Paladins Update 2.17 Released for the Darkness & Dragons Update

paladins update 2.17

Hi-Rez is introducing a new champion to Paladins with Corvus via a new patch and it’s live now. Called the Darkness & Dragons update, console gamers will see this as Paladins update 2.17! As one might expect, there’s a new champion, gameplay fixes and more.

Paladins update 2.17 patch notes:

OVERVIEW

[Role]

  • Support

[Health]

  • 2200

[WEAPON] OFFICER’S PISTOL
An automatic Machine Pistol worthy of an officer of the Magistrate. Deals 70 damage every 0.07s, has a maximum Ammo count of 50, and is fully effective up to 110 units.

[ALT-FIRE] ABYSSAL RECONSTRUCTION
Target an ally to infuse them with the power of the Abyss, Healing for 350 over 0.5s and then a burst of 800 Health. Has a range of 150 units.

[ABILITY 1] MARK OF FATE

Target an Ally who is to be Marked by fate. This ability can be used through walls. Can only Mark 1 ally at a time. Has a range of 250 units.

  • Marked allies receive 55% of the Healing done to other allies.
  • Directly healing a Marked ally will provide the following benefits:
    • Increase the Healing done to the Marked target by 10%
    • Reduce the Cooldown of Abyssal Reconstruction by 1s
  • The Mark will bounce to the nearest ally should the Marked ally die and will disappear on Corvus’ death

[ABILITY 2] PROJECTION

Project a manifestation of your will forward, Piercing enemies and stopping on collision with the environment or after traveling 150 units. Deals 400 damage and Slows enemies hit by 35% for 1.5s. Can reactivate to teleport during flight and for 3s after stopping.

  • If you choose not to Teleport, the Cooldown of Projection is reduced by 1s.

[ULTIMATE] ENTROPIC BREACH

Focus your will with an iron grip to channel the dark secrets of the Abyss. Rise up into the air and gain the ability to call down an Abyssal strike that damages and Slows enemies in an area. Can be reactivated to cancel.

  • The damage you take is reduced by 60% and you are Immune to Crowd Control while you are channeling this ability.
  • While hovering, target the ground to call forth an explosion of energy, dealing 15% of enemy targets’ maximum Health as damage and creating a charged area that persists for 6s. This area deals 6.25% of enemy targets’ maximum Health as damage every 0.5s and Slows enemies caught in it by 33%.

TALENTS

[Default] Dark Gifts

  • Your Marked ally gains the following benefits:
    • Reduce the effectiveness of Crowd Control by 15%
    • Reduce the Cooldown of abilities by 10%
    • Increase Reload Speed by 15%
    • Gain 50 Health every 1s

[Level 2] Stunning Visage

  • Enemies hit by Projection are Stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 600 damage

[Level 8] Spreading Influence

  • Decrease the percentage of Healing given to Marked targets by 15%, but you can have two Marks out at a time

CARDS

 
 

WEAPON/ARMOR

  • Battle-Ready
    • Increase your maximum Health by 50|50.
  • Magistrate’s Might
    • Gain a 130|130-Health Shield for 3s after dropping to or below 35% Health.
  • Condemnation
    • Increase the Healing you do by 2|2% while at or below 60% Health.
  • By My Will
    • Increase your maximum Ammo by 3|3.

 
 

ABYSSAL RECONSTRUCTION

  • The Price of Salvation
    • Heal for 60|60 over 2s after Healing an ally with Abyssal Reconstruction.
  • Ominous Relic
    • Restore 2|2 Ammo after Healing an ally with Abyssal Reconstruction.
  • Priority Targets
    • Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5|0.5. This effect can only occur once every 5s.
  • Abyssal Effluxion
    • Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 5% for 0.3|0.3s after being Healed.

 
 

MARK OF FATE

  • Shadow Tribunal
    • Increase the amount of Healing given to your Marked ally when Healing another ally by 2|2%.
  • Grand Design
    • Grants your Marked ally 5|5% Lifesteal and share 100% of the Healing done due to the Marked target’s granted Lifesteal.
  • New Resolve
    • Grant a 50|50-Health Shield to an ally for 2s when you Mark them.
  • Crushing Expectations
    • Increase the Movement Speed of any ally Marked by Mark of Fate by 3|3%.

 
 

PROJECTION

  • Unyielding Discipline
    • Reduce the Cooldown of Projection by0.2|0.2s for each enemy hit by it.
  • Unexpected Complications
    • Regenerate 8 Ammo every 0.5s for 0.5|0.5s after using Projection.
  • Extraplanar Power
    • Increase your Movement Speed by 6|6% for 3s after using Projection.
  • Abyssal Shift
    • Reduce your damage taken by 3|3% while your Projection is active.

MAP UPDATE: MAGISTRATE’S ARCHIVES

General

With this visual update we wanted to really play up the “Magistrate” in Magistrate’s Archives. The pastel blues and light hearted feel of the original never really felt like it belonged to the magistrate. With the introduction of Corvus as a prominent figure of the Magistrate we wanted to give the Archives a serious facelift and position it as Corvus’ personal study.

We’ve included brand new statues of both Karne and Valera, as allegiances shifted, over time, Valera’s statue has fallen into disrepair while Karne’s has been well cared for to this day. Throughout the level, though most prominently at the center of the map, we’ve included evidence of Corvus’ obsession with the Abyss and the power it represents. We hope players will enjoy this upgrade in visual quality as well as the lore we’ve done our best to inject into the level.

GENERAL

User Interface Updates
We have updated various minor UI elements across game menus. These UI elements were out of date and did not match our current UI.

