Marvel’s Spider-Man 2 update 1.001.005 has been released by Insomniac Games, and this brings a long list of bug fixes to the superhero game. Read on for everything new in the official patch notes available below.
Marvel’s Spider-Man 2 Update 1.001.005 Patch Notes:
Size: 459MB
General Fixes & Polish:
- Addressed an issue where NPCs could spawn on top of each other in boats
- Addressed an issue where MJ could be defeated in one hit on higher difficulty settings
- Addressed multiple issues where hiding the HUD would cause some missions to fail to trigger
- Addressed an issue where collision was missing on the floor in the harbor
- Further addressed issues where players could become stuck in the finale of Marko’s Memories
- Addressed an issue where players could switch character during the defeat sequence.
- Addressed an issue where the player could become stuck running on a wall
- Addressed an issue where the wrong Spider-Man could receive phone calls if the player switched characters during a call
- Addressed an issue where the player could lose the ability to jump
- Addressed multiple issues where inputs would not register after zipping to a point
- Addressed an issue where the game would not properly reload after being defeated by a boss.
- Addressed an issue where Peter Parker could become stuck on a bench or railing.
- Addressed an issue where Spider-Man could clip through the map and become stuck during combat
- Addressed an issue where the Hang Ten Trophy would not count flips accurately
- Addressed an issue where inputs would not register after grabbing a memory crystal
- Further addressed issues where models would not load properly after long play sessions
- Addressed an issue where the player character could leave a mission and enter the open world resulting in corrupted saves
- Improved stability
Source: Insomniac Support
I’ve got the platinum trophy for Spiderman 2 and didn’t experience any bugs and/or glitches during my time with the game. Only thing i’ve seen is that players completed everything and are stuck at roughly 98% completion.