Knockout City Update 2.00 Bashes Out Fight at the Movies Patch Notes – July 27

Knockout City Update 2.00

Velan Studios has thrown out the Knockout City update 2.00 July 27 patch, and this brings the “Fight at the Movies” content into the game! There’s a new map, Soda Ball and more! Expect the entire city to feel a little movie crazy as well.

Knockout City Update 2.00 Patch Notes | Knockout City Fight at the Movies Patch Notes:

File sizes:

  • Origin & Epic: 5.26 GB
  • Steam: 6.99 GB
  • Xbox One & Xbox Series S: 6.1 GB
  • Xbox One X & Xbox Series X: 9.6 GB
  • Nintendo Switch: 3.9 GB :platform_playstation: PS4 / PS5: Roughly 7 GB

Reminders:

The Armazillo outfit will be available as a bundle immediately — I wanna see alllll the Armazillos out there brawlin!

Your first Street Play Playlists are: Big Team Elimination | Double Team KO | Team KO

All League Play players Bronze through Platinum will be reset to the beginning of the previous tier they are on. All players above Platinum will be reset to Platinum 1 with 1 League Point.

Patch 2.00 Notes:

For this round of patch notes, our Live Ops producer Kevin included a little more insight about our approach and journey to solve this round of issues. As always, we appreciate hearing from players with information that helps us improve the game. If you encounter an issue, please submit a bug report here!

  • Fixed the problem where Contracts were sometimes not progressing when players joined an in-progress game.
    • Dev note: Whew, this was a tough one that took us a long time to track down. The breakthrough came from a comment we found from ScatteringSky in our discord, who said contracts always seemed to progress if they were joining from the Hideout, and only failed when they were joining directly from a previous match. This gave us the hint to compare those two different flows. We were looking for a problem where the match progress data was not being created properly, and it always seemed to be. But it turns out that in the specific flow of finishing a match and then joining another match that was in-progress actually deleted the progress data after it was created. So it wasn’t a failure to create the data, but a specific situation that deleted it at the last second.It always helps to get reports from players that include exact steps we can copy to reproduce the bug. So, thanks, ScatteringSky!
  • Fixed another bunch of issues that could cause players to get stuck in the Match Lobby or Next Match screen while a match started and could be heard in the background.
    • Dev note: You might ask why this one keeps coming up and why it’s so hard to fix. Well, multiplayer games are really complicated, and this specific situation is the confluence of events that is the most complicated of all. Up to eight players are all trying to connect to the same server and loading the match content (the level, the ball types, etc) into memory, while finding out information about other players in the match so they can load those players’ equipment, while also telling the server what equipment they have. If at any point one of those players fails to load something, we need to figure out why. Did they disconnect, and we need to find a replacement? If so, can we do it in time before the match starts, or should we start looking for a backfill? How long do we wait until we the determine the player has disconnected? Maybe they are just taking a long time to load, and if we wait long enough they will eventually join. Should we tell the other players to start playing the introduction sequence while we wait? Furthermore, what if one of those players lost a message from the server they’re trying to connect to, and are stuck waiting for something that will never come? Or what if they get some of the messages but not all of them, so they can get stuck in an in-between state?For each of these fixes, we simulate different kinds of failures to discover new ways that the process could break. This takes time and effort and creativity, but ultimately when we correct them, it makes  the system more reliable. However, due to the number of items in play with this particular issue, we wouldn’t be surprised if there were more we haven’t anticipated yet, so keep those reports coming!
  • Fixed an issue where Crew Contracts could change after the player left a group with Crew Members.
    • Dev note: Our Crew Contracts system has had some bugs, but we’re making progress! It’s a complicated system that combines issues with Contracts, Crews, and time (in that we select different Crew Contracts every week for each Crew), and these situations can be tricky to replicate in a testing environment, which is why we’re again so grateful to players who have provided information that helps us replicate them. Thanks for your patience as we continue to track these down and fix them!
  • Just checking to see who reads the Patch Notes: Starting immediately, you’ll be able to enjoy Happy Hours from 9:00 a.m. to 12:00 p.m. UTC every weekday this week, Monday through Friday. During Happy Hours, you’ll earn Bonus XP for every KO you make in Street Play and League Play!
  • Fixed an issue where players could pass through or become stuck in thin parts of the environment if they were thrown in Ballform, but jump out of Ballform before hitting the underside of a bus stop, a bridge, or a low ceiling.
    • Dev note: We’re sure you’ve seen bugs like this in other games, but Knockout City is special in that when you turn into a ball, we treat you like a ball, and the physics engine simulates you as if you were a ball, which is different than simulating a Brawler. Switching between those two modes on the fly can cause all kinds of fun surprises!
  • Fixed an issue where the Matchmaking popup could be stuck on screen saying “Waiting for Players” after the player joined a match in progress.
    • Dev note: This little popup is on the hook for telling you what’s going on with what we call the “match flow,” which is all the things that could be happening to you when you’re looking for a match, finding one, being told to join a server, telling the server you’re joining a server, being told that the server has heard that you’re joining a server… you get the idea. You wouldn’t believe how many meetings we’ve had about this one little popup, but we’re hoping that’s all in the past now!
  • Fixed an issue where a player joining a Private Match while the group is still in the team selection screen can end up in the match on a team that would not score points, and another issue where if one player failed to join a Private Match, other players could not select a team.
    • Dev note: Remember all that stuff I said about how complicated it was to get everybody to join a match? Eventually we need to get them to pick a team, too! It adds an extra step that requires its own synchronization of all players involved.
  • Prevented players from performing a fake throw that looked like a real throw when done simultaneously while jumping.
    • Dev note: Another player report led to this fix. We want to be sure that players with sharp eyes can figure out if their opponent is trying to fake them out, but we don’t want to make it impossible!

