Killing Floor 2 Update 1.42 June 8 Brings the Summer Content

Share this:

Tripwire Interactive has released the Killing Floor 2 update 1.42 June 8 patch, which is called the Perilous Plunder. It brings a new map, new weapons, cosmetics and more!

Killing Floor 2 Update 1.42 June 8 patch notes:

New Map

  • Desolation – New Featured Community Map
  • Supports survival, endless, weekly, and V.S. game modes
  • Contains optional mini-games

Weapons

  • 2 New HRG Weapons:
  • HRG Kaboomstick – Demolitionist
  • HRG Telauncher – Berserker

Cosmetics:

  • New Space Pirate Themed Cosmetics
  • Added to Summer Sideshow Seasonal Ticket Drops
  • Includes hats, masks, arm bands, backpacks, helmets, and more
  • Returning Vault skins
  • Five Vault Stars themed weapon skins return
  • Space Pirate Outfit – available for purchase
  • Male or female
  • Five additional texture variants, including hat and mask accessories

Enemies:

  • Brand new Matriarch summer variations
  • Returning summer zeds
  • 1 New Boss Skin
    • Matriarch Summer Seasonal Variant
  • Dosh Vault Additions
    • HMTech-101 Pistol | Vault | Stars
    • MKB42H | Vault | Stars
    • Tommy Gun | Vault | Stars
    • Boomstick | Vault | Stars
    • M99 | Vault | Stars
  • New Steam Achievements
    • Desolation and its collectibles
  • Time-limited Objectives, Tickets, and Cosmetics
    • Seasonal objectives related to Desolation
    • Complete all seasonal objectives to earn the Space Monkey Backpack
    • Summer Sideshow Prize Tickets
    • Summer Sideshow Golden Prize Tickets
  • Zedconomy
    • Blunderbuss Weapon Bundle
    • Glock 18c Weapon Bundle
    • Perilous Plunder Weapon Bundle
    • Space Pirate Outfit Bundle
    • Space Pirate Full Gear Bundle
    • Premium Summer Sideshow Ticket Bundles come in three sets of tiers:
      • Bronze – 5 Premium Seasonal Tickets
      • Silver – 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
      • Gold – 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
    • Neon MKVI Weapon Skin Bundle Pack
    • Retro Neon Gear Cosmetic Bundle
    • Future Neon Gear Cosmetic Bundle

General

  • Skip Trader Vote Improvements
    • A vote system similar to the player kick system is implemented for skipping Trader time. When one player initiates the Skip Trader, it appears as a vote for the rest of the team.
  • Healing UI Improvements
    • Player health bars will now display an additional bar that represents the amount of health being healed over time.

Balance

  • Weapons
    • Seeker Six
      • Weapon weight reduced from 9 to 8.
      • Impact damage increased from 120 to 125.
      • Explosion damage increased from 125 to 160.
      • Explosion radius increased by 40%.
      • Ammo price per magazine increased from 40 to 55.
    • Mac 10
      • Bullet damage increased from 25 to 28.
      • Bullet burn rate reduced by 35%.
      • Bullet stumble rate increased by 66%.
      • Damage over time damage increased by 33%.
      • Damage over time burn rate reduced by 53%
      • Trader price reduced from 1100 to 900 Dosh.
    • Bone Crusher
      • Added new damage sources that the weapon can block :
        • E.D.A.R. Laser barrage.
        • E.D.A.R. Rocket barrage.
        • E.D.A.R. Trapper Beam.
        • Matriarch Tesla Blast.
  • Perks
    • Berserker
      • Level 25 ZED TIME – Berserker Rage
        • Fear does not cause Zeds to flee anymore. It now immobilizes them.
    • Survivalist
      • Level 25 ZED TIME – Lockdown
        • Knockdown and stumble rate modifiers have been removed.
        • The Perk skill now allows all weapons to stun Zeds with a high fixed stun rate during Zed time.
      • Level 10 Melee Expert
        • Melee damage boost increased from 50% to 75%.
    • Field Medic
      • Level 15 Acidic Rounds
        • Damage over time damage increased by 30%.

Top Community Issues:

  • Fixed an issue where weapons would not benefit from Zed time until after firing the second shot which prevented slower reloading weapons from being useful during Zed time.
  • Fixed an issue with all grenades fired from underslung launchers which would sometimes cause erratic behavior in poor connection environments.
  • Fixed numerous weapon-related issues. Details in the weapon section below.
  • Fixed an issue with the seasonal reward not being awarded upon all objectives being completed.

Gameplay

  • Fixed an issue where the Survivalist Perk’s secondary XP objective was not granting XP.

Zeds:

  • Fixed an issue where the Matriarch’s Tesla Blast would remain queued up for use during the destruction of her arm cannon.
  • Fixed an issue where the Commando’s callout ability was not showing the Matriarch’s red outline to teammates.
  • Fixed an issue where some afflictions created a mesh distortion on the Bloat’s cleaver handle.

Maps:

  • Fixed an issue in Biolapse where a section of the wall was not rendering material on low and medium graphics settings.
  • Fixed an issue in Sanitarium where users were able to get to an unintended location with the Doomstick.
  • Fixed an issue with the helicopter model on Desolation where the rear stabilizer wing had no collision.
  • Fixed an issue with the collectibles not rewarding the Firing Range Master achievement.

