Halo: The Master Chief Collection Update Shoots Out, Here’s the Complete Patch Notes

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343 Industries has released a new game update for Halo: The Master Chief Collection today, and focuses on several bug fixes asked for by fans. These range from matchmaking, exploits, and more.

One of the big fixes rolled into this patch is with Halo: CE, though there’s some bad news accompanying it. This patch released by 343 will “invalidate mid-missions checkpoints for the Halo: CE campaign.” This means that after the patch, you’ll lose your checkpoint save from mid-mission progress.

Here’s the rest of the patch notes.

Global

  • Updated Matchmaking logic to help players in less populated regions find matches
  • Current Highest Rank on a Player Detail’s page no longer fails to load
  • Fixed an issue with Server list not refreshing properly when switching between LAN mode & Xbox Live
  • Idle players will no longer re-queue into Matchmaking
  • General stability improvements in various network scenarios
  • Improved chat behavior in lobbies between Matchmaking games
  • Fixed rival data population issue on Playlist Leaderboards
  • General Leaderboard improvements
  • Fixed several issues that prevented hosts from earning various Achievements when clients were correctly given progress
  • Fixed an issue where players who disconnected were awarded wins during matchmade games
  • Quit ban code has been added and will be monitored to determine how they are enabled soon

Halo: CE

  • Added the Blind Skull to allow screenshots to be taken without HUD elements as well as for players seeking higher scores with campaign scoring
  • Fixed issue with Rocket Launcher rounds firing slightly offset from reticle
  • Resolved Gamertag persistence over player with Active Camo
  • Improvements to targeted player enemy name HUD location
  • Improvements to networking code for shot registration
  • Improvements to AR registration resolving inability to shoot powerups and players
  • Improvements to Shotgun hit registration at close-range
  • Improvements to kill feed & respawn countdown timer
  • Adjusted text for Custom Game “Kill Penalty” option header to now read “No Kill Penalty”

Halo 2

  • Improved stability during split screen after players unexpectedly lose network connectivity
  • Improved behavior in scenarios where Xbox One X & other Xbox models are playing Live Co-op together
  • Fixed issue where Cortana appeared partially rendered during Great Journey in classic graphics

Halo 3

  • Fixed an issue where a dedicated server would not be allocated to host a matchmade game in certain networking scenarios
  • Fixed a crash which could occur when accessing terminals with the text language set to French
  • Fixed Golf Club reticle
  • Golf Ball now appears in its intended glistening white
  • Fixed insertion points for The Ark on playlist Tanks, Tanks, Tanks

Halo 4

  • Fixed a crash which could occur in Spartan Ops
  • Fixed a rare issue with HUD elements duplicating/overlapping during Lightning Flag gametypes
  • Improved texture LOD (level of detail) throughout Halo 4 Campaign
  • Fixed ordering of movement speed options in Custom Games
  • General fixes to Skull names & descriptions in SPOPs

ODST

  • Fixed an issue where the player is not brought to the PGCR after the last mission in a Playlist
  • Players who do not have ODST installed are now brought to the Game Install screen when they join a party intending to play ODST together
  • Fixed checkpoint issue when progressing to Data Hive on Street Smart playlist
  • Fixed an issue preventing players from immediately accessing ODST after switching Xbox profiles

H2A Multiplayer

  • Fixed an issue that caused shadows to not render properly when playing in 4K
  • Fixed Assault Rifle ammo counter displaying incorrect number of rounds
  • Fixed inconsistent button mapping for Banshee Tricks on Universal Bump & Jump layout
  • Fixed issue with displaying Infection medals & kill feed in games with more than 12 players

Campaign General

  • ODST & Halo 3 level completion stats are no longer lumped together on the Playlists Main Menu
  • Fixed an issue where Campaign progress could appear blank after launching the title
  • Improved some inaccuracies with Playlist leaderboard entries
  • Improved accuracy of icons in campaign scoring PGCR
  • Pause Menu UI no longer disappears when viewing Skull & Difficulty details

Matchmaking General

  • Improved Profile Switching behavior in the Matchmaking Find Game flow

Custom Games General

  • Reverting gametype settings now individually reverts to the previously saved version’s configuration, rather than the default template

Forge & Films

  • Players who have not purchased ODST are now redirected appropriately when attempting to access ODST Films
  • Players can now save screenshots when the Xbox is not connected to Xbox Live

Settings

  • “Set For All Games” option no longer appears available when selecting non-universal control schemes
  • Impulse Triggers are now re-enabled after selecting Restore Default Settings
  • Subtitles options now appear under Audio Settings submenu for convenience
  • Fixed issue where Roster session Leader is unable to access Network Settings after all members have left the Squad
  • PLAYLIST CHANGESThrough player feedback we are constantly evolving the offerings in Matchmaking. Below is a list of key improvements being made to playlists based on your direct feedback. These gametypes will be updated in Matchmaking shortly after the patch goes live.

    Halo CE Team Doubles

    • Kill Penalty in settings has been turned off

    Halo CE Team Arena

    • Added new Slayer variant that is up to 100 kills to replace all 50 kill Slayer variants
    • Kill Penalty in settings has been turned off
    • Adding updated Oddball variant on Chill Out, Derelict, Wizard, and Prisoner
    • Adding Reverse Tag variant on Damnation
    • Adding updated CTF variant for Wizard
    • Adding updated CTF variant for Derelict
    • Adding updated CTF variant for Blood Gulch
    • Adding updated CTF variant for Battle Creek
    • Adding King of the Hill variant for use with Battle Creek, Rat Race, Derelict, Damnation, Hang Em’ High, Chill Out, and Wizard
    • Adding updated Sniper variant for Hang Em’ High set to 100 kills
    • Adding updated Sniper variant for Boarding Action and Blood Gulch set to 50 kills

    Halo 2 Classic Team Arena

    • Update for all Sniper variants: Magnum secondary, starting grenades, and grenades on map removed

    Halo 2 Classic Team Hardcore

    • Update to correct settings for Midship, Warlock, and Sanctuary CTF gametypes
    • Update to Sanctuary map to reflect having correct weapons on map

    Halo 3 Team Arena

    • King of the Hill variants updated to have the hill move in order instead of random
    • Update for all Sniper variants: Magnum secondary, starting grenades, and grenades on map removed
    • Slayer variant name appears in-game as “Team Slayer BR” now instead of “TEAM SLAYER BR”

    Halo 3 Team Hardcore

    • All game variants: Updated to correct respawn settings with betrayal and suicide penalties off
    • Slayer variants updated to reflect -1 points for suicides and betrayals

    Halo 3 Team Doubles

    • King of the Hill variants updated to have the hill move in order instead of random
    • Oddball and CTF variants updated to require two melees when carrying the flag or ball

    Social Big Team Battle

    • Halo CE BTB Slayer variants have been updated to 100 kills
    • Turned Kill Penalty off
    • Added CTF variant for Battle Creek

    As a reminder, these may not be available immediately to those who download the update quickly. We will be making these updates just as soon as we can once the patch has gone live.

You can read up on some of the upcoming stuff 343 has planned for future patches, as well as what the community has been asking for right here.

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