New World has pushed out Insurgency Sandstorm update 1.15, which is for Operation Accolade (called patch 1.14 by the devs)! This ushers in a new map, new weapons and more, all for free! Read on for the complete Insurgency Sandstorm March 30 update patch notes.
Welcome to Operation: Accolade, the update where we are privileged to bring you content inspired by the fantastic submissions we received to our mapping and cosmetic community contests! We want to acknowledge the work everyone put in by bringing their ideas to life in Insurgency: Sandstorm!! KUDOS to you! You all really brought in the thunder!
New Map: Last Light
Pack your bags and get ready for Last Light, the newest level to be added to Insurgency: Sandstorm! Based on the map of the same name created by Invalid_Nick for our Community Mapping Contest, Last Light takes you to a breathtaking coastal town where the action is relentless. The compact design is perfect for intense, close-to-medium-quarters combat, encouraging you to fight your way through lush interiors and out into streets awash in the glow of the golden hour. The luxurious architecture, fancy cars, and detailed, realistic interiors all add to the authenticity of this one-of-a-kind map, giving players an immersive and unforgettable experience. Join the fight and battle to control this stunning but deadly getaway town!
Last Light is Playable on:
Ambush
Checkpoint Insurgents
Checkpoint Security
Defusal
Domination
Firefight
Frontline
Outpost
Push Insurgents
Push Security
Survival
New Weapons: MDR and SG 552
Coming to Operation: Accolade, these brand new 20 round assault rifles sure do pack a punch. The MDR is vicious, slinging its 7.62 ammo at 960m per second, while the SG 552 stands out with its ease of use and all around versatility! Both weapons are available for the following classes:
Rifleman
Demolitions
Commander
Observer
MDR (SEC)
Unload with high-velocity precision on enemy combatants with the MDR for Security.
SG 552 (INS)
Stick and move with the versatility and mobility of the SG 552 for Insurgents
New Free Cosmetics: Scout and Rebel Fighter
Scout (SEC)
Rebel Fighter (INS)
New Defusal Layouts
We think you are going to have a blast with these seven explosive new layouts for the Defusal game mode! This means we’ve almost tripled the number of available layouts, so what are you waiting for? Grab your wire-cutters and get to work!
Bab
Farmhouse
Ministry
PowerPlant
Refinery
Summit
Tell
Resolved Issues
Art & Graphics
Resolved an issue with visual inconsistencies in the Puffer Jacket between third-person and first-person views.
Resolved an issue where IR laser and IR flashlight VFX were not visible in NV scopes.
Resolved an issue with speed reloading when using scavenged AKM ammo with the SKS.
Resolved an issue where the reload animation would repeat when using the Desert Eagle.
Resolved an issue where the ammo carrier with backpack was clipping with the Brute Top.
Resolved an issue with textures near the respawn point in Ministry on console.
Resolved an issue with textures that extended too far and blocked projectiles on Crossing.
Resolved an issue with textures that extended too far and blocked projectiles on Farmhouse.
Audio / VO
Resolved an issue where the Commander’s voice lines would loop on console.
Resolved a glitching issue with the gunshot audio on console.
Resolved a sound distortion issue on Bab while multiple players in the same place were shooting on console.
Resolved a sound distortion issue in multi-story buildings.
Gameplay Improvements
Resolved an issue where spawn protection gave an advantage to new players joining the match.
Resolved an exploit where players would stay in spawn protection mode and freely explore the level killing players.
Resolved an issue where the game would crash on the local match loading screen.
Resolved an issue with party recreation on console.
Level Design Improvements & Fixes
Resolved a collision issue causing players to get stuck on Tell.
Resolved an issue where Objective C on Precinct Push (Insurgents) was extended too far.
Resolved an issue with a hole in the map on Outskirts.
Mod Tools
Resolved sound issues in the editor.
Resolved an issue of players being unable to play in editor if gamemode required a restart.
Resolved a crash issue during AI navigation for custom maps.
Resolved an issue of being unable to pack a mod.
Resolved an issue of being unable to load skin texture on characters.
Resolved an issue where the KSG and KS-23 were missing from the mod editor.
Resolved an issue where four frontline scenario objectives were missing.
Resolved an issue where a UI icon was missing for supply crates.
Resolved an issue where a skin-shader texture was missing.
Resolved an issue where loading into PIE with dev iteration would crash the SDK.
Resolved the example map missing the floor.
Resolved an issue where playing Checkpoint starts in defeat.
Resolved an issue where custom voice dictionaries were not working.
UI / UX
Resolved an issue where the scoreboard would remain on the screen after interacting with “copy platform ID”.
Resolved an issue of the jump button becoming inactive.
Resolved an issue where the player was unable to fulfill a player report.
Resolved an issue where players could spawn in spectator mode on console.
Resolved an issue where selecting “save cosmetic preset” would cause the player to get stuck in the customize menu.
Resolved an issue of the game crashing on the EAC screen.
Miscellaneous
Resolved an issue where the MK 17 Universal Digital skin had the wrong description.
Resolved an issue with the Skull Camo and Skull Plain cosmetic being locked on console.
Resolved an issue where the in-game store was empty for some EGS players.
New World has also said that more changes will be revealed in the release log throughout the week, as new content is revealed in their social channels.
There are also new cosmetic bundles for sale as part of the title update, which will be free for Year 2 owners or can be bought piecemeal by everyone else. You can check out the bundle sets here.