The Last of Us Multiplayer – New Content Being ‘Prototyped, Remastered Targeting 60FPS, And More

During their Reddit AMA, Lead Multiplayer Designer, Erin Daly, from Naughty Dog studios highlighted the future of The Last of Us multiplayer.

First answer up was by us, asking whether we would be receiving anymore DLC for the multiplayer. While it’s not a definite yes, it certainly isn’t a definite no.

“We’re prototyping to see what works. We’ll announce something if we have something,” Daly answered. As for new modes, Daly notes, “We’d love to add more modes, but time and resources limit our opportunity to add anything as large as a game mode. Additionally, splitting up the player base more would cause more issues with matchmaking.”

Speaking of testing things out, Daly also noted that balancing was the most difficult thing when working on the multiplayer.

“The most challenging thing for me personally was balance. I worked on the weapons, skills and a map in this last DLC, along with balancing many of the other maps and it was always challenging and my highest priority. I am a big multiplayer gamer and I always enjoyed games that felt balanced so I really focus on that aspect when I’m working. I wanted all the new weapons and skills to have their own place along with the existing items so no items would be overshadowed or made obsolete.”

As for the Remastered PlayStation 4 version, we also asked if the new weapon and perk DLC would be bundled within. “We are looking into it,” said Daly.

Amongst other features, it seems that the team is exploring potential touch pad commands: “We are certainly exploring ways to incorporate the touch pad into multiplayer. If we find something that works, we’ll go with it!”

This isn’t the only thing that they are exploring with in the PS4 version, as they have also been testing out the game out with a higher player count. It seems, however, that it had too much of a negative effect on the multiplayer to be bumped up. “The number of players on PS4 will be the same,” Daly wrote. “During the development of The Last of Us MP we experimented with more players and we felt it had a negative effect on the game – it made reviving less important, the pace was too fast, stealth was harder, etc.”

And as a highlight, Daly also detailed the key difference between the PS3 and PS4 versions:

  • All the maps are included on the disc
  • Visually the game looks better – higher resolution, and we’re targeting 60fps
  • Load times are much faster
  • Playing MP with the Duals\Shock 4 controller feels great
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