Free Hitman 2 Holiday Hoarders Mission Announced, Get the Santa 47 Suit While You Can

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Hitman 2 fans, you have a lot to celebrate this December as not only did a new patch for the game drop, but IO Interactive has revealed a host of new stuff for players, and they’re free! There’s a Hitman 2 holiday mission, new suit and more!

First up is the Holiday Hoarders mission, which pits Agent 47 against two thieves Harry “Smoky” Bagnato, and Marv “Slick” Gonif. The mission will run from December 18 and will be up until January 8, 2019. Players who download the December update (more on than later) will be able to access the mission, while those who just bought the game can download the mission in the in-game store. Check out the trailer below.

Holiday Hoarders adds a festive feeling to the Paris Legacy location by adding snow cannons, decorations and presents that can be unwrapped. Your objective is to eliminate two thieves who have managed to gain entrance to the Sanguine Fashion Show and are stealing various items. We’ve also included some brand new items this year, including Explosive Snowballs and Holiday Shuriken, which are guaranteed to spread the holiday cheer!

Completing the Holiday Hoarders mission will net players the Santa 47 suit which they can use in any mission and can be earned for free as well.

Regarding the December update, check out the patch notes straight from IO Interactive:

Featured Contracts Rewards
We’ve introduced four new Challenges that can be earned by completing Featured Contracts. Each one will reward a new unlock, which will be permanently added to your inventory. Featured Contracts are just one element of the ‘live content’ that is continually released for all HITMAN 2 players. We are currently planning to release 5 new Featured Contracts per month.

Progress towards all of these challenges will begin starting on December 18 2018 and players can only gain credit for completing each contract once. Completing the same Featured Contract 40 times won’t help. If players have already completed a Featured Contract, they will need to complete it again to make progress on these new challenges.

  • Contract Apprentice
    Complete 5 Featured Contracts to unlock the Measuring Tape.
  • Contract Journeyman
    Complete 15 Featured Contracts to unlock the Handyman Wrench.
  • Contract Specialist
    Complete 25 Featured Contracts to unlock the [Redacted unlock].
  • Contract Master
    Complete 40 Featured Contracts to unlock the [Redacted unlock].

Discover Cuba
We’ve fixed an issue that would cause the ‘Discover Cuba’ Challenge in the ICA Facility not to progress or unlock.

Save Load Cycles
We’ve fixed a handful of issues that could be caused by saving/loading, specific to challenge completion and target status.

Aim Assist Snap
We’ve fixed an issue that could cause the aim assist ‘snap’ to be incrementally higher if a player uses it in quick succession after a kill.

Nul Point
We’ve fixed a rare issue that could cause players to receive 0 points on their final scoreboard. This was caused by performing very specific actions followed by a save/load cycle.

Crash(es) on PS4
We’ve fixed a handful of prominent crashes on PS4, caused by various factors. Basically, this system software update improves system performance on PS4.

Fast Target
We’ve made a change to ensure that the ‘Fast Target’ option works consistently.

No Master
We’ve fixed an issue that caused Location Mastery trophies/achievements to remain locked after earning Mastery outside of  main campaign missions. Players can now expect to unlock the achievement/trophy whenever they reach the max Mastery level.

Helicopter Exit Exit
We’ve fixed an issue where an emergency escape hatch on the bottom of the Miami helicopter would trigger if the exit cinematic was skipped, resulting in Agent 47 falling out and floating behind it.

LOC Down
We’ve fixed multiple issues with fonts, overlapping text and special characters in various localised languages. We’ve also introduced a new font for Russian and Japanese localisation.

Cohh-lombian Carnage
We’ve removed the option to take cover against the mansion gate in Santa Fortuna, due to an issue that could result in 47 only able to shoot the door.

That Was Fast
We’ve fixed an issue where saving and loading in Miami could cause the Global Innovation Race to end almost immediately. It was also confusing Diana a bit, so we had to fix it.

Tranquilizer ammo
We’ve fixed an issue that caused the Kalmer-1 Tranquilizer gun to lose ammo when reloading a save game.

None Shall Pass
We’ve added a progress bar to the ‘None Shall Pass’ Challenge on Isle of Sgail.

The Sound of XP
We’ve fixed an issue where the audio cues for unlocking Performance XP would still trigger when players have toggled the ‘HUD Score’ to Off.

Painter’s Immunity
We’ve fixed an issue where Agent 47 could get away with murder by blending in as a painter in Mumbai. Now, guards will engage and open fire. He’ll probably still get away with it.

Autosave HUD
The small icon in the bottom right-hand side of the screen that indicates whether you can save or not, is now toggled ‘off’ by default.

Whittleton Creek Loading UI
We’ve made a change to the objectives icons visible during the loading screen for Whittleton Creek, in order to describe the objectives fully.

Bus Stopped
We’ve fixed an issue that could make it impossible to exit a created Contract in Mumbai if the main exit (bus) was used.

