MultiVersus Glitches, Combos Issues Explained by Player First, Promises Better Communications

MultiVersus Glitches

Tony Huynh, the co-founder of Player First Games, took to Twitter to explain exactly why MultiVersus players have been facing a wide variety of glitches in-game after the Season 1 patch, and how the studio is working to fix those issues

The weird MultiVersus glitches varied from Wonder Woman hurting herself, to players experiencing wildly long combo loops, and numerous issues with cooldown returns. Huynh went on to explain that these MultiVersus glitches were mainly caused due to work-in-progress work by the developers making its way into the public build of the game by accident.

He also explains that the studio has been working on an anti-infinite system. This would prevent long infinite combos in-game but still allows players to feel rewarded for landing long combo strings. However, this system is still in development and not yet ready for deployment.

Here is everything explained directly from Huynh via his Twitter account (for an easier read  we’ve compiled his chained tweets into text):

We wanted to explain some of what happened yesterday. Some of our work-in-progress work slipped into the build causing a lot of issues. Some of our global hurt/hit box changes got pulled in accidentally as well as in-progress ammo cooldown system. This caused the Wonder Woman hurting herself issue and numerous issues with cooldown returns.

Also, as some of you may have noticed, certain very long combo loops aren’t operating the same as they used to.
We’ve been working on an anti-infinite system, which was designed to prevent exceedingly long infinite combos across the board. This system is not ready, and needs more tuning. A server side fix is coming to disable it as part of patch 2. In a future patch, once this system is in better shape, we plan to revisit and seek input from our players.

The goal is to only affect exceedingly long infinites and to mitigate possible future game breaking bugs. Normal combo routes and team combos should be unaffected.
We want players to feel rewarded for landing long combo strings (Both with damage and the ability to convert into a knockout!), but we want every player to feel as though they have agency while playing, and to remove true 0 – death situations.

We’ve had a lot of learnings over the last few days. We failed to communicate this system. Moving forward we will continue to evaluate, talk to our players, and adjust the system as needed.
As always, we value your feedback.

Once the next slate of changes are announced for the brawler, we’ll be sure to let our readers know.

MultiVersus was released on July 19, 2022, and it is now available for free download on the Xbox Series X/S, Xbox One, PS4, PS5, and PC via Steam.

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