Hitman 3 Year Two Will Feature New Game Modes, Map, and Technology Improvements

Hitman 3 Year Two

Agent 47 is getting some new toys to play in the box, as IO Interactive has revealed the Hitman 3 Year Two content roll out! Agents can expect new game modes, a map, and technology improvements to freshen up the experience starting this January 20!

You can watch the reveal stream from IO Interactive detailing the new stuff coming to Year Two below.

Among the new modes coming to the game will be Elusive Target Arcade and Hitman Freelancer

Elusive Target Arcade
Release: January 20

Elusive Target Arcade is a brand new game mode that takes the Elusive Target concept to the next level, mixes up the formula and introduces new challenge

If you fail an Arcade Contract at any point, there will be a 12-hour lockout before you can retry the contract again from the start. This lockout enables us to keep the high-stakes gameplay that is a hallmark of Elusive Targets, whilst also giving players a clear indication of when they are able to play a particular Elusive Target again.

Crucially, Arcade Contracts are permanent additions to HITMAN 3. Once we add one to the game, they won’t go away.

s and unlockable rewards – all whilst keeping the essence of what makes Elusive Targets exciting and interesting to play.

There are several significant chances to the mode here: Each Arcade Contract now tasks you with taking down consecutive Elusive Targets, one contract after the other. Each one must be completed to proceed to the next – and there are additional complications added to the contract as well.

When HITMAN 3 – Year 2 begins on January 20, the Arcade will also be open with a total of 3 Arcade Contracts, each one with Elusive Targets from a specific game in the World of Assassination trilogy. As you can see in the screenshot, the Ellipses Arcade Contract has three targets from HITMAN 3. Two other Arcade Contracts will also be available on January 20 with targets from HITMAN 1 and HITMAN 2 respectively.

HITMAN Freelancer
Release: Spring 2022

Freelancer is a brand new, single-player mode coming to HITMAN 3 that introduces roguelike elements, strategic planning and a customisable safehouse.

Let’s start by exploring one of the new maps coming to HITMAN 3 in Year 2: Agent 47’s Safehouse. This playable space is an entirely different type of location and we’ve never built anything like it before. It’s customisable and allows you to choose exactly what type of Hitman you are (or want Agent 47 to be!). As you progress through Freelancer, more areas of the Safehouse can be unlocked and new customisation options will become available.

Additionally a new map codenamed Rocky will be available later on, and new technology improvements such as Ray Tracing for the PC version will be out this year. Here’s what you can expect as detailed by the developers themselves.

One of the most notable enhancements to the game will be the option to enable Ray Tracing on PC later this year. With better reflections and better shadows, our locations are going to look better than ever. HITMAN 3’s opening level in a Dubai skyscraper is a fantastic showcase of how Ray Tracing improves the visual fidelity because of the volume of reflective surfaces in a small area. Equally so, the rainy Chongqing location later in the game looks especially impressive. When it is made available in HITMAN 3 on PC later this year, Ray tracing will be enabled for all locations in the World of Assassination trilogy.

Technology Improvements
Release: Later in 2022

HITMAN 3 – Year 2 is a fantastic opportunity for us to unleash some of the technical improvements that we’re continuing to make to our Glacier technology.

One of the most notable enhancements to the game will be the option to enable Ray Tracing on PC later this year. With better reflections and better shadows, our locations are going to look better than ever. HITMAN 3’s opening level in a Dubai skyscraper is a fantastic showcase of how Ray Tracing improves the visual fidelity because of the volume of reflective surfaces in a small area. Equally so, the rainy Chongqing location later in the game looks especially impressive. When it is made available in HITMAN 3 on PC later this year, Ray tracing will be enabled for all locations in the World of Assassination trilogy.

In addition to Ray Tracing, our ongoing partnership with Intel means that we will also be one of the first development studios in the world to implement Intel’s XeSS technology, which uses machine learning to deliver more performance with exceptional image quality.

Finally, we’ll be implementing VRS (Variable Rate Shading) to boost PC performance by shading at different frequencies in different part of the image, putting more power where it has the most impact.

IO interactive outlined the roadmap for Hitman 3 Year Two a few months back, and you can read up on that here.

You can read more about Hitman 3 Year Two right here.

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