RANKED SPLIT 2 – DESTRUCTIVE TENDENCIES

Split Rewards

  • Play 5 Ranked matches
    • Gold Chest
  • Play 25 Ranked matches
    • Survivor, Limited Avatar

Format Changes

  • All player ranks have been soft-reset for Split 2.

Ranked Map Rotation
Each split, maps will either be in the active or reserved map pool. Reserved maps will not appear while playing ranked during that split. Each new split will see some maps rotated between the active and reserved pools. For Split 2, Jaguar Falls and Fish Market will be rotating into the active map pool, while Frozen Guard and Warder’s Gate will be rotating out.

Active Maps

  • Ascension Peak
  • Bazaar
  • Brightmarsh
  • Frog Isle
  • Ice Mines
  • Serpent Beach
  • Splitstone Quarry
  • Stone Keep
  • +Jaguar Falls
  • +Fish Market

Reserved Maps

  • Shattered Desert
  • Timber Mill
  • -Frozen Guard
  • -Warder’s Gate

BALANCE

Frontline:

Ash

  • Kinetic Burst – *AOC 2020
    • Able to toggle Kinetic burst similar to Sha Lin’s Crippling Arrow

Atlas

  • Abilities
    • Chrono-Cannon
      • Reduced time to reach max charge 1.5s ➡️ 1.4s
    • Setback
      • Reduced Cooldown 12s ➡️ 10s

Fernando

  • Abilities
    • Charge – *AOC 2020
      • Increased Damage 200 ➡️ 400

Damage:

Imani

  • Abilities
    • Frost Bomb
      • Reduced Cooldown 20s ➡️ 18s
    • Inferno Cannon
      • Reduced Cooldown 20s ➡️ 18s

Sha Lin

  • Talents
    • Sand Trap
      • Increased damage 100 ➡️ 300
  • Abilities
    • Desert Silence
      • Increased Silence duration 1.5s ➡️ 2s

Strix

  • Cooled Mags – *AOC 2020
    • Increased time between Ammo regeneration ticks 1.5s ➡️ 2s
  • Infused Crystals – *AOC 2020
    • Reduced maximum Ammo increase 2|2 ➡️ 1|1

Vivian

  • Opportunity in Chaos
    • Reduced damage bonus 20% ➡️ 10%

Support:

Furia

  • Pyre Blade – *AOC 2020
    • Reduced the time until Wrath starts to decay 3s ➡️ 2s
    • Increased the rate of Wrath decay 2.5 every 1s ➡️ 10 every 1s
  • Light of Dawn – *AOC 2020
    • Reduced the Shield given to allies 50|50 ➡️ 35|35

Grohk

  • Spirit’s Domain
    • Increased the Healing per second 500 ➡️ 600

Io

  • Moonlight – *AOC 2020
    • Increased Healing 125 every 0.15s ➡️ 150 every 0.15s
    • Decreased base maximum Moonlight 200 ➡️ 150
  • Moonwalk
    • Increased Moonlight capacity scaling 6|6% ➡️ 8|8%

Jenos

  • Lightyears – *AOC 2020
    • Decreased Range scaling 10|10% ➡️ 4|4%

Mal’Damba

  • Mending Spirits
    • Changed from 250 every 1s for 5s ➡️ 315 every 1s for 4s
    • Total Healing 1250 ➡️ 1260
  • Gourd
    • Increased damage per tick 40 ➡️ 45
    • Increased Healing per tick 60 ➡️ 65
  • Spirit’s Chosen
    • Increased initial Heal 200 ➡️ 220

Pip

  • Potion Launcher – *AOC 2020
    • Removed mid-air inaccuracy

BUG FIXES

Champions

Drogoz

  • Updated description of Fire Spit denoting how long the damage amplification that occurs on hit lasts.

Grohk

  • Fixed an issue where the Shamanic Might card was providing 100 Base Health per rank instead of 50.
  • Fixed an issue where the Phantom card would not function.
  • Fixed an issue where Tempest would only heal 2 allies and damage 2 enemies at a time, instead of the intended 3 allies and enemies.

Lian

  • Fixed issues where the Merrymaker skin would clip into itself during its Match Lobby Intro and Idle animations.

Maeve

  • Fixed various issues with Raeve’s Ultimate sound effects.

Makoa

  • Fixed an issue where Shell Shield’s cooldown was still 16s instead of 15s when the Half Shell talent was equipped.
  • Fixed an issue where the Leviathan talent was providing 600 Health instead of 500.
  • Fixed an issue where the short description of Shell Shield did not have the correct Base Shield Health listed.

Pip

  • Fixed an issue where the Pepper icon would not display in game in certain locations it previously displayed.

Tiberius

  • Fixed an issue where Bladed Chakrams could get stuck in a damaging state in grates near Spawn Rooms, causing Players to take damage if they interact with the Chakrams.

General

  • Fixed an issue where cards and talents that activate when a Player falls below a certain health threshold can go on Cooldown again when the Player respawns.
  • Fixed an issue where the Street Pop Music Pack was not playing all of its music correctly in the Main Menu.
  • Fixed an issue where Mounts would not play any audio on the first mount of the game.
  • Fixed an issue where Players received full Ultimate Charge before they should have in the Tutorial, causing a potential perceived blocker in the Tutorial.
  • Fixed an issue where Champion notifications could increase improperly after matches, displaying as if the Player received more items for Champions than they actually did.
  • Removed an obsolete message displayed in Team Deathmatch Training.

Under Investigation

  • Various objective contestation and Overtime issues.
  • Notifications of item acquisitions stuck in an infinite loop, requiring Players to restart client.
  • Display issues occurring when loading into a match improperly, including affected Players not seeing their own 1P.

For the full list of cosmetics and PTS changes, head on over here.

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disqus_3BxHzmL8Tk
3 years ago

Thanks for the info

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