Cyberpunk 2077 Sequel to Aim for Most Realistic Crowd System Ever Seen in a Video Game
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One of the most interesting parts of Cyberpunk 2077 is its open-world environment called Night City. The representation of this cyberpunk metropolis will be at the center of the game’s sequel. CD Projekt RED specifically aims to create the most realistic crowd system ever seen in a video game.
As we know, one of the new projects being developed by the Polish studio is the direct sequel to Cyberpunk 2077, currently working under the codename Orion. It’s still a long way from completion, but it’s set to be a huge leap forward in terms of world-building.
Cyberpunk 2077 Sequel Will Feature the Most Realistic Crowd System Ever Seen in a Video Game

This evolution is of course influenced by the major changes made to the original game. After a rather disastrous launch, the game has been worked on and improved over the years, reaching a truly remarkable level of quality.
Building on this base, Orion aims to create an even bigger, deeper, and more convincing cyberpunk world, especially in terms of how NPCs and the people of Night City are portrayed.
According to job postings recently shared by CD Projekt RED, the team is looking to fill various roles for the Cyberpunk 2077 sequel, including a “lead encounter designer.” This person will focus on managing the local population of Night City, among other tasks, specifically dealing with the encounters that players will have during the game.
The developer will work alongside other team members, and the goal seems to be to “create the most realistic and reactive crowd system in any game to date.”
In addition to this, there will also be the usual design of “memorable combat encounters based on predefined narrative, environmental and gameplay themes,” but it looks like a lot of attention is being given to making the new Night City as alive and believable as possible.
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