Paladins Update 2.50 Blasts Out for Monstercat Patch This March 23

Paladins Update 2.50

Evil Mojo has released the Paladins update 2.50 patch today, and this one is for the major Monstercat update! Check out the full Paladins March 23 update patch notes below.

Paladins Update 2.50 Patch Notes | Paladins Monstercat Patch Notes | Paladins March 23 Update Patch Notes:

PTS Balance Changes and Bug Fixes

Balance

Betty la Bomba

  • General
    • Base Health 2100 -> 2200
  • Abilities
    • Grenade Launcher
    • Indirect hits
    • Effect radius 5 → 7 units
    • Effective radius 4 → 5 units
    • Direct hits
    • Damage 550 → 600
    • Long Live the Queen
    • Projectile Speed 57 units/s -> 70 units/s
    • This now matches the speed of Betty while she is riding her rocket
  • Talents
    • Gotta Bounce
    • Removed the effectiveness decrease to Explosive Personality
    • Now reads: “Reduce the Cooldown of Explosive Personality by 6s, but reduce your Movement Speed by 15%.”
  • Cards
    • Bouncing Betty: Increased scaling 20|20 → 30|30
    • Queen’s Entrance: Increased scaling 10|10 → 40|40
    • Fire From Above: Increased Scaling 10|10 → 40|40

Azaan

  • Added damage falloff to his Judgement (inhand). Now fully effective up to 105 units.

Rei

  • Sigil
    • Reverted the Damage change.
    • Increased the damage from 435 → 450

General

  • Added an indicator to the scoreboard for the current value of Antihealing in the game.
  • Changed the time scaling of Antihealing in King of the Hill from 5% every 40s to 5% every 45s
  • Reintroducing Daily Login Rewards!
    • A 7 day Daily Login reward structure, that resets once a week on Tuesdays at 9 am UTC.
    • A new reward is unlocked each day. Past rewards can be collected until the whole week is reset.
    • The rewards are:
    • Day 1: 200 Gold
    • Day 2: 400 Gold
    • Day 3: 600 Gold
    • Day 4: 800 Gold
    • Day 5: 1000 Gold
    • Day 6: 10 Crystals
    • Day 7: 15 Crystals
  • Updated the requirements of a few challenges in the Trials of the Realm based on feedback.

Bug Fixes

Champions

  • Azaan
    • Fixed an issue where Azaan’s Judgement weapon was dealing more than its intended maximum damage at a specific distance from his target.
  • Betty La Bomba
    • Fixed an issue where Betty’s Grenade Launcher weapons had visual errors when fired while the client’s Texture Detail setting was set to High or lower.
    • Fixed an issue where Betty’s Golden Grenade Launcher was not displaying Golden Kill VFX when killing an enemy.
    • Fixed an issue where Betty’s Hail of Bombs ability deployable would be invisible if the Betty was controlled by AI.
    • Fixed an issue where Betty’s Hail of Bombs ability would cause enemies hit by it to display as though they were slowed when they were not.
    • Fixed an issue where Betty’s Ultimate, Long Live the Queen, was not displaying the attached VFX correctly on the projectile.
    • Fixed various other animation issues with Betty.
    • Fixed several locations in the game where Betty’s name was cut off after “la”. We have shortened her name to “Betty” in these locations for consistency.
    • Fixed an issue where one of Betty’s default Loadouts had a card level total that did not add up to 15.
    • Fixed an issue where Betty’s footsteps were inaudible to enemies.
    • Fixed an issue where players who did not own Betty were unable to create Loadouts for her.
    • Fixed an issue where Betty’s Weapon Inspect animation would not play properly.
    • Fixed an issue where Betty’s Royal Explosive skin played the music from Digitized Bomb King’s Ultimate when using her Ultimate, Long Live the Queen.
    • Fixed an issue where Betty’s Ultimate, Long Live the Queen, would display its VFX through walls for all players.
    • Fixed an issue where the Season Pass 2022 DLC was not giving the player all of the intended items associated with Betty.
    • Fixed an issue where the Champions Pack and the Founders Pack were not properly giving the player Betty.
    • Updated some Betty card text for clarification.
  • Moji
    • [LIVE] Fixed a description error on Moji’s Snack Attack talent not stating the Health Pack healed all allies on pickup.
  • Rei
    • [LIVE] Fixed an issue where Rei’s Spirit Link ability would slow enemies that were Immune to Crowd Control.
    • Fixed an issue where Rei’s Ultimate, Vivify, was providing her 0% Damage Reduction while she was casting it instead of the intended 50%.
  • VII
    • [LIVE] Reduced the amount of VFX on screen for enemies hit by the Ice-infused Automatic firing mode from VII’s Heavy SMG weapon when he had the Tribunal Upgrades talent equipped.
    • Fixed an issue where VII’s Pandemonium skin played a very loud bang sound when previewed on the Home screen.
    • Updated the description for VII’s Tribunal Upgrades talent to make it more concise.
  • Zhin
    • [LIVE] Fixed an issue where Zhin’s Counter ability could counter the reveal pulses from Yagorath’s Primal Vision ability.

General

  • Fixed an issue where the Trials of the Realm hubs were missing Lore Blurbs.
  • Fixed various issues with certain challenges in the Trials of the Realm not progressing.
  • Fixed an issue where AI were not purchasing items in Siege Training.
  • Fixed an issue where a few skin descriptions incorrectly stated where they could be acquired.
  • Fixed various text issues with the Crossover Pass.

Stay tuned for any further updates made to Paladins today, as these changes only reflect the ones made in the PTS. We’ll be sure to update this post if any further changes have been revealed.

Source: Reddit

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