Fall Guys Update 1.38 Patch Notes; Brings Crossplay & Loads of Fixes This Feb. 22

fall guys update 1.38

Mediatonic has released the Fall Guys update 1.38 this February 22, and this brings forth Crossplay and much more to all platforms! Head down below for the complete patch notes.

Fall Guys Update 1.38 Patch Notes | Fall Guys February 22 Patch Notes:

Crossplay

You and your friends can form parties while playing Fall Guys regardless of whether they are on PC or PlayStation. Though you were previously able to form cross-platform lobbies in Custom Shows, this now means you can party-up and enjoy any of our applicable playlists in Fall Guys—from Squads, to Duos, to Main Show and beyond. You should find this relatively intuitive to do in-game (a prompt will come up when you launch telling you how to access your Social Panel), our Support team have written up some FAQs here: https://support.fallguys.com/hc/en-us/articles/4423541391890–Crossplay-How-do-I-play-with-PlayStation-Steam-Friends-Friends-on-another-platform-

Sweet Thieves

We have a new game-mode which will be live soon! The artist formerly known as “Invisibeans”. We’ll have a whole separate blog and announcement on that, including trailers and full details, arriving shortly.

Why did this not launch immediately?

It is tied to another thing that had its own date slightly in the future. I promise it isn’t a long wait, though.

Bug Fixes

Please see yesterday’s post for the highlights of Bug Fixes, but it was not exhaustive. We worked hard to squish a lot of bugs in this update. Top priority still are fixing issues such as “Squads Tied – No Eliminations”, which didn’t make it in this update due to further testing being needed. I’ll be updating the trello tomorrow morning (GMT) to reflect the current issues still being investigated. We also did rebalance Main Show in this update, so let me know how that feels to you!

  • [Customs] Fixed some instances where a lobby would fail to load on second playthrough, forcing players to make new lobbies
  • [Jump Showdown] Fixed players being able to stand on the central pillar and evade the spinning bars
  • [Squads] Fixed an issue on race Rounds where the Round would end early after a timer is displayed
  • [Squads] Fixed Jump Showdown time-outs on Squads eliminating victorious players
  • [Eliminations] Fixed some instances where players would be wrongfully eliminated on elimination levels, such as being eliminated Jump Showdown in spite of not colliding with the bar
  • [Fall Mountain] Big Yeetus buff
  • [Short Circuit] Fixed some instances where players would not qualify upon crossing the second lap
  • [Sum Fruit] Fixed players getting stuck between the ramp and the tiles
  • [Stompin Ground] Fixed the Rhinos charging at players unexpectedly with no visual indication beforehand
  • [Jump Showdown] Improvements to other players visually teleporting when jumping over the bar
  • [Emote] Adjusted the Piano emote so that it does not cut off abruptly in-game
  • [Fall Mountain] Fixed players ragdolling when interacting with a stationary turnstile
  • [Lost Temple] Players will no longer be slowed down or halted by walking over the bottom ledges of open doors
  • [Full Tilt] Fixed some See-Saws tilting more than others on the level
  • [Roll On] Fixed some players falling through the platform floors into the slime
  • [FPS] General improvements to FPS which should decrease instances of framerate drops
  • [Obstacles] Fixed rotating bar not matching direction of arrows on levels such as Big Fans
  • [Slimescraper] Fixed bases of Punchers appearing low-quality
  • [Crown] Winners will now be correctly awarded in the event of a tie during the Crown Grab on levels such as Fall Mountain and Lost Temple
  • [Costumes] Fixed visual issues on costumes including but not limited to Deep Diver, Fish Tank, Barbarian, Burly Barbarian, Jester, Fool, Lady Margot, Aloy, Snow Queen, Ice Maiden, and team colour issues on costumes such as Ghost, Jin, and Aloy
  • [Achievements] Fixed issues with unlocking Stumble Chums and Big Bully
  • [Gameplay] Improvements to carrying objects – when a grab is broken, characters will not ‘ping’ out of place
  • [Gameplay] Improvements to ‘bean tornadoes’ in which many close-together players moving at once cause unpredictable collisions

Note: Our Season Timer has re-appeared which will be removed soon – the number on there is not an indication of a confirmed date, it snuck its way back. Please let me know anything else strange that you see and I’ll check if it’s raised.

If you spot any bugs or run into issues, please feel free to comment here, but our Support Team are your best port-of-call.

Thanks beans! I understand that many were expecting our usual set of variations in this update as we have done with previous mid-seasons, but the Crossplay Functionality was a top priority for us, as was polishing a lot of mechanics, working on Sweet Thieves, and squishing pressing bugs.

That’s about it for the patch.

Source: Reddit

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