Call of Duty: WWII to Launch With Tweaked Flinch, Adjusted Hitmarkers & Additional Control Options

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Posting on the official Call of Duty: WWII subreddit, Sledgehammer Games’ Michael Condrey has revealed some of the fixes they’re working on for the game’s launch. These include tweaks to flinch, hitmarkers, and the addition of nine new control options. 

Here’s the good stuff pulled from his Reddit post: 

TDM match limit is now at 100. Kills on Domination are also now 100 points. We also reduced Molotov’s to one per score streak, and raised the difficulty of the paratroopers. We’re monitoring game data and community feedback on these, to help inform our decision for the final game. In addition, we’ve adjusted the ADS out of sprint and those changes will roll into the MP Beta on Saturday.

We also heard you on several other issues. We’ve addressed Hitmarker feedback for November, and we’re considering flinch adjustments as well. We think you’ll also appreciate that, in response to your feedback, we plan to add the following controller layouts for ship:

  • Bumper Jumper
  • Bumper Jumper Tactical
  • Stick and Move
  • Charlie
  • One-Hand Gunslinger
  • Scout
  • N0M4D L3F7Y
  • Brawler
  • Beast

Condrey also mentions the team’s philosophy when it comes to map design: 

“Our map design philosophy for CODWWII was built around the goal of truly encouraging different playstyles based on map and mode rotation. Pointe du Hoc is great for Infantry and Airborne, but the trenches are where Expeditionary Forces wreak havoc. We see a lot of people enjoying the raw power of the shotgun trench warfare tactics in this map. Likewise, Aachen is great for ARs and SMGs, but the longer sightlines and open lanes encourage the Mountain and Armored Division to deliver death from distance. It is important to us that throughout the maps coming at launch, players will experience iconic battle locations and face a variety of layouts to master.”

If you want to read the full Reddit post, click here

It’s good to see Sledgehammer Games sharing information with the community, and acknowledging the frustrations that some players have. 

Have you given the beta a go? If so, let us know your thoughts on it!

Source: Reddit via CharlieINTEL

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