Evil Genius 2 Update 1.04 Out for Oceans Campaign & More This Feb. 8

evil genius 2 update 1.04

Rebellion has released the Evil Genius 2 update 1.04 patch notes (1.004 for PS5) this February 8, and this one is for the Oceans Campaign DLC as well as a host of new changes! Check out the full patch notes below.

Evil Genius 2 Update 1.04 Patch Notes | Evil Genius 2 Update 1.004 Patch Notes:

Full Patch Notes
New Additions
  • Addition of an overhead indicator for blocked Traps.
  • Addition of an indicator for time until Trap is ready to use again.
  • Addition of a button in the side panel to automatically reconstruct destroyed furniture.
  • Addition of a button to jump between constructed Portals.
General
  • Further improvements to Lair navigation and minion job prioritisation.
    – Including navigation through Portals.
    – Including Cruise Ship navigation into and away from the Lair.
  • Abominations will no longer attempt to escort Agents tagged for distract.
  • Abominations and Mechanical Minions are no longer affected by Emma’s Doomsday Device Backfire effect.
  • Mechanical Minions will no longer be affected by negative gas/thermal status effects.
  • “Tox Populi” subtask will now correctly count construction of “Paywall” as a Trap.
  • Improvements to menu navigation when using gamepad.
  • Live feedback added to options menu settings.
  • Fixes for overlapping and missing icons in menus.
  • Improvements to Stats page displays.
  • Scrolling in the objectives menu will no longer loop around the visible entries only.
  • Save/Load menu will now correctly message the maximum number of supported save files.
  • VFX applied to certain furniture will no longer stretch or become misaligned when the furniture is moved while in use.
  • Minions/Agents will no longer become stuck when attempting to enter melee combat on stairs.
  • Improved messaging for brainwashing failing while at maximum Lair occupancy.
  • Improved messaging for unconnected stairs.
  • Robot minions can now be healed by Magnolia Mings “Cure” ability.
  • Game .exe icon updated.
  • Improvements to messaging the positive effect of the “Communications Array” item.
  • Fire VFX now correctly aligned on Red Ivan’s Doomsday Device on all islands.
  • “Broadcast Strength” will now be refunded when a region is destroyed by a Doomsday Device.
  • Traps blocked by body bags now correctly message their state.
  • Out of world no longer visible on cancelling loot item construction.
  • Trap AoE now correctly updates when blocking furniture is moved.
  • Assorted icon imagery fixes.
  • Assorted menu functionality fixes.
  • Assorted animation fixes.
  • Text and localisation fixes.
  • Credits updated.
Side Stories
  • “Reign of Terra” Side Story will now trigger when appropriate conditions are met.
  • “Pharaoh is Foul, Foul is Pharaoh” final scheme will now trigger correctly.
Tutorial
  • Progress will no longer be blocked if the player confirms partial construction of the Barracks.
Henchmen
  • Henchman ability 1 can now be de-activated from the side menu.
  • Fix for IRIS becoming stuck on activating and de-activating “Security Network Link”.
  • Fixes to prevent Henchman ability VFX being visible from any floor within the Lair.
Crash
  • Fixed a crash when “Fuels Gold Part 2” progress reaches 99%.
Oceans Campaign Pack
  • Corrected a progression blocker in Emma’s campaign when playing on Oceans DLC Island.
  • Save/Load menu will now display correct image and name for Oceans DLC Island.
  • Added missing localisation for a main objective in Oceans DLC campaign.

That’s about it for the patch.

Source: Steam

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