A huge wave of changes are on the horizon for Destiny 2 players, as Bungie has detailed the upcoming Eververse and Iron Banner changes that will be making its way in Season 17. Check out the changes making its way to the game below, which is sure to be comprehensive especially for those who are avid enjoyers of the PvP system in Destiny 2.
Destiny 2 Iron Banner Changes:
- Play matches with each match earning more towards Iron Banner reputation.
- Win matches to earn a small bonus based on your current Iron Banner rank.
- Wear Iron Banner armor (or just as ornaments on your own non-Iron Banner gear) and equip Iron Banner weapons to max out your gear multiplier at 200%.
- Five total pieces must be equipped, though please remember this includes Iron Banner armor and Iron Banner ornaments.
- Complete the daily Iron Banner challenges to tack on 100% to your challenge multiplier for the rest of the week.
- Yes, this means for each challenge.
- Use an Iron Banner emblem for an additional 10% emblem multiplier.
- Week 2 starts on May 31.
- Week 8 starts on July 12.
- A Spark appears in the center of the map a few seconds after a match starts or a point is scored and can be picked up by interacting with it for a couple seconds. The Spark itself is a buff that allows full weapon and ability usage aside from Super.
- For the first five seconds after picking up the Spark, or for a few seconds after taking damage, both teams receive a waypoint for the Spark holder. After that, the waypoint only remains for the Spark holder’s own team—marking the Spark holder for your teammates is important!
- If you die while carrying the Spark, it drops to the ground where you died (or nearby if the spot is not navigable).
- If you hold onto the Spark too long, it detonates.
- Team resurrections are enabled in Rift, so make sure and help your teammates in the middle of a push, or if you are playing defense.
- There are no points for kills, just for Spark dunks, so playing the objective is key.
- When Rift is in Iron Banner, the Hunt is on when your team has the Spark. When the music intensifies, it’s time to score!
- There are several ways to extend matches past the time limit:
- Continuation: At end of regulation time, If the current Spark holder could change the outcome of the match—either the game is tied, or if the current Spark holder is down one point—the match continues until the current Spark holder drops the Spark or scores.
- Sudden Death Multispark: If there is a tie after time is up, the game enters a 90-second overtime where three sparks spawn in midfield. Who will be the first to score? Chaos reigns.
- After the sudden-death timer is up, Sparks stop dropping on death, and any Sparks on the ground are removed. As soon as the last Spark is eliminated without a score, the match ends in a tie.
- Each waypoint has a timer that shows when points are being awarded in addition to which team currently owns it.
- Because this is a team effort mode, solo capping takes 22.5 seconds versus having a full fireteam playing together can cap a zone in 7.5 seconds. “Stronger together” isn’t just said because we like Saladin’s voice actor.
- Cap all zones and dramatic music will intensify. Spooky.
- Team gains 1 point per participant when capturing a zone, rather than 1 flat point.
- This is how it was in Destiny 1.
- Time limit is lowered to 90 seconds to match Trials of Osiris.
- Points for Super kills increased to 3 (previously 2).
- Increased score target to 200 (previously 150).
- Decreased time limit to 7 minutes (previously 8).
- Increased time limit to 10 minutes (was 8).
- Increased round score targets to 15 (was 10).
That’s it for the huge list of changes to Iron Banner. Now, let’s take a look at all the changes coming to the Eververse store in Destiny 2.
Destiny 2 Eververse Changes:
We want to keep players in the loop when there are any changes to Eververse, both big and small. . In Season 17, Bright Dust acquisition from bounties and challenges will be the same as Season 16, but we are adding a voluntary option for rank purchases.Much like in Season 16, rank purchasing will be available starting in week three. In addition, we will be offering a new rank package that includes 10 Season ranks that you can purchase only once a Season. Available in the Eververse Seasons tab on the first day of S17, there will be the option of the Season Pass plus 10 ranks for 2000 Silver, or a standalone option of 10 Season ranks for 1000 Silver if you already own the Season. Whichever option you go with, the 10 ranks can only be purchased once per account each season.
That’s it for the upcoming changes. Stay tuned for further updates and changes being prepared for Season 17 as we inch ever closer to a new season of Destiny 2!