FIFA 22 Update 1.13 Patch Notes; Rolled Out for TU#2 This October 26

FIFA 22 Update 1.13

EA has rolled out the FIFA 22 update 1.13 (PS5 bersion 1.000.003) this October 26, and this is for Title Update #2! This includes changes to Ultimate Team, Career mode, gameplay and more. Head on for the full patch notes below.

FIFA 22 Update 1.13 Patch Notes | FIFA 22 Update 1.000.003 Patch Notes:

FIFA Ultimate Team

Made the following changes:

  • Penalty Shootout kick order will now be decided by the Penalties Attribute.
    • When players share the same Penalties Attribute, the Shot Power and Finishing Attributes will be used to determine the order.
  • After completing FUT Champions Finals competition and qualifying for another while the existing competition is still active, the FUT Champions Finals UI will now inform players that they cannot re-qualify for the existing competition.
  • When qualifying for FUT Champions Finals, a new post match screen will display to notify players of the qualification.

Addressed the following issues:

  • The win streak UI indicator did not appear after winning two Division Rivals matches in a row. This was a visual issue only.
  • On rare occasions, a Division Rivals match could incorrectly start with an inactivity pop up message appearing and staying on the screen.
  • Some kits could clash with the Referee’s kit during matches.
  • The FUT Champions Finals progress window did not display a checkmark beside the Rank I indicator after reaching it. This was a visual issue only.
  • When reaching a new Stage in Division Rivals, the post match screens did not highlight the new Stage. This was a visual issue only.
  • In Squad Battles, the Opponent Select screen displayed a blank space beside the selected opponent’s Rating and Chemistry.
  • When achieving a new Rank in Squad Battles, the post match screen did not display the updated visual indicator for the Rank. This was a visual issue only.
  • When claiming FUT Champions Finals rewards, a pop up message saying the event has ended would appear over the rewards animation.
  • [Stadia only] Matches against the CPU AI did not count towards Stadia’s Games Played counter.
  • Background Tifos did not always display correctly.
  • Some placeholder visuals were present on the FUT Friendlies screen.

Gameplay

Made the following changes:

  • Reduced the effectiveness of AI controlled players blocking Lobbed Passes and crosses.
    • Specifically, AI controlled players were previously able to stretch too far when attempting to block Lobbed Passes and crosses.
  • CPU AI teams are now more likely to commit fouls during matches played on Semi-Pro difficulty and above.
    • This change does not apply to matches played with Competitor Mode set to on.

Addressed the following issues:

  • [PC only] Addressed some instances of visual stuttering occurring after performing Skill Moves during matches.
  • When requesting a Finesse Shot, the ball carrier could sometimes go out of their way to take it with their dominant foot.
  • The Outside Foot Shot Trait did not function correctly.
  • When two players make contact with the ball at the same time, the ball could sometimes fly unintentionally high into the air.
  • When attempting to Shield the ball when taking a touch, the ball carrier could sometimes move erratically.
  • In a rare situation, a player could disappear from the pitch during a match.
  • On rare occasions, the referee could incorrectly call for a free kick inside of the penalty box instead of a penalty kick.
  • The Automatic Player Switching setting did not always function correctly.
  • In Pro Clubs and Player Career matches, the Set Piece Specialist perk did not function during Free Kicks and Penalty Kicks.
  • Goalkeepers could have unintentionally performed a goal kick across the entire pitch.
  • When making a tackle inside of the penalty box, the ball could sometimes unintentionally travel towards the defender’s goal.
  • When calling a player short on a corner, the called player could sometimes perform unnecessary player humanization gestures.
  • When attempting to turn while Sprinting, the ball carrier could sometimes miss a touch on the ball.

Career Mode

Made the following changes:

  • Added News scenes for UEFA Europa League and UEFA Champions League draws.
  • Adjusted Player Career Player Objective selection logic to account for the difficulty of some Objectives.
  • Moved the unavailable player(s) pop up message so that it can appear during the pre-match flow instead of the Career Mode Hub.

