F1 25 My Team 2.0 Overhaul Explained

by Alex Co April 10, 2025 3:12 pm in News
F1 25 My Team 2.0

Codemasters is shaking things up with the upcoming entry of F1 25, as the racing sim’s My Team mode is getting an overhaul. In the first deep dive featurette, Codemasters gives us a peek at the improvements headed to My Team 2.0.

Codemasters explains the new direction My Team takes, allowing players to step into the shoes of a team owner. This is said to be the biggest overhaul for the mode since F1 2020.

F1 25 My Team 2.0 What’s New

A Redefined Team Owner Role

Unlike previous iterations where players juggled the roles of driver and owner, My Team 2.0 sees players take on a more authentic, management-focused role. In addition to handling the day-to-day running of the critical facilities that make an F1® team tick, team owners will be responsible for recruiting and managing a pair of drivers to represent their team. Then, during race weekends, they will be given the choice as to which driver they would like to race as.

Facility Management

Three key Facilities have been introduced, each with a unique responsibility:

  • Engineering: Research and Development are now separated for the first time, allowing for more flexibility when manufacturing new parts and choosing how to apply them. Now, players will have to balance cost, development timings, and sometimes one driver over another, which can impact the driver’s perception of your team in future contract negotiations.

  • Personnel: F1® 25 introduces a dynamic driver contract system. To shape the team’s future lineup, owners can meet multiple drivers face-to-face to discuss terms, though leaked conversations can sabotage deals. Beyond drivers, owners must manage their Workforce. Its size will impact both costs and efficiency: more hires accelerate R&D and facility upgrades, but overexpansion risks breaching the Cost Cap.

  • Corporate: The Corporate facility centralices financial strategy, requiring players to manage seasonal spending to avoid deficits. A new Decal Editor allows for greater customization options for livery designs and defining a team’s visual identity (more of this on Deep Dive 2), while an updated sponsor system helps players build relationships with title sponsors over time.

Enhanced Team HQ environment

My Team 2.0 introduces an all-new Team HQ, an evolving space that will grow in scale, population, activity, as the owner builds their team’s staff and reputation. Players must strategically decide how to expand their facilities and grow their team, completing upgrades and training courses that allow them to specialise their owner’s skills.

Revised Progression System

Accolades, first introduced in Driver Career, also return and are now integrated into My Team. Earning Accolades and outperforming rival teams boosts a team’s Fan Rating, unlocking valuable perks, new sponsorship opportunities, and the chance to sign more prestigious drivers.

New Possibilities for Driver Career and My Team

F1® 25 also brings significant updates to the Driver Icons system, allowing AI teams to recruit iconic drivers for the first time in both My Team and Driver Career modes. Additionally, players can now add an 11th team to the grid – either Braking Point’s Konnersport or, for those who get the Iconic Edition before July 11, the APXGP team from the new Apple Original Films’ F1 – with its respective Driver Icons, in both game modes.

My Team 2.0 will let players call the shots in an environment where every decision can impact their future and legacy in the sport.

You can read more about the new features to understand how it works.

Another deep dive will be released on April 17, focusing on Presentation, track updates, and other big in-game innovations.

F1 25 will race out on May 30 on consoles and PC.

Stay connected to MP1st and the latest news by following us on Bluesky, X, Facebook, TikTok, YouTube, and Google News.

Tags: f1 F1 25
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.