Dying Light: The Beast Developers Break Down How Parkour and Combat Has Evolved
Parkour has always been a major part of the Dying Light franchise, but with Dying Light: The Beast, Techland is taking things up to a whole new level.
Here’s a look at what’s been changed and improved in terms of combat and parkour for Dying Light: The Beast
Pushing Things to Greater Heights, Literally
A new “behind the beast” episode for Dying Light: The Beast has been released, and in it, the studio breaks down some of the key elements behind the parkour and combat. While fans will undoubtedly recognize the game’s system, Techland hasn’t allowed the opportunity to improve things to go to waste, as Dying Light: The Beast features all kinds of improvements and changes. You see many of those in action in the video above, but if you want the quick and short version, here’s what’s new/changed:
Parkour – immersive, grounded, realistic
- Players can go anywhere and climb anything, with grounded and realistic movement
- In-game physics tweaked for correct jump height/length; floatiness removed
- Total freedom to find multiple paths encourages exploration
- Stamina does not limit climbing, but observation is needed to reach hard spots
- No parkour helpers
- Over 100 new animations for Kyle Crane, including 17 unique edge climbing moves
Combat – physical, brutal, creative
- Weapon strikes analyzed precisely; swing/stop timings balanced for impact
- The new physics engine applies hit impulses accurately; realistic reactions with active ragdoll + short animations
- Human enemies use advanced AI and cover mechanics, with up to 22 strategies for positioning
- Player feedback emphasized: Kyle stabilizes recoil quickly, melee hits feel heavy
- Damage model allows destruction of at least 12 enemy body parts; visible wounds doubled compared to previous games
All of this, to make The Beast the most realistic, challenging, and exciting game in the series yet. That certainly seems to be the case based on all the gameplay we’ve seen from the game thus far.
But of course, seeing is much different from experiencing it yourself, and the good thing is we don’t have long to wait as Dying Light: The Beast launches on September 19, 2025, on the PS5, Xbox Series X|S, and PC. For those jumping in on release and planning to do so on PC, be sure to check out the official PC requirements for Dying Light: The Beast.
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