FNAF Security Breach Update 1.05 Jumps Out for Changes This Feb. 28

FNAF Security Breach Update 1.05

Steel Wool has released the (Five Nights at Freddy’s) FNAF Security Breach update 1.05 (PS5 version 1.005) for both last-gen and next-gen platforms, and this brings with it, a bunch of changes and fixes for the game! For the full list of changes and improvements, check out the FNAF Security Breach February 28 patch notes below.

FNAF Security Breach Update 1.05 Patch Notes | FNAF Security Breach Update 1.005 Patch Notes | FNAF Security Breach February Patch Notes:

Steel Wool released a comprehensive list of planned changes and fixes last month for the February patch for the game. Check them out below:

The first category is bug fixes:

  • Serious performance and visual fixes for all platforms, with the most notable improvements appearing on the PlayStation 4. Not all of the issues have been addressed, like hitches that occur outside of moment-to-moment gameplay between attractions, but we think you’ll be happy with the steps we’ve taken towards an overall better experience.

  • We’ve made changes to jump scare functionality to prevent issues like getting jump scared during the game’s credits, and characters disappearing during a jump scare.

  • We fixed issues with the world improperly loading and unloading. The most egregious example we’ve fixed is the possibility of unloading the entire world when entering Freddy.

  • Additionally, we’ve fixed edge case bugs like missions not triggering if a specific series of events occur in a specific order, getting out of bounds under certain conditions, and certain exploits (get your fun in while you can.)


The second category is quality of life improvements:

  • We’ve added a single save station in the atrium for overtime, allowing you to save between endgame events. Our goal was to make unlocking certain endings more difficult – we succeeded, but at the expense of the fun. We hope more folks pursue the game’s endings with these improvements.

  • We’ve extended the skip cinema system to include cinematic moments like the Sun/Moon transformation sequence in the Daycare.

  • We’ve looked at ways to better telegraph goals and paths forward. For example, the colors of the cables in the Daycare now use the same color system that we use in parts and service so that it’s a little easier to get through that sequence.

  • We’ve done a first pass of reducing the game’s overall size on-disk.

  • We’ve also made some overall balance changes to things like the Burntrap boss battle and hiding spots.

That’s about it for the patch. If there’s any more changes made, we’ll be sure to update this post.

Source: Steel Wool Studios

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