The numbers are in. Ubisoft creative director Jonathan Morin settles the resolution and frame rate capabilities of Watch Dogs on next-gen consoles.
Confusion ensued after Sony mistakenly posted and then removed incorrect information about Watch Dogs’ resolution and frame rate on their official website a few days ago. Today, Morin clears things up in a recent post on the official Ubiblog, saying that Watch Dogs development has always been about delivering on next-gen experiences, rather than “defining what technology can do.”
Morin explains that Watch Dogs will run on the PlayStation 4 at 900p and the Xbox One at
720p CORRECTION: 792p. Both versions will run at 30 frames per second.
Despite the extra development time granted by Watch Dogs’ delay, Morin says the studio’s goal was never to simply push a few more pixels onto a screen.
“Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games,” he says. “But you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution. People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost.”
In related news, GameStop has outed a new trailer for Watch Dogs’ pre-order bonus content. Check it out below: