New Battlefield Game Class System Customizable and Class-Defining Features Explained

by Alex Co May 21, 2025 12:25 pm in News
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While DICE has yet to announce the title of the new Battlefield game in development, the studio did reveal more info about the game’s class system. Thankfully, we won’t see the return of Specialists, and the studio is going back to its more traditional class kit.

Will weapons be locked to specific classes again like in previous Battlefield games? What sort of extra benefits (perks) will certain classes have? These and more are answered today by the studio as we get an explanation of what Customizable and Class-Defining for classes mean in the new Battlefield game.

New Battlefield Game Classes Explained

DICE defines the new Battlefield game’s class system via two main components: Customizale and Class-Defining.

The customizable components empower players to explore and push the boundaries of their roles within their chosen class while also still adhering to the expectations of the class.

The class-defining components are designed to enhance “pick-up-and-go” playability and reinforce the expectations of your class identity.

CUSTOMIZABLE:

  • Weapon Loadouts: Fully customizable weapon loadouts allow you the freedom to play the way you want. Play to the strengths of your class by using your signature weapons, or easily switch to any other weapon to meet the needs of your squad.\
  • Class Gadgets: You’ll have the option to carry two gadgets onto the battlefield, tailored to each class and its specific role. Recon aficionados specialize in intelligence and counterintelligence, with class gadgets including Deploy Beacons, Anti-Personnel Mines, and Laser Designators.
  • Training: Our philosophy with Training is to offer a series of traits that can be unlocked during play to enhance your ability to perform your role. As you engage more in a match, you’ll gradually earn flat-stat bonuses and more to support the effectiveness of your role further.
  • Throwables: Our approach to throwables prioritizes enabling each class to effectively fulfill its role by providing tailored throwables.

CLASS-DEFINING

  • Signature Weapon: Each class has a Signature Weapon category tied to their class identity, which, when used, enhances their role on the battlefield.

For example, using our same ongoing test subject, the Recon class, if you select a weapon from the Sniper Rifle category, you will benefit from increased breath-holding duration. In contrast, an Assault player choosing from the same category will not receive this bonus.

DMRs, Carbines, and Shotguns remain viable options, no matter your class, but don’t benefit from any Signature Weapon bonus.

  • Signature Trait: Each class features a unique Signature Trait, providing passive bonuses tailored to optimize your role on the battlefield. For instance, a Recon player automatically spots enemies while aiming down sights, encouraging the use of weapons that complement this specialization.
  • Signature Gadget: These gadgets are unique and singular to each class with an aim for you to always have access to a tool that fulfills the role of that class.Separate from what you may choose as gadgets within your loadout.
  • Default Weapon Packages: The default weapon package is a pre-set combination of attachments and visual customization for each class to be combat ready, with the option for further progression and personalization.

In other Battlefield news, DICE is sending out invites for a one-time, 72-hour Battlefield Labs pre-alpha server performance test happening this weekend worldwide. Check your inbox, you might have gotten an invite to test the new Battlefield game early!

The new Battlefield game will be revealed this summer, which we’re assuming will be released sometime in 2025.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.