Modern Warfare 3 Skill-Based Matchmaking Addressed by Activision; Improvements Coming During Season 1

Modern Warfare 3 skill-based matchmaking

For the first time in history, Activision and the Call of Duty teams have issued a statement around Modern Warfare 3 skill-based matchmaking (SBMM(, confirming they’ll talk about it more with improvements coming during Season 1. 

Activision Acknowledges Modern Warfare 3 Matchmaking

The silence around SBMM in Call of Duty (or at least matchmaking) has been broken, as today an official statement about it was issued. 

“We know there is a lot of interest in the matchmaking experience, especially around how skill contributes to how lobbies and matches are put together.

Nothing is more important to us than the experience players have with the game, and matchmaking is a big part of that. We’ve been working on our matchmaking system for well over ten years, and we continue to spend a ton of time and energy on improving the matchmaking process.

This involves people working at our Call of Duty studios, our backend services teams at Demonware, and other groups like our Player Insights team. It’s a large effort that we’ve worked on for many years, and our approach combines latency, search time, and skill, along with many other factors, to try to find the best match experience for you.

Talking about this topic in detail can be hard, and we haven’t spent the time to pull together all of our work to share with you our insights and improvements over the many years. We’re looking forward to doing that in the coming weeks after Season 1 launches, and we’ll also make it a part of our ongoing discussions with the community.

— The Call of Duty Team”

It may not be an in-depth breakdown, but it’s something and an incredible step in the right direction. The matchmaking system has been a glaring issue with the franchise for a very long time, with it being perhaps the worst since the Modern Warfare reboot series came onto the scene.

With the Modern Warfare 3 Season 1 launch around the corner, it’s going to be interesting to see if some of these improvements manage to make it by launch. We expect plenty of tweaks post-launch, and once the teams have published any details about it, we’ll be sure to let you know. 

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