Guardians, a new event is headed your way next week in Destiny 2 with the Solstic of Heroes! With the new event, Bungie will be rolling out the Destiny 2 upcoming patch 3.2.1! This client-side patch will be deployed on Tuesday, July 6, and will bring a host of gameplay changes, weapon balancing, and of course, the new event!
Before the patch is out however, Bungie has given us a preview of the patch and what will be in it! Note that these aren’t the final patch notes, but what’s listed below is some of the confirmed fixes included in the upcoming title update this July 6.
Destiny 2 Upcoming Patch 3.2.1 Preview:
Scheduled roll out: 10 AM PST/1 PM EST/1 AM HKT
- Styx
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- Fixed an issue where the Codestrider platform over the boss would fail to have collision in certain circumstances.
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- Tartarus
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- Fixed an issue where a Codestrider platform would fail to have collision in certain circumstances.
- Fixed an issue where defeating the boss before the second immunity phase would block mission completion.
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- The Inverted Spire
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- Fixed an issue where players who died in the drill area could have their Ghosts appear far back in the strike. The Ghosts now appear at set safe locations in the drill area.
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- Decreased Trace Rifle damage in Momentum Control
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- Dev Note: While we know Trace Rifles are too hot, we are also aware that some players are greatly enjoying “laser tag” in Momentum right now. With that in mind, we’re starting out with a small change to see how that feels before taking another pass.
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- Fixed an issue in which Slow duration from Withering Blade did not increase with Whisper of Durance Fragment equipped.
- Fixed an issue in which Stormcaller Warlocks were unable to use Ionic Blink while slowed by Stasis.
- Fixed an issue in which Diamond Lance could be generated by throwing a Glacier Grenade into a pile of Telesto projectiles.
- Fixed a few bugs in which abilities were not properly costing Sentinel Shield energy when guarding (Celestial Fire, Withering Blade, Shiver Strike, Glacial Quake, Silence & Squall).
Issues Resolved With Update 3.2.1
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- Resolved the issue causing players on PlayStation consoles to receive persistent BEAGLE errors.
- Assassin’s Cowl no longer clips through a majority of Hunter cloaks.
- Gunsmith weapons will no longer be missing masterwork slots.
- Armor with glows will properly display their glow when transmogged over another armor set that also has glows.
In addition to the changes listed above, Bungie has announced that a big mid-season sandbox update that was originally intended for Season 15 is going to be included in next week’s update! Some of the things being changed for PvP are shotguns, 120 RPM Aggressive Hand Cannons and Dead Man’s Tale, and more. Head on below to see what Weappns Feature Lead Chris Proctor has to say regarding the weapon role changes.
INTENDED SPECIAL WEAPON ROLES IN PVP
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- Sniper Rifles – Engaging at long range, with aiming skill, when not already under fire.
- Shotguns – Engaging at point blank range, using skill at movement or positioning to get close enough to get a one- or two-hit elimination.
- Fusion Rifles – Engaging at mid-range, but with careful positioning and pre-charging around cover required for success.
- Trace Rifles – Strong at close to mid-ranges, at the cost of not being a one-hit elimination, making it possible to be outplayed by skillful Primary users.
- Grenade Launchers – Useful for weakening an opponent, getting damage around corners with bounces, or getting a one-hit elimination with a direct impact, at the cost of projectile travel time and being in a bad place if you miss your shot with the single-round magazine.
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- Increased Aggressive Frame Shotgun cone angle from 4.0 to 4.25 degrees.
- Reduced Shotgun damage falloff min by 2m.
- Increased Shotgun damage falloff max by 2m.
- Note: Slug Shotguns are unaffected by this change.
- Reduced precision damage multiplier from 1.8 to 1.6, preventing a 10% damage bonus from allowing two-tapping in PvP.
- Reduced aim assist minimum falloff distance by 1-2m depending on the Range stat.
- Reduced damage minimum falloff distance by 1m (this reduces their damage falloff advantage over other Hand Cannons to 1m (as usual, this is 1m before the zoom scalar).
WE ALSO HAVE A FEW CHANGES TO PERKS…
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- Drop Mag
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- Can no longer roll on new drops of weapons, will have functionality changed later.
- There’s a change coming next Season that requires adjusting this, and some perks with similar functionality – more on that later…
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- Pulse Monitor
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- Fixed an issue where the Handling bonus was no longer applying.
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- Rewind Rounds
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- Fixed an issue where the perk would not trigger if the last shot in a magazine missed, or if the player reloaded another weapon before firing the final shot.
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- Reservoir Burst
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- We’ve seen the complaints that the detonation on kills doesn’t feel that reliable or impactful, so this has been updated with the same consistency and speed fix as Dragonfly.
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- Drop Mag
TWO EXOTICS WILL GET SOME TUNING…
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- Removed hip-fire damage falloff scalar (was 1.8x to match zoom).
- Aim Assist cone angle hip scalar reduced from 1.5 to 1.2.
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- Fixed an issue where Sleeper Simulant was benefiting less than other LFRs from the Season of the Splicer LFR precision damage buff.
- Total buff is now 16.5%, compared to the 15% buff other LFRs received.
In addition to those weapon changes, Bungie has more pllaned for Scout Rifles, Fusion Rifles, and more! Head on over here to see what’s planned for the other weapons.
Same as always, once the patch is out, we’ll be sure to let our readers know.