Dead Space Remake Gameplay Improvements Include “Intensity Director,” Peeling System & More

Dead Space Remake Gameplay Improvements

Alongside the official gameplay reveal for the Dead Space remake, EA and Motive Studio have also revealed what new features and changes players can expect from Isaac’s reimagined adventure. Some of the Dead Space remake gameplay improvements include the the addition of what the devs call the “Intensity Director,” the game being shown in one sequential shot (which we’ve reported on before), and more.

Dead Space Remake Gameplay Improvements:

The Peeling System: Necromorphs, monstrosities unlike anything seen before, have been reconstructed around the new Peeling System, which introduces layered flesh, tendons and bones that break, tear and shatter in shocking new ways. And while strategy is key, players will also experience increased opportunities for creativity in how they utilize their variety of unique weapons and abilities to combat these horrifying enemies.

The Intensity Director: Dead Space’s beautifully crafted, equally haunting world has long been easy for players to get lost in, but now players will truly feel the weight of every mysterious step Isaac takes. The new Intensity Director dynamically adjusts what shows up in Isaac’s path, from Necromorph spawns and how they choose to attack them, to environmental effects such as light, smoke, particles and sound. Isaac’s heartbeat, breathing, and exertions also adjust based on his stress level to provide players direct feedback into his mental, emotional and physical state.

An Enhanced Engineering Fantasy: Without weapons or backup, Isaac is forced to defend himself against the Necromorphs by leveraging high-tech mining tools to strategically dismember nightmarish creatures, solve puzzles on his thrilling journey and turn the Ishimura’s malfunctioning systems to his advantage. Originally a silent protagonist, players will now hear more from the beloved engineer via new narrative enrichments voiced by Gunner Wright, the original voice of Isaac in Dead Space 2 (2011) and Dead Space 3 (2013).

A Fully Interconnected Ishimura: From the start screen to the end credits, players will confront the frighteningly tight corridors and shadowed hallways of the USG Ishimura without a single load screen or camera cut ever breaking the immersion. This enormous mining ship has been restored for the remake with new rooms, routes and obstacles while permitting seamless exploration with new UI map controls and an improved locator.

As you can see, this is not just a simple remaster, but rather, a full reimagining of the game that will even feature “newly added narrative elements” for players to discover. 

Dead Space brings the Necrmorphs to players this January 27 on the PS5, Xbox Series X|S and PC.

Top Games and Upcoming Releases