Weapons:

  • Fixed an issue where the Ion Thruster’s special attack was inheriting the damage multiplier corresponding to its last swing.
  • Fixed an issue with the HRG Incendiary Rifle where if you throw it down and pick it back up the grenade ammo refilled.
  • Fixed an issue with the Railgun where its lock-on would remain even after changing fire modes.
  • Fixed an issue with the Hemoclobber not showing reload animations outside of first person view.
  • Fixed an issue with the Pulverizer and the Eviscerator glowing green when dropped while out of ammo.
  • Fixed an issue with the Compound Bow where the Cryo Arrow FX would shift away from the arrow as the sight was moved.
  • Fixed an issue with the Compound Bow where the Cryo Arrow FX would have a large amount of motion blur applied when shifting aim.
  • Seal Squeal
    • Fixed an issue where the projectile indicator could be seen by other players.
  • HRG Kaboomstick
    • Fixed an issue where one of the pellet projectiles spawned completely black.
    • Fixed an issue where the ejected shells were using the shells from the Doomstick.
  • HRG Teslauncher
    • Worked on improving the recoil of the weapon so that it was more consistent throughout firing the entire magazine.
    • Fixed an issue where the magazine would disappear when reloading the underslung grenade launcher.
    • Fixed an issue with the graphics appearing stretched and overly jagged on low settings.
  • Pulverizer
    • Corrected the loaded ammo and reserved ammo counts.
    • Fixed an issue where the user was unable to attack or reload while sprinting with an empty magazine.
  • Blunderbuss
    • Fixed an issue with the flint-lock mechanism animation not in sync with the weapon firing.
    • Fixed an issue where the cannonball was able to repeatedly hit the same zed.
    • Increased the muzzle flash to be more inline with the muzzle flash of the RPG-7 instead of the 9mm Pistol.
    • Fixed an issue where the Blunderbuss would not drop upon the user’s death.
    • Fixed an issue where the projectile indicator could be seen by other players.
    • Fixed an issue where the Blunderbuss would skip the third round when rapidly firing on dedicated servers.
    • Fixed an issue where cannonballs would not explode after dropping the Blunderbuss on dedicated servers.
    • Fixed an issue where the cannonballs would sometimes hang in mid-air after colliding with Zeds.
    • Fixed an issue where the cylinder would not cycle through its animation when rapidly firing.
    • Fixed an issue with the animations not resetting while rapidly firing the weapon.
    • Fixed an issue where the projectile indicator did not disappear immediately after detonation.
    • Fixed a large number of animation transition issues which included animations overlapping, stuttering, or pausing.
  • Glock 18c Single and Dual
    • Fixed an issue with the right hand weapon not firing tracers while in iron sight.
    • Fixed a large number of animation transition issues which included animations overlapping, stuttering, or pausing.
    • Fixed a number of animation synchronization issues with weapon FX and animations.
    • Fixed an issue where ejected magazines would disappear mid-air.
    • Fixed an issue with the reload check animations where the weapon magazines were not appearing.
    • Fixed an issue with the materials of the backplate changing color upon emptying the magazine.
    • Improved the alignment of the single and dual recoils with their animations and fire rates.

Cosmetics:

  • Addressed an issue where users were receiving Dosh Vault Crates after any and all account activity.
  • Fixed multiple issues with skins where blood was not applying to the skin:
    • Dragon & Koi Pulverizer
    • Dragon & Koi Eviscerator
    • Vault Vosh Precious Hemoclobber
  • Fixed multiple issues with skins not having textures applied to parts of the model:
    • Dragon Koi MP7 – Sights
    • Dragon Koi AK12 – Sights
    • Dragon Koi M16 203 – Underslung Barrel
  • Fixed a crash caused by equipping D.A.R. with the Christmas Scrake Masks.
  • Fixed an issue with Mr. Foster’s base outfit that would lead to a mesh error when used with the Spitfires or HRG Winterbites.
  • Fixed an issue with the Riot Shield & Glock 18 where the equipped skin would change after emptying the magazine.
  • Updated the Killerwatt Beyond Horizon & Space Elite skin thumbnails to purple to reflect what is shown in-game.

User Interface

  • Fixed an issue in the Trader menu where the weapon damage bar would reflect the previously selected weapon and not the current selection.

Localization:

  • Adjusted multiple localization strings to better fit within the UI space available:
    • Polish
      • HMTech-501 – Trader menu
      • Dual HRG Buckshots – Trader menu
    • Japanese
      • SG-500 – Trader menu
    • English
      • Halloween Cauldron Backpack – Gear menu
      • Christmas Teddybear Backpack – Gear menu
  • Fixed a number of strings in French, Polish, Spanish, and Russian to better fit within the game user interface.
  • Fixed the description of the Blunderbuss Bundle to no longer reflect the Compound Bow Bundle.

As you can see, this is one big Killing Floor 2 update 1.42 June 8 patch. You can check out the cosmetics details and sale in this update here.

Source: Tripwire forums

settings

close