Reduction of the number of traps across the whole game. This applies to sawblades, projectile launchers, acid drops, floor mines, laser beams, etc.
Players in CO-OP modes now respawn with the same equipment & weapons they’ve had before dying.
Weapons are now two times more common among all item types in CO-OP modes to compensate double the number of players needing them.
Ink orbs, blood orbs (HP), and grenade boxes drop are now fully synced between both players in Online CO-OP.
Increased number of item portals spawning in CO-OP; there are now 2 more portals per comic-book page/level.
Balance: Respawning players now have the current HP amount of the living player instead of 100%.
Balance: When changing comic-book pages (levels), the current HP amount of the player who has the lowest health will be set to the amount of the other player’s HP (ex. P1: 80/120, P2: 50/100 -> P1: 80/120, P2: 80/100).
Other minor improvements & bug fixes.
That’s about it for this title update.