Dead Cells Update 1.34 Released This May 3 (Update)

Dead Cells Content Support

Motion Twin has released the Dead Cells update 1.34 patch today, and this one is for a bunch of changes and fixes across platforms. Check out the full Dead Cells May 3 update patch notes below.

Dead Cells Update 1.34 Patch Notes | Dead Cells May 3 Update Patch Notes:

Update: Here are the complete patch notes as noted in the official PS4 release history:

Various bug fixes, including:

  • – Crash when you were about to use Money Shooter from the backpack without having enough money to pay for it.
  • – Dash back component cannot roll Heal on Use affix anymore.
  • – Fixed Tonic inconsistent synergy with Midas’ Blood.
  • – Gold Gorger and a certain other spoilery Bank mob can now be elite.

That’s it for the patch. Stay tuned here at MP1st for future updates!

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At the time of writing, Motion Twin has not released the full release notes for this latest update. In the meantime, you can check out what’s coming in a future update below, including the long-awaited accessibility options. Note that these notes are only available on the test alpha build on PC, which is unavailable everywhere else; however, these updates will surely be rolled out across all platforms in the future.

Update 29.0: 2022-04-12 (3b65fab9)

Important features

  • Added a new Assist Mode to the options menu :- Continue mode – each time you die you can resurrect from the beginning of the biome. (this effectively already existed by quitting the game when you die, now it’s just ‘official’)

    Auto-hit mode – automatically target nearby enemies with your primary melee weapon.

    – Adjustable trap damage, enemy damage and enemy health in % increments.

    – Option for slower parry window and trap speed

  • New Gameplay Options :- Hold to jump.

    – Hold to roll.

    – Shield toggle option, instead of long press.

  • New Input Options :- Customisable Long Interact input.

    – Customisable Dive Attack input.

    – Customisable functions for the Left Stick, Right Stick and D-Pad.

  • New Video Options :- Customisable HUD transparency and size.

    – New font option : Arial.

    – Customisable Brutality / Tactic / Survival colors.

    – Display stats icons in addition to their color.

    – Display critical strike feedback on the HUD.

    – Display effect icons in item descriptions. If two effects synergize with each other, the icons glow.

    – Outlines for the Beheaded, Enemies, Skills, Projectiles and Secrets.

    – Disable blood.

    – Reduce the number of particles.

  • New Sound Options :- Customize categories of sound effects individually (active, enemies, environment, etc.)

    – Added a customizable sound priority system, to limit the number of sounds at once.

Balancing

  • Barnacle: new crit condition on bleeding or poisoned targets to make it less awkward (and bad).
  • Tentacle: lots of bug fixes. It should be way more reliable now.
  • Crowbar: new crit condition on stunned enemies to make it less awkward too.
  • Magnetic Grenade: full rework, it doesn’t send enemies flying around (often in your head) but instead pulls them towards the explosion.
  • Biters pets: now way more resistant to attacks and effects that don’t specifically target them.
  • Corrupted Power: now in % instead of a flat bonus. No other difference functionally speaking.
  • Wings of the Crow: lots of bug fixes.
  • Decoy: can be manually detonated after a few moments (it’s not a grenade, but you don’t have to awkwardly wait for it to explode if you don’t want to)
  • The cost of most of the beginner items has been drastically cut, to make the early game less tedious for new players and to make new items a viable unlock option while trying to get your flask, gold and other useful upgrades.

Quality of life

  • Reworked all the player animations to correctly display the head behind the body, when needed.

Source: Dead Cellls

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