Dead Cells Update 1.34 Released This May 3 (Update)

Dead Cells Content Support

Motion Twin has released the Dead Cells update 1.34 patch today, and this one is for a bunch of changes and fixes across platforms. Check out the full Dead Cells May 3 update patch notes below.

Dead Cells Update 1.34 Patch Notes | Dead Cells May 3 Update Patch Notes:

Update: Here are the complete patch notes as noted in the official PS4 release history:

Various bug fixes, including:

  • – Crash when you were about to use Money Shooter from the backpack without having enough money to pay for it.
  • – Dash back component cannot roll Heal on Use affix anymore.
  • – Fixed Tonic inconsistent synergy with Midas’ Blood.
  • – Gold Gorger and a certain other spoilery Bank mob can now be elite.

That’s it for the patch. Stay tuned here at MP1st for future updates!


At the time of writing, Motion Twin has not released the full release notes for this latest update. In the meantime, you can check out what’s coming in a future update below, including the long-awaited accessibility options. Note that these notes are only available on the test alpha build on PC, which is unavailable everywhere else; however, these updates will surely be rolled out across all platforms in the future.

Update 29.0: 2022-04-12 (3b65fab9)

Important features

  • Added a new Assist Mode to the options menu :- Continue mode – each time you die you can resurrect from the beginning of the biome. (this effectively already existed by quitting the game when you die, now it’s just ‘official’)

    Auto-hit mode – automatically target nearby enemies with your primary melee weapon.

    – Adjustable trap damage, enemy damage and enemy health in % increments.

    – Option for slower parry window and trap speed

  • New Gameplay Options :- Hold to jump.

    – Hold to roll.

    – Shield toggle option, instead of long press.

  • New Input Options :- Customisable Long Interact input.

    – Customisable Dive Attack input.

    – Customisable functions for the Left Stick, Right Stick and D-Pad.

  • New Video Options :- Customisable HUD transparency and size.

    – New font option : Arial.

    – Customisable Brutality / Tactic / Survival colors.

    – Display stats icons in addition to their color.

    – Display critical strike feedback on the HUD.

    – Display effect icons in item descriptions. If two effects synergize with each other, the icons glow.

    – Outlines for the Beheaded, Enemies, Skills, Projectiles and Secrets.

    – Disable blood.

    – Reduce the number of particles.

  • New Sound Options :- Customize categories of sound effects individually (active, enemies, environment, etc.)

    – Added a customizable sound priority system, to limit the number of sounds at once.


  • Barnacle: new crit condition on bleeding or poisoned targets to make it less awkward (and bad).
  • Tentacle: lots of bug fixes. It should be way more reliable now.
  • Crowbar: new crit condition on stunned enemies to make it less awkward too.
  • Magnetic Grenade: full rework, it doesn’t send enemies flying around (often in your head) but instead pulls them towards the explosion.
  • Biters pets: now way more resistant to attacks and effects that don’t specifically target them.
  • Corrupted Power: now in % instead of a flat bonus. No other difference functionally speaking.
  • Wings of the Crow: lots of bug fixes.
  • Decoy: can be manually detonated after a few moments (it’s not a grenade, but you don’t have to awkwardly wait for it to explode if you don’t want to)
  • The cost of most of the beginner items has been drastically cut, to make the early game less tedious for new players and to make new items a viable unlock option while trying to get your flask, gold and other useful upgrades.

Quality of life

  • Reworked all the player animations to correctly display the head behind the body, when needed.

Source: Dead Cellls

MP1st Staff

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