New Streets of Rage 4 Update 1.03 September 7 Punches Out

Share this:

Streets of Rage 4 players, developer Guard Crush Games has released the new Streets of Rage 4 update 1.03 September 7 patch! This one contains gameplay-related changes and more. Read on for the full patch notes.

New Streets of Rage 4 Update 1.03 September 7 patch notes:

Streets of Rage 4 new patch brings enhancements and several fixes to the game:

  • Online improvements: better fluidity and stability, less latency.
  • New online stats display options available on the HUD section.
  • Balancing improvements for all main characters.
  • Major gameplay improvements for all stages.
  • Various bug fixes.
  • Fixed rare random crashes.
[GENERAL GAMEPLAY ENHANCEMENTS]
  • Specials and star move can interrupt all hitstun state INCLUDING AIR
  • Specials can interrupt hit freeze
  • Faster jump start for SOR4 player characters
[SOR4 CHARACTERS: FIXES AND ENHANCEMENTS]

AXEL SOR4:

  • Improved move speed
  • Added better recovery on-air special
  • Added additional invincibility frames on grand upper start-up
  • Added grand upper on the ground (OTG) property
  • Improved grand upper that now travels farther
  • Added neutral special OTG property
  • Neutral specials have now less hit freeze
  • Pipe swings have now less recovery
  • Improved air special: all hits connect when OTG + ignore weight class
  • Lowered defensive cost
  • Rescaled damage on grand upper
  • Fwp special better hitbox
  • Charge kick wall damage buff
  • Infinite stun-lock fix
  • Special pipe going farther

CHERRY SOR4:

  • Cherry can now jump cancel after uppercut combo and grab uppercut
  • Added 2 frames stun on punches
  • Cherry’s flying punch from combo is now fully invincible
  • Cherry’s charged flying punch is invincible before hit
  • Full invulnerability during fall removed
  • Special forward is faster
  • Damage Buff
  • Back throw works in corners
  • Pogo kick now can hit OTG
  • Cherry damages rescaled on normal combo

FLOYD SOR4:

  • Floyd’s attack x3 infinite fixed
  • Neutral special life cost adjustment
  • Floyd can no longer reset its grab move counter by jumping
  • Special take less HP

BLAZE:

  • Reduced vertical speed on juggle neutral special
  • Reduced vertical speed on juggle back attack
  • Blaze’s back attack now has a high bounce
  • Jump cancel on combo kick 1st hit

ADAM:

  • Fixed Infinite loop
  • Added neutral special OTG property
[RETRO CHARACTERS: FIXES AND GAMEPLAY ENHANCEMENTS]

AXEL SOR1:

  • Added invincibility on headbutt

BLAZE SOR1:

  • Hitting behind with flip kick

ADAM SOR1:

  • Combo more like the original
  • Added body hit property to its last kick in combo as in original SOR1
  • Infinite fix

AXEL SOR2:

  • Fixed Star Move not recovering green health

MAX SOR2:

  • Atomic drop recovery is now shorter and bigger aoe

SKATE SOR3:

  • Damage nerf on blitz

AXEL SOR3:

  • Infinite fix
  • Increased run speed (+10%)
  • Fixed Star Move not recovering green health

SHIVA SOR3:

  • Blitz damage nerf
  • Fixed hitbox on Star Move

 

[BOSS: FIXES AND ENHANCEMENTS]

Diva:

  • Bug fix Diva never going in phase 2.
  • Diva charge slower.
  • No armor on kicks.
  • Electric area disappear faster.
  • Diva has longer preparation for snake bite.
  • Diva snake bite has less depth.

—-
Commissioner Stage 2:

  • Balancing.
  • Commissioner longer charge punch time + lower dash grab hitbox.

—-
Estel:

  • Police attacks are easier to dodge.

—-
Barbon:

  • Barbon kicks can hit another player after impact.

—-
Shiva:

  • Smaller hitbox on palm moves.
  • Shiva double has a chance to align with the player (instead of being full random).

—-
Commissioner Stage 7:

  • A lot less armor moves.

—-
Riha & Beyo:

  • Beyo is a little faster.
  • No more armor moves for Beyo.
  • Armor finishes sooner for Riha’s moves.
  • Less fire pond (lesser time and bigger cooldown).
  • Riha fire aoe moves are slower.

—-
Max:

  • Throw aoe damage nerf.
  • Some ai fixes.
  • Can’t combo the player anymore with 3 shoulder tackles.

—-
Ms.Y:

  • Harder.
  • Elite Shadow reinforcements during fight.

—-
Mr. Y:

– MrY stage 11 harder.
– MrY stage 12 evades more.

—-
Robot:

  • MrY + MsY last fight is longer before robot appearance.
  • Some robot hitboxes are smaller.
  • Legs positions changed.
  • Twin getting into the robot regains full life.
  • Additional damages on robot.
  • Fixed a bug preventing MrY from throwing grenades.
  • Spider robot now has the same attacks in phase 1 & 2.
  • Fix a bug with MsY not grabbing in stage 12 last fight.

If you haven’t picked it up yet, what are you watiing for? Our review gives it a stellar 9/10 and mentions, “Not many studios can revive a long-dormant franchise and make it work while staying true to the franchise, but the developers did just that with Streets of Rage 4. Simply put, this is one street you’ll want to fight yourself out of.”

You can also check out our interview with the devs here, where we talk about post-launch content, sequels and more.

Source: Steam

settings

close