Rainbow Six Siege is getting its first major title update tomorrow, December 16, on all platforms and it’s a pretty big one.
It touches on a number of items that Siege’s community has brought up since its launch on December 1, including hit registration and notable bug fixes. Here’s a summary of what’s in the update:
NEW CONTENT & FEATURES
- DLC Ultra-HD Texture Pack now available for PC Players
- Implemented an auto-kick feature for intentional team killers
GENERAL TWEAKS & IMPROVEMENTS
- Fixed bugs on replication and kill cam:
- Pawn rotation latency
- Shield positioning while rappelling
- Shooting and moving while rappelling
- Kill cam replication issues
- Updated server tick rate for PC (intermittent & temporary)
- Playlist Changes
- PvP – Ranked playlist HUD has been synced with the Casual playlist
- Renamed Minimal HUD to Hardcore HUD
- Ranked Matchmaking Improvements
- Increased reliability of end-game skill rank updates.
- The penalty for abandoning a ranked game in progress has been temporarily reduced to 8 minutes.
- Skill rank icon is now displayed on the game’s main screen, next to your level.
- Other Matchmaking Improvements
- PvP & PvE matchmaking bug fixes
- PvP – Reduced time to detect Defenders outside from 5 seconds to 2 seconds.
- PvE – Reduced the maximum number of White Masks and reduced wave sizes in Terrorist Hunt – Disarm Bomb.
- Player Comfort
- Increased the amount of characters available tin the chatbox from 32 characters to 128 characters.
- Glaz scope visibility enhanced.
Top Community Raised Bug Fixes
- Gameplay fixes
- Level Design fixes
- Online Flow fixes
- Visual fixes
- UI fixes
- Miscellaneous fixes
If you found that some of the patch notes came across as vague, be sure pay a visit to the official Ubisoft Forums for an in-depth explanation of every change and every update. There’s actually quite a bit to read up on.
All-in-all, Siege’s first update sets a very positive tone for the kind of support Ubisoft Montreal intends to provide to their game and their fans. As Ubisoft states in the linked forum post, hot button issues like Hit Registration will continue to be looked at and improved in future updates. Of note is that, once the team is happy with the improved tickrate settings on PC, they’ll also be deployed on consoles.
What’s your reaction to Siege’s first patch? Hit us up in the comments below!