Dragon Ball FighterZ Upcoming Update Fighter Balance Changes Revealed in Twitch Event

Dragon Ball FighterZ Upcoming Update

Arc System Works today held a devstream featuring Dragon Ball FighterZ! Not only did we get a new tournament announcement, but for gamers playing the fighting game regularly, the Dragon Ball FighterZ upcoming update fighter balance changes have been revealed as well — and there’s a LOT to take in.

While the general changes are listed below which we’ve written by hand, the fighter balance changes are in the gallery. You’l have to cycle through the entire thing to see the specific change to that particular fighter.

Dragon Ball FighterZ Upcoming Update Fighter Balance Changes (August 2021):

Z Change

 – Z Changes can now be performed from special moves. These Z changes have different properties from Normal Z Changes.

Guard Cancel Change 

– Can now be used in the air.

Guard Cancel Vanish 

– You can now spend 2 bars of Ki to perform a guard cancel vanish with right arrow + medium attack + heavy attack during blockstun.

Dragon Rush 

– You can now perform a dragon rush with a medium attack during Ki Charge

Ki Charge 

– Now deflects Ki Blasts from the beginning of the move You can now perform the move after guarding a Ki blast.

Sparkling Blast 

– The effect of sparkling blast will no longer run out when the opponent is damaged during limit breaking power.

Z Assist – Removed the chip damage caused by some Z assists

Z Assist (C type) – Lengthened cooldown time needed before next usage

Vanish – Now invincible from the beginning of the movie if the opponent is performing a vanish

Powered-Up Special Moves 

– KI Gauge increase scaling is now only dependent on time, not the opponent’s status

– Lengthened time during which ki gauge increase scaling applies

Jump properties 

– When in the air from anything other than a normal Jump, the character will now be treated as if they just did a high jump.

High jumps – In addition to the usual input, a high jump can now also be performed by jumping while holding the unique attack button

Super Attack Scaling – Reduced damage scaling for attacks performed after super attacks (Excluding ULtimate Z Changes)

Jumping Heavy Attack – The opponent is now knocked forward when there is a camera motion. — Fixed an issue in which some characters could earn a Dragon Ball under certain conditions without performing a super combo.

Crouching Heavy Attack (Some Characters) – Increased Attack Active Frames

– Lengthened time during which the movie is invincible to jumping attacks

Deflecting Ki Blasts – When moves other than Super Dash and Z reflect Deflect Ki Blasts, They now allow other moves to be performed like with super dash and Z reflect

Told you there’s a lot. There’s no word yet on when the actual patch will be released, but once we know more, we’ll let our readers know. Hopefully, this is out sometime this week.

Bookmark our Dragon Ball FighterZ game hub to know when it’s out!

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