Cabinet while not facing the correct direction.
      • Fixed an issue where players could use the First Aid Cabinet while at full health.
      • Fixed pings not going through the doorframe of open Prepper Stash doors.
      • Fixed an issue causing players not being able to reload or fire after being revived.
      • Cleaners will no longer say their boss fleeing lines when the Hag is fleeing with a devoured teammate.
      • Adjusted the collision of the minigun to be more narrow, preventing issues where the minigun could block doorways.
      • Fixed an issue that prevented players from picking up items that were dropped near certain NPCs.
      • Fixed Cleaners saying their mission blocked lines when they were no longer blocked.
      • Fixed an issue causing Horde timers to reset after a Rescue Pod spawns on the map.
      • Fixed an issue on the Failed resolution screen where the map would not reset properly when the host left after a team wipe.
      • Blood and gore effects from melee hits now display properly in third person.
      • Fixed an issue causing the interaction prompt on secret skull trophies to not appear after late joining a match.
    • Weapons
      • Reserve ammo count no longer underflows if the user has -100% ammo capacity.
      • Fixed an issue where the automatic reload animation would not play when using the Phoenix Rifle.
      • Fixed an issue that caused the reload animation to not play with sniper rifles when the last shot is fired using aim-down-sights.
    • Fixed an issue where the “No Ammo” sound effect could play repeatedly while shooting with Full Auto on for all weapons.
    • Fixed an issue where the Combat Knife’s second swing hitbox did not match its first swing.
  • Swarm PvP
    • The leaver penalty now refreshes properly when disconnecting from PvP Swarm Mode.
    • Karlee’s “Danger Sense” ability now highlights police cars.
    • Ridden
      • Ridden players can no longer see out of bounds at specific locations on Search and Rescue: A Clean Sweep.
      • Ridden can no longer become stuck inside the gymnasium on Remnants: Making the Grade.
      • Hocker can no longer interrupt her melee with the throw ability.
      • Tallboys and variants can no longer spawn underneath the saferoom and become stuck on The Devil’s Return: Resurgence.
      • The Retch’s reticle will now properly align with where acid pools are predicted to land.
  • Supply Lines
    • Checklist emblem was unintentionally unlocked by default. It is now locked by default if the player has not already met the criteria for it.
  • Controllers
    • PS5 trigger effects now play on the proper trigger.
    • Fixed an issue on PS5 controllers where Adaptive Triggers that were turned off would turn on again after loading into a map.
  • Accessibility
    • Fixed Text To Speech not playing for some Options dropdowns.
    • Text-to-speech is no longer always enabled in the sign-in menu after changing the console’s language.
    • Text-to-Speech now properly reads the practice options for Ridden in Fort Hope.
  • UI/UX
    • Console players can now change their output speaker configuration.
    • Difficulty descriptions on the Matchmaking screen now update properly when swapping between Campaign and Quickplay.
    • Personalization screens now highlight the items the player has equipped (emblems/sprays/badges).
    • Players can now skip cutscenes that began while the user had the chat box open.
    • Fixed the placement of the “Hold F to Skip” button on widescreen resolutions.
    • Fixed an issue where the player could become temporarily unable to enter the Social menu after opening up and closing Preferences section on the Campaign screen.
    • Friends on the Xbox Friends List will no longer disappear from the list after entering a multiplayer session with another friend.
    • The card selection outline no longer disappears when the player toggles over burn cards in the card selection menu.
    • Fixed various gradient issues on card selection and post-round for nonstandard resolutions.
    • Damage numbers shown by the Knowledge Is Power card no longer appear in cinematics.
    • Shared card effects now display properly for Burn Cards tooltip prompts.
    • Active cards no longer overlap when pressing the O or B buttons while Corruption cards are being drawn.
    • “Player joined game” messaging no longer appears erroneously while transitioning between maps.
    • Weapons will now stop firing while players are in menus.
    • Fixed an issue where the Mission Difficulty could overlap the tutorial video for Campaigns in Fort Hope.
    • Fixed an issue where the button for Swarm PVP could become inactive after accessing the Campaign menu.
    • Fixed an issue where the vibration option tooltip was showing incorrect text.
  • PlayStation Platforms
    • Fixed an issue causing duplicate Player Profile save data files on PS4 and PS5.
    • Fixed an issue where Ridden could stretch while approaching players on PS4.
    • Fixed bugs related to Offline/Online mode selection and starting a PS5 activity.
  • PC Platforms
    • Fixed frame rate drop and hitching when the player is pinned by a Hocker for the first time on Epic graphics settings.
  • Epic Platform
    • Players can proceed past the sign-in screen when launching the title without an internet connection.
Source: Back 4 Blood
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