Chivalry 2 Update 1.015 Rides Out Today for Combat Changes This March 29

Chivalry 2 Update 1.015

Torn Banner Studios has released the Chivalry 2 update 1.015 for both last-gen and next-gen platforms. This is for patch 2.4.2 and includes quite a number of combat-related changes. Read on for the Chivalry 2 new patch notes for today.

Chivalry 2 Update 1.015 Patch Notes | Chivalry II Update 1.015 Patch Notes:

Weapons and Carryables

Stab Weapon Changes

  • Rapier
    • Made slash combo speed faster (previously 0.225, decreased to 0.2s)
    • Made overhead combo speed faster (previously 0.225, decreased to 0.2s)
    • Made stab combo speed faster (previously 0.225, decreased to 0.2s)
    • Increased stab damage from 40 to 50
  • Short Sword
    • Decreased stab damage from 45 to 40
  • One Handed Spear
    • Made slash combo speed slower (previously 0.225, increased to 0.25s)
    • Made stab combo speed slower (previously 0.225, increased to 0.25s)
    • Decreased overhead damage from 45 to 30
  • Sword
    • Decreased stab damage from 50 to 45
  • Dane Axe
    • Increase combo time from 0.15 to 0.175 (Dane Axe now take longer to perform a three hit combo)
  • Destructibles
    • Increased health by 50
  • Highland Sword
    • Increased overhead windup from 0.4 to 0.45
    • Decreased special windup slightly from 1.0s to 0.9s
    • Decreased special damage from 60 to 55
    • Reduced slash damage from 65 to 60
    • Reduced heavy slash from 85 to 80
  • Long Sword
    • Increased base stab windup from 0.25 to 0.275
  • Messer
    • Increased base stab windup from 0.275 to 0.3

Combat

Stamina – Damage Modifiers

  • Damage modifiers take into account when a weapon does stamina damage. Based on the damage type, a weapon applies a stamina damage bonus to all classes
  • Blunt weapons now deal 25% bonus stamina damage
  • Chop weapons now deal 10% bonus stamina damage

Sprint Charges

  • Adjusted windup and release speeds for the following weapons to improve readability and more in line similarly with other weapons:
    • Axe
    • Battleaxe
    • Poleaxe
    • Dagger
    • Longsword
    • One Handed Spear
    • Spear

Gameplay Changes to Archers, Bows, and Projectiles

  • Arrows and bolts now deal less damage (30% damage reduction) against players who directly block them without a shield
  • Arrows, bolts, and ballistas no longer cause parry break on low stamina
  • Fixed an issue where arrows would be able to disarm shields on block if out of stamina
  • Bows/crossbows are no longer able to feint
  • Warbow no longer combos while in recovery, matching it with the other ranged weapons
  • Increased bow draw state’s movement speed reduction from 25% to 30%
  • Changes made to bow draw interruption:
    • Bows only interrupt during a bow’s drawing state
    • Throwing weapons interrupt while drawing a bow
    • Bolts and arrows no longer interrupt throwing windup

General Fixes

  • Fixed an issue where dodge momentum could unintentionally be carried over into jumping by inputting a flourish during the dodge
  • Fixed an issue where sprint attacks and tackles could be inputted out of a sideway dodge
  • Fixed an issue where spike barricades could be placed midair unintentionally in online mode
  • Fixed an issue where a player’s arms would be able to be hit during active parry
  • Increased parry box height when looking up to allow elevated attacks be more defendable
  • Fixed an issue where crossbows could be picked up anywhere (Scary!)
  • Fixed an issue where you could sprint while having your bow drawn
  • Fixed an issue where crouching while drawing your bow was faster than standing while drawing your bow
  • Console – players no longer unintentionally spawn with blood on them

Maps

Coxwell

  • Decreased the amount of damage needed to burn the large central house during the first objective (800 > 300)
  • Decreased the amount of time needed to loot gold (1.5s from 2s)
  • Decreased attacker’s spawn time from 10 to 8 seconds and increased the defender’s from 10 to 12 seconds during the fourth objective
  • Decreased attacker’s spawn time from 10 to 8 seconds and increased the defender’s from 10 to 12 seconds during the last objective
  • Increased last objective’s time by a minute

Darkforest

  • Increased last objective’s time by one minute
  • Fixed an issue where the warbow could not resupply from the Mason cart

Galencourt

  • Disabled Mason catapults until the siege ramps reach the walls to prevent early capture
  • Move defender spawns slightly backwards during the second objective
  • Adjusted attacker spawns near the fountain during the second gate of the third objective

Lionspire

  • Increased defender’s spawn time from 12 to 14 seconds and decreased attacker’s from 8 to 5 seconds during the second objective
  • Increased defender’s spawn time from 12 to 15 seconds and decreased attacker’s  from 7 to 5 seconds during the second part of the fourth objective

Aberfell

  • Further improvements and optimizations made overall to the map’s stability
  • Decreased attacker’s spawn time from 6 to 5 seconds and increased defender’s from 14 to 15 seconds during the first objective
  • Adjusted fuse timer back to 60 seconds from 90 seconds during the second objective
  • Moved defender’s initial spawns backwards during the third objective
  • Moved defender’s spawners backwards during the fourth objective
  • Increased defender’s spawn time from 12 to 15 seconds during the last objective
  • Fixed an issue where pigs could be killed, placing them in a broken state
  • Fixed an issue where peasants would float if a player is damaged while picking them up
  • Fixed an issue where Oil Pots could be used against the pushable stone columns seen in Raid for massive EXP

Performance and Crash Fixes

  • Fixed an NVIDIA crash that would happen if the game window was no longer in focus during the loading screen while using DX12
  • Fixed an issue where Mason Footmen would spawn with an Agathian medium shield
  • Fixed an issue where a combo attack into jab versus jab block would cause the attacker to disconnect from the server
  • Fixed an issue where crouch hitbox animation speeds were not fully synced between the player and the server

Misc

  • Controller – Adjusted combo input window to make throwing easier to execute
  • Main Menu – Agatha and Mason Highland warriors now take the main stage!
  • Fixed an issue where stamina exertion voice would play indefinitely for players on the opposing team

Source: Chivalry 2

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