Indiana Jones and the Great Circle Developed With “Player Choice” In Mind; Stealth Mechanics Much Deeper Than Wolfenstein’s

by Alex Co September 8, 2024 6:13 pm in News
Indiana Jones and the Great Circle Stealth

While some might assume that based on the gameplay we’ve seen so far,  Indiana Jones and the Great Circle will have players punching and shooting their way across the game, that apparently won’t be the case, as the upcoming first-person action-adventure game will let players go through parts of via stealth.

Now, if players also assumed that the game’s stealth sections will be similar to the most recent Wolfenstein games (Yongblood) given they are being made by the same studio — MachineGames — then you’ll be glad to know it’ll be a lot more forgiving, and a lot more natural.

In the latest issue of EDGE magazine (issue #402) Design Director Jens Andersson explains how it’s different from Wolfenstein, as in Indiana Jones and the Great Circle, engagements can be resolved “in smaller pockets,” and it’s not a case of if the enemy sees you, that’s it. “It’s very much up to the player to escalate to the highest point where guns are used,” says Andersson, who adds that it’s “player choice” whether they want face combat with their whip, fists or other weapons, or immediately reaching for their firearms.

“We have a game where there’s plenty of guns in there but you choose not to use them, because it’s too loud and it’s too dangerous. You can pick up a gun and switch it to use as a melee weapon. That’s a very in-character use of a gun for Indiana Jones” Andersson states, and adds that they noticed game testers tended to shy away from the game’s collection of firearms. Mind, this isn’t a cause of concern for the dev team. as on the contrary, “It’s actually something we’re kind of proud of,” Andersson notes.

As an example, Andersson talks about “illegal actions, “Which basically means a way to break your disguise. You can use the whip, but that’s not gonna look like you’re a priest any more, so people will escalate based on that behaviour.”However, when that does happen, players do not need to reach for their guns right away and blast away every enemy they see. Andersson explains that compared to Wolfenstein where it’s essentially all hell breaks loose (or it’s game over) when an enemy spots you, that won’t be the case for The Great Circle. Per Andersson, “It’s much deeper than Wolfenstein was…Wolfenstein was very binary: either they’ve spotted me or they haven’t, and then all-out warfare breaks out.” Now you can expect verbal warnings, to begin with – and then hand-to-hand combat before anybody reaches for a firearm.”

This definitely sounds like a step up from Wolfenstein’s stealth mechanics, and one we’re glad to hear will give players more freedom in how they tackle enemy encounters.

Indiana Jones and the Great Circle will be available on December 9 on Xbox Series X|S and PC, with the PS5 version set to whip out in Spring 2025.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.