WEEKLY & DAILY PLAYLISTS

For the first week of Season 2, we’re super excited to introduce Big Team Elimination. You’ll need to pay attention and play a bit more strategically in this new 4 vs 4 playlist, because once you’re KOed, you don’t respawn! Instead, you’ll spectate the rest of your teammates as they try to completely eliminate the rest of the opposing team before they’re eliminated themselves. Wipe out ALL the opponents to earn your team a Point. And don’t even think of running away to hide, because the Danger Zone is present in this mode, slowly closing in around you as the player count dwindles, forcing a final showdown in a random location on the map. After each team wipe, the Danger Zone resets and all KOed players respawn by their teammates to regroup and head into battle again. The first team to 3 Points wins the Round, and the first to win 2 Rounds wins the Match.

Variety is the spice of life, and you’ve got spicy dodgeballs to throw, so your second option is a brand new Daily Playlist rotation. Now that we’ve got so many Playlists to choose from, why keep them in a vault? Season 2 gives you the ability to try out a new Playlist every day of the week! Check out what’s available below in our first week. Then, in slot 3, you’ve got good ‘ole reliable: Team KO—your comfy brawlin’ spot that you can count on, rounding out your options.

That means each week you’ll be able to brawl your way through nine playlists in Street Play! Here’s a handy little guide of what’s happening for week 1 of Season 2:

SEASON 2 LEAGUE PLAY

Ah yes, the end of a season approaches, where all the Brawlers look forward to opening their end of Season presents! The moment you log into the Hideout, you’ll receive your Season 1 League Play rewards based on the highest rank you achieved in either playlist in Season 1.

It’s been a great first Season, climbing the ranks, brawling with all of you and listening to your feedback. Throughout the season, we heard many of our League Players ask for more challenging resets at the end of League Play. Based on that community feedback, we made some changes to the reset structure starting in Season 2:

At the start of a new season, each player’s Rank, (from Bronze through Platinum) will be reset to the beginning of the previous tier that they are on. This disregards whatever Division they are in, or how many League Points they have. For example:

  • A player at Gold 2 with 2 League Points in Season 1 will be Silver 1 with 1 League Point at the start of Season 2.
  • A Gold 3 player with 3 League Points in Season 1 will be Silver 1 with 1 League Point at the start of Season 2.
  • A Gold 1 player with 1 League Point in Season 1 will be Silver 1 with 1 League Point at the start of Season 2.
  • A Bronze 2 player with 2 League Points in Season 1 will be Unranked with 1 League Point at the start of Season 2.

Players that are Unranked with any amount of League Points will be simply reset to Unranked with no League Points. Players who are ranked above Platinum will be reset to Platinum 1 with 1 League Point.

This Season’s rewards include brand new cosmetics so hot they’ll melt your face off! Make your way up to that Diamond Tier to unlock items like the Chrome versions of the Rare Crossbow Glider, Epic Taunt: Psycho Skull, Legendary KO Effect: Thumbs Down and more!

LEAGUE LEADERBOARDS

We’re thrilled to announce that you’ll get your first look at League Leaderboards starting tomorrow! This feature has been a highly requested item from the community, so we’ve prioritized getting it into Season 2! At launch, you’ll be able to keep an eye on the top 10 players per playlist. Coming soon will be the ability to scroll to see up to 100 players!

Here’s how it works: Players are first sorted by League Tier, then by Tier Division, followed by League Points, and finally Skill Rank. The exceptions to this are in Diamond Rank, where you’ll just be sorted by your Skill Rank, and Unranked, where there’s no soup rank for you. Here’s where it gets interesting: If you and another player are tied according to the rules above, then the rank is awarded to the last player to receive it. Also, if you’re planning on grinding your way to the top and looking out from your lofty perch for the rest of the season, you’ll have to fight to defend it—your Skill Rank will start to decay after 2 weeks of inactivity.

At the end of the Season, you’ll receive additional rewards based on your standing, to give you a little extra along with your bragging rights. Making it to the top now means you’ll score a season-specific Player Icon with a number indicating how high you climbed, along with bonus Holobux! Making it into the top 1000 rewards you the Top 1000 Diamond Player Icon and 200 Bonus Holobux on top of your regular League Play rewards. Making it into the top 500 rewards the Top 500 Player Icon and 400 Bonus Holobux. This continues like this for the Top 100, Top 50, Top 10, and even specifically 5th Place, 4th Place, 3rd Place, 2nd Place, and 1st Place. Imagine sporting that Diamond 1 Player Icon going into a match… 💭💎 #Season2Goals

CONTRACTS

Season 2 brings a whole slew of new Contracts to complete, with new rewards to unlock! You’ll see some familiar faces, some that have been rebalanced, and a whole lot of brand new ones (which Merc lovingly referred to as “the new hotness”).This includes over 30 new Daily Contracts, new Season 2 Contracts and Weekly Crew Contracts, and a brand new feature altogether, Daily Login Bonuses! That’s right—you’ll receive a free reward every day you visit your Hideout: a random daily bonus that could be a bit of XP sprinkled on your popcorn, a few Style Chips or Holobux, a single energy drink, or even a pack of them! Just another little way of saying thanks for playing!

That’s it for the latest Knockout City patch! Once we know more, we’ll let our readers know.

Source: EA

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