Addressed the following issues:

  • Youth Academy players could disappear at the start of the second season.
  • Sometimes, a player’s Match Form could incorrectly decrease after completing a match that they were subbed in for.
  • In a rare situation when coming on as a sub in Player Career, both teams could be positioned in the same half during a kick off.
  • A Youth Player’s potential could incorrectly decrease if they were signed to the senior squad towards the end of a season, with no remaining matches to be played.
  • In Player Career, Match Objectives that were too similar could unintentionally appear.
  • In Player Career, OVRs could incorrectly display multiple values across different menus.
  • Post Match Interview audio could become corrupted when the Disable All Music for Streaming Purposes setting was enabled.
  • Training Drill names could display in incorrect places on the UI.
  • The Squad Hub could remain scrollable even when a pop up message appeared on screen.
  • When attempting to retire a player in the Squad Hub, the affected player was the one shown in the preview panel instead of the highlighted player.
  • Some international matches did not display on the Calendar.
  • The Player Performance screen did not always display 2D headshots.
  • In Player Career, the created Pro was unintentionally not being selected for some national team matches.
  • A placeholder menu was incorrectly visible when entering Game Settings during a match.
  • When Quick Simming a match, yellow and red cards could appear green on the UI.

VOLTA FOOTBALL

Made the following changes:

  • When searching for a match in VOLTA SQUADS, the Objectives widget is now present on the right hand side instead of an Avatar’s information.
  • Lengthened the duration of the up and down arrows on the VOLTA ARCADE results screen and moved them to the left, in order to improve clarity.
  • When browsing the Store or customizing an Avatar, the Avatar’s entire outfit will be on display instead of the camera zooming in on a specific item of clothing.
  • When completing a VOLTA ARCADE tournament and leveling up the Avatar, the post tournament screen will now separately display the amount of VOLTA COINS earned through the leveling and the tournament, respectively.
    • As a result, players can now browse through that UI element but will no longer be able to highlight individual Avatars.

Addressed the following issues:

  • The VOLTA ARCADE timer sometimes displayed an inaccurate amount of time. This was a visual issue only.
  • The entire lobby could unintentionally disband when the Captain cancelled matchmaking.
  • During matches, controller vibration could unintentionally persist.
  • When attempting to matchmake while matchmaking was disabled, players could see an incorrect pop up message.
  • A green arrow indicator could display in an incorrect location on a post match screen.
  • In VOLTA ARCADE, an incorrect badge could be displayed beside the Avatar’s name.
  • Menu narration did not always function correctly.
  • The Welcome To VOLTA ARCADE screen could take a longer than intended amount of time to display.
  • The Select Signature Ability screen did not display a headline and general summary.
  • The Avatar widget could overlap with other UI elements.
  • The Players List pause menu option was missing a visual indicator.
  • Store tiles could take longer than intended to appear.
  • AI players on both teams had white Player Indicators.
  • During goal celebrations, Avatars could incorrectly move through walls.

Pro Clubs

Made the following change:

  • Added the option to toggle the appearance of the Player Performance in game UI.
    • This option can be found in the Visual tab of Game Settings when paused during a match.
  • Added the option to adjust the Perk activation audio level.
    • This option can be found in the Audio tab of Game Settings when paused during a match.

Addressed the following issues:

  • Sometimes, menus could run at a slower speed than intended.
  • Some players could have seen kits different from the ones selected by the Captain in the pre-match flow.
  • The threat indicator could incorrectly move across the pitch.
  • The Player Of The Match overlay incorrectly displayed as blank.
  • Player names were not aligned correctly on the Club Tactics screen.

General, Audio, and Visual

Made the following changes:

  • Updated some kits, celebrations, broadcast packages, stadia, 2D player images, pre-match scenes, UI text formatting, UI elements, ad boards, commentary lines, transitions, crowd chants, and anthems.
  • Added the ability to perform JUL’s celebration to additional players.

Addressed the following issues:

  • Made improvements to the visual fidelity in certain situations on Xbox Series S.
    • We will continue to monitor this going forward.
  • [PS5 and XSX|S only] During penalties, light colored hair could unintentionally appear as dark colored hair
  • Addressed instances of overlapping, incorrect, visually unclear, and placeholder text appearing in some menus.
  • Addressed instances of blurry UI elements.
  • Addressed a rare stability issue which could occur during matches.
  • When attempting to view a main menu EATV video in full screen, the transition effect displayed incorrectly.
  • Addressed further instances of player models not being correctly sized when appearing in some parts of the UI.
  • EATV videos could automatically play even when the EA SPORTS News Auto-Play option was set to off.
  • Some beard options did not display when customizing Avatars, Virtual Pros, and Managers.
  • Elements of the main menu background could sometimes appear corrupted.
  • Updated the Composure visual indicator found in modes with Skill Trees.
  • [Stadia only] Matches against the CPU AI did not count towards Stadia’s Games Played counter.

Source: FIFA forums

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