Nickelodeon All-Star Brawl Update 1.05 Barrels Out This October 21

Nickelodeon All-Star Brawl Update 1.05

Ludosity has released the Nickelodeon All-Star Brawl update 1.05 (PS5 version 1.000.004) this October 21, which PC gamers got earlier this week. Console gamers are geting the patch today, and yes, it includes character balance changes and then some.

Nickelodeon All-Star Brawl Update 1.05 Patch Notes | Nickelodeon All-Star Brawl Update 1.000.004 Patch Notes:

• Fixed characters animating at half frame rate on Rooftop Rumble, Royal Woods Cemetery and Traffic Jam while playing online
• Fixed Ghost Zone causing CPU players to freeze in place
• Projectiles that bounce no longer last indefinitely (Ren & Stimpy Log, CatDog Furball, Toph Boulder)
• Projectiles that bounce no longer disappear when making contact with a wall or ceiling, they will continue bouncing for their spawned duration
• Increased global Dl window (10° → 16°)
• Updated pixelated images in gallery
• Fixed certain recovery moves not activating as expected when performed immediately after leaving launch state
• Implemented dash dancing: turning around out of a run begins an immediate run in the opposite direction
• Performing a dash dance starts a 15 frame warmup before a dash attack can be input. On the 16th frame and beyond, conditions for dash attacks return to
normal
• Patrick: Fixed command-input not activating super-armor
• Aang: Removed outermost hitboxes on neutral air
• Aang: Increased down special x-speed multiplier (1.75–1.85)
• Toph: Fixed infinite platform bug
• Korra: Fixed down special having variable landing lag
• Lucy Loud: Down special vampire base knockback decreased (180–110)
• Lucy Loud: Down special vampire knockback gain increased (185—265)
• Michelangelo: Neutral air launch angle changed (320—30)
• Michelangelo: Neutral air stun decreased (30—24)
• Michelangelo: Neutral air stun gain increased (06)
• Michelangelo: Fixed up air not hitting airborne opponents
• Ren & Stimpy: Down special base knockback decreased (200—120)
• Ren & Stimpy: Down special knockback gain increased (200—250)
• Powdered Toast Man: Powdered Toast sprinkled to the idle animations (Fresh out of the can)
• Zim: Fixed dash attack 2nd hit not manifesting, will now appear as expected
• Zim: Fixed strong mid hitbox misplacement, will now appear as expected
• Helga: Fixed down special taking damage
• Danny Phantom: Down special base knockback decreased (180–100)
• Danny Phantom: Down special knockback gain increased (160—280)
• Oblina: Fixed aerial down strong hitbox misplacement, will now appear as expected
• Oblina: Fixed aerial light down hitbox lingering the duration of the move

Here’s more via the game’s official Twitter:

Image

That seems to be it. If there are other changes in this patch not included in the notes, we’ll be sure to update the post.

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