Too Much Sugar
We’ve fixed an issue where Agent 47 could insert an infinite number of coins into a vending machine by concealing a coin in the briefcase. We laughed at this one, but it’s still been fixed.

Sensitive Security
We’ve fixed an issue that could cause some car alarms to trigger in Miami without any player interaction.

Hidden Targets
We’ve fixed an issue where unconscious targets could be placed into cupboards in some rare cases.

Poor Jeeves
The Butler disguise was previously not required for the Chameleon challenge in Isle of Sgail. Now it is.

Postal Insurance
The ‘Priceless’ challenge has been removed from the game on all platforms because the package was indestructible. Mr Batty will be pleased, for now…

Triumph Trigger
We’ve fixed an issue that could prevent the fireworks and confetti from triggering when Sierra walks on the podium.

Challenge Breaks
We’ve fixed an visual issue in the main menu that would cause the ‘Challenges Completed’ number to break into two lines when players reached double figures.

One A Day
We’ve fixed an issue where an apple would be considered as an illegal item in Whittleton Creek on Casual Difficulty Level.

Briefcase
Don’t worry, it’s not *that* fix. Instead, we’ve fixed an issue that was preventing some players from accessing the Aluminium Traveler Briefcase. Check your inventories…

Terminus
We’ve fixed an issue that prevented eligible players from being awarded with the Terminus Suit for completing an Elusive Target with the Silent Assassin rating.

Elusive Target Text
We’ve made some subtle changes to the communication when attempting to launch an Elusive Target that isn’t live yet. The intention is to give more information to the player and have it feel less like an ‘error’ message.


Ghost Mode Improvements

Timer Stacking
We’ve added a new mechanic that adds 20 seconds to the opponent’s target countdown clock for each consecutive noticed target kill/pacification you perform. For example, 1 noticed kill equals the regular 20 seconds. A consecutive noticed kill will result in an additional 20 seconds being offered to your opponent, up to a maximum of 80 seconds. We’ve made this change to further encourage unnoticed kills/pacifications and to give more room for players to eliminate their target without being pressurised by opponents who consistently perform noticed kills.

Once both players have eliminated the target, the waiting period for the next target will be 10 seconds or less, depending what was on the clock when the second players’ target was killed.

Ghost PiP
We’ve fixed an issue that could cause the PiP camera in Ghost Mode to be too dark if a kill is performed indoors.

PiP Boy
We’ve fixed an issue where the audio cues for the PiP camera are played, even when players have disabled it.

Lobby Challenges
We’ve added the Challenges Menu to the Ghost Mode Lobby.

SFX Connection
We’ve added a sound effect that plays when you have connected to another player in the lobby. It sounds a bit like “whooosh-ka-ching”, but we recommend you play Ghost Mode to hear it for yourself.

Mission Timer
We’ve disabled the ‘Mission Timer’ option when playing Ghost Mode.

Considerate Assassin
We’ve fixed an issue in Ghost Mode that could cause inconsistencies with explosive devices.

Crate Crashers
We’ve fixed an issue in Ghost Mode that could reliably cause a crash when retrieving items from Ghost Crates.

Fish Lunch
The Ghost Mode announcer will now declare “Victory” or “Defeat” at the end of a completed match.


Legacy Pack Specific Improvements

Jeg Sauna Hende Stadig Ikke
We’ve fixed an issue where raising the temperature of the sauna in Hokkaido would insta-kill the NPC’s in the sauna. Now, they’ll leave the room, as expected.

Shadow Man
We’ve fixed an issue on Xbox One that could cause shadows in Marrakesh to behave erratically near the APC turret controls.

Frequently Answered Questions Pt. 2
We still strongly recommend that any players who are having issues with the Legacy Pack check the Legacy Pack FAQ.


PC Specific Improvements

Go to Map
Press the M key to go directly to map, do not pass Challenges, do not collect $200. You can also choose to bind it to another key in the Options menu.

Screenspace Shadows
We’ve added a new Graphics Option; Screenspace Shadows. Toggle on to give high quality shadow detail.

Reflection Quality
We’ve added a new Graphics Option; Reflection Quality. Toggle off, low, default or high to control the resolution of the rendered reflections in mirrors and floors.

Motion Blur
We’ve added a new Graphics Option; Motion Blur. Toggle off, low, default or high to give a smoother look.

Dynamic Sharpening
We’ve added a new Graphics Option; Dynamic Sharpening. This option counters effects caused by temporal anti-aliasing.

SLI Performance 
We’ve fixed an issue that could cause performance drops for players using NVIDIA cards with SLI enabled.

Simulation Separation
In the release notes for our previous update, we included a new option called “Simulation Quality.” In this update, we’ve split this option into two; Graphical Simulation and Audio Simulation, allowing players to take advantage of the audio improvements but without affecting their GFX performance.

Steam Trading Cards
We’ve added support for Steam Trading Cards, including badges, profile backgrounds and emoticons.

IO Interactive has also mentioned that the January update is brewing as we speak, and it’ll bring more fixes and improvements. Players can expect a January roadmap early